Player Matchup

Camazotz
Camazotz
EDMalachai
Camazotz
Level 27
God Stats
2W - 4L
1,581 SR
Queue Stats
203W - 300L
1,390 Elo+
Party 2
Discordia
Discordia
ExiledPanda717
Discordia
Level 26
God Stats
1W - 2L
1,595 SR
Queue Stats
82W - 77L
1,475 Elo+
Party 4
Guan Yu
Guan Yu
HarbaeTheGoat
Guan Yu
Level 77
God Stats
10W - 15L
1,629 SR
Queue Stats
425W - 387L
1,504 Elo+
Party 4
Izanami
Izanami
MyuMyuPyon
Izanami
Level 62
God Stats
6W - 12L
1,521 SR
Queue Stats
16W - 45L
1,342 Elo+
Party 2
Ymir
Ymir
Smcsmack
Ymir
Level 17
God Stats
4W - 5L
1,332 SR
Queue Stats
112W - 184L
1,208 Elo+
Party 2
Team Averages
Level 42
1,532 SR
1,384 Elo+

VS

Team Averages
Level 66
1,699 SR
1,503 Elo+
Neith
Neith
Alreves123_YT
Neith
Level 52
God Stats
15W - 13L
1,486 SR
Queue Stats
345W - 451L
1,363 Elo+
Party 3
Ares
Ares
Evaded
Ares
Level 37
God Stats
5W - 1L
1,920 SR
Queue Stats
25W - 17L
1,835 Elo+
Party 1
Nu Wa
Nu Wa
GeminiZKnight
Nu Wa
Level 48
God Stats
2W - 0L
1,879 SR
Queue Stats
133W - 106L
1,462 Elo+
Solo
Ne Zha
Ne Zha
goforbronze
Ne Zha
Level 147
God Stats
20W - 24L
1,666 SR
Queue Stats
700W - 663L
1,618 Elo+
Party 1
Nike
Nike
katherineminmin
Nike
Level 48
God Stats
4W - 4L
1,543 SR
Queue Stats
95W - 168L
1,238 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
EDMalachai
Camazotz
12
3 / 3 / 4
7,737
553
5,291
12,692
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
ExiledPanda717
Discordia
12
0 / 6 / 0
7,001
500
1,282
6,996
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
15
13 / 1 / 3
9,706
693
11,953
12,130
8,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
MyuMyuPyon
Izanami
10
2 / 3 / 3
6,696
478
4,848
6,926
1,898
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
9
0 / 7 / 1
6,044
432
1,500
10,995
7,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 1
8,379
599
6,874
3,770
1,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Evaded
Ares
11
2 / 2 / 7
7,110
508
5,778
9,125
3,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 4 / 2
8,304
593
7,270
5,477
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
15
5 / 2 / 6
9,284
663
8,913
10,119
3,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 9 / 0
7,138
510
4,062
11,734
1,453
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
18
Kills
19
20
Deaths
18
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
1
1
8.5
L
Camazotz
EDMalachai
Camazotz
3
3
4
1.67
W
Ares
Evaded
Ares
2
2
7
2.75
L
Discordia
ExiledPanda717
Discordia
0
6
0
0
W
4
4
2
1.25
L
Guan Yu
13
1
3
14.5
L
Izanami
MyuMyuPyon
Izanami
2
3
3
1.17
L
Ymir
0
7
1
0.07
W
Ne Zha
5
2
6
4
W
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,874
Damage
32,897
49,739
Taken
40,225
23,374
Mitigated
11,128
14,176
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,874
4,144
0
1,472
3,770
1,109
2,578
811
2,959
0
40,299
L
Camazotz
EDMalachai
Camazotz
5,291
2,364
0
5,500
12,692
3,672
0
2,464
10,056
0
50,211
W
Ares
Evaded
Ares
5,778
936
25
855
9,125
3,800
285
996
8,129
25,558
0
L
Discordia
ExiledPanda717
Discordia
1,282
0
0
500
6,996
1,909
450
583
6,351
44,380
0
W
7,270
1,566
0
0
5,477
1,497
3,235
1,233
4,244
40,588
0
L
Guan Yu
11,953
2,410
509
5,335
12,130
8,494
0
3,197
8,767
7,388
48,579
L
Izanami
MyuMyuPyon
Izanami
4,848
2,670
113
1,676
6,926
1,898
297
2,628
4,168
0
30,718
L
Ymir
1,500
402
0
543
10,995
7,401
204
3,514
7,349
15,580
0
W
Ne Zha
8,913
3,979
0
2,661
10,119
3,269
488
740
9,379
0
56,071
W
4,062
1,025
0
974
11,734
1,453
457
783
10,951
0
37,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,184
Gold Earned
40,215
365
Minions Killed
358
0
Camps Cleared
0
1,177,747
Distance Traveled
1,232,708
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,379
599
78
6
0
243,931
0
L
Camazotz
7,737
553
92
7
0
301,324
2
W
Ares
7,110
508
29
2
0
280,073
1
L
Discordia
7,001
500
75
5
0
190,466
2
W
Nu Wa
8,304
593
86
6
0
220,503
0
L
Guan Yu
9,706
693
101
7
0
271,559
4
L
Izanami
6,696
478
70
5
0
202,406
1
L
Ymir
6,044
432
27
2
0
211,992
1
W
Ne Zha
9,284
663
83
6
0
288,156
3
W
Nike
7,138
510
82
6
0
200,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role