Player Matchup

Fenrir
Fenrir
ANlDOTE
Fenrir
Level 112
God Stats
5W - 1L
1,779 SR
Queue Stats
98W - 89L
1,589 Elo+
Party 3
Danzaburou
Danzaburou
Double220
Danzaburou
Level 27
God Stats
9W - 7L
1,635 SR
Queue Stats
30W - 23L
1,598 Elo+
Party 3
Sylvanus
Sylvanus
Klutzit
Sylvanus
Level 72
God Stats
8W - 1L
1,741 SR
Queue Stats
33W - 42L
1,490 Elo+
Party 3
Ra
Ra
ScheduledGlobe5
Ra
Level 103
God Stats
2W - 2L
1,436 SR
Queue Stats
85W - 88L
1,555 Elo+
Party 3
Hera
Hera
TEZ9926
Hera
Level 71
God Stats
2W - 0L
1,858 SR
Queue Stats
50W - 40L
1,605 Elo+
Party 3
Team Averages
Level 77
1,690 SR
1,567 Elo+

VS

Team Averages
Level 67
1,425 SR
1,472 Elo+
Ymir
Ymir
ImmuneAttic2885
Ymir
Level 16
God Stats
0W - 3L
1,171 SR
Queue Stats
0W - 4L
1,161 Elo+
Party 1
Gilgamesh
Gilgamesh
LeeKidoDeath
Gilgamesh
Level 144
God Stats
3W - 2L
1,677 SR
Queue Stats
66W - 53L
1,570 Elo+
Party 2
Danzaburou
Danzaburou
MooCowMooo
Danzaburou
Level 60
God Stats
0W - 2L
1,305 SR
Queue Stats
27W - 20L
1,469 Elo+
Party 1
Anubis
Anubis
MrBassolutely
Anubis
Level 107
God Stats
65W - 67L
1,471 SR
Queue Stats
1,374W - 1,457L
1,415 Elo+
Party 2
Thor
Thor
skinrattler
Thor
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
358W - 423L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ANlDOTE
Fenrir
18
10 / 0 / 11
12,102
605
16,303
16,501
7,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Double220
Danzaburou
17
0 / 0 / 4
10,587
529
3,922
8,199
3,079
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Klutzit
Sylvanus
13
2 / 1 / 8
8,646
432
3,205
9,290
8,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 2 / 9
11,635
582
11,700
17,563
9,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
TEZ9926
Hera
17
11 / 2 / 7
11,911
596
16,487
9,259
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,783
389
2,440
16,192
11,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
LeeKidoDeath
Gilgamesh
14
2 / 6 / 1
8,878
444
9,893
16,736
7,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
MooCowMooo
Danzaburou
13
0 / 4 / 2
8,482
424
4,635
14,485
4,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 8 / 0
8,638
432
4,538
15,114
7,447
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 6 / 0
7,111
356
345
11,084
3,015

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
27
Kills
5
5
Deaths
29
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ANlDOTE
Fenrir
10
0
11
15.5
W
Danzaburou
Double220
Danzaburou
0
0
4
2
L
0
5
1
0.1
W
Sylvanus
Klutzit
Sylvanus
2
1
8
6
L
Gilgamesh
LeeKidoDeath
Gilgamesh
2
6
1
0.42
L
Danzaburou
MooCowMooo
Danzaburou
0
4
2
0.25
L
2
8
0
0.25
W
4
2
9
4.25
W
Hera
TEZ9926
Hera
11
2
7
7.25
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,617
Damage
21,851
60,812
Taken
73,611
31,685
Mitigated
34,061
32,625
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ANlDOTE
Fenrir
16,303
4,906
0
7,857
16,501
7,481
158
2,677
13,768
0
81,324
W
Danzaburou
Double220
Danzaburou
3,922
598
0
3,569
8,199
3,079
2,111
139
8,060
0
89,831
L
2,440
287
0
350
16,192
11,637
336
4,530
11,532
25,647
0
W
Sylvanus
Klutzit
Sylvanus
3,205
476
3,041
3,147
9,290
8,916
284
2,311
6,979
15,020
0
L
Gilgamesh
LeeKidoDeath
Gilgamesh
9,893
1,889
0
1,885
16,736
7,399
105
10,350
6,340
0
45,574
L
Danzaburou
MooCowMooo
Danzaburou
4,635
889
0
3,739
14,485
4,563
516
5,083
9,282
0
49,627
L
4,538
234
0
3,188
15,114
7,447
498
7,534
7,286
46,996
0
W
11,700
974
2,799
10,114
17,563
9,288
992
3,017
13,776
82,405
0
W
Hera
TEZ9926
Hera
16,487
4,343
148
1,950
9,259
2,921
2,596
3,826
5,247
75,007
0
L
345
128
0
3,250
11,084
3,015
70
3,507
7,551
0
18,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,881
Gold Earned
40,892
491
Minions Killed
337
0
Camps Cleared
0
1,747,805
Distance Traveled
1,531,746
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,102
605
91
5
0
416,099
6
W
Danzaburou
10,587
529
118
6
0
393,700
3
L
Ymir
7,783
389
47
2
0
369,417
4
W
Sylvanus
8,646
432
19
1
0
193,971
1
L
Gilgamesh
8,878
444
87
4
0
343,100
4
L
Danzaburou
8,482
424
83
4
0
316,314
2
L
Anubis
8,638
432
88
4
0
302,970
6
W
Ra
11,635
582
147
7
0
370,352
2
W
Hera
11,911
596
116
6
0
373,683
7
L
Thor
7,111
356
32
2
0
199,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role