Player Matchup

Guan Yu
Guan Yu
ChunkyMoneky9l66
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,500 Elo+
Party 3
Discordia
Discordia
DeathSlim
Discordia
Level 128
God Stats
9W - 8L
1,714 SR
Queue Stats
201W - 181L
1,502 Elo+
Party 3
Jormungandr
Jormungandr
RelaxedFaze
Jormungandr
Level 49
God Stats
1W - 4L
1,205 SR
Queue Stats
12W - 21L
1,228 Elo+
Solo
Heimdallr
Heimdallr
ShowMeShomb333
Heimdallr
Level 25
God Stats
2W - 3L
1,325 SR
Queue Stats
37W - 32L
1,277 Elo+
Party 3
Da Ji
Da Ji
TheFreak235
Da Ji
Level 62
God Stats
20W - 20L
1,438 SR
Queue Stats
133W - 115L
1,477 Elo+
Party 3
Team Averages
Level 58
1,436 SR
1,397 Elo+

VS

Team Averages
Level 44
1,477 SR
1,373 Elo+
Raijin
Raijin
Deathblood225
Raijin
Level 39
God Stats
0W - 1L
1,714 SR
Queue Stats
70W - 58L
1,489 Elo+
Solo
Arachne
Arachne
GatooFe
Arachne
Level 58
God Stats
1W - 3L
1,299 SR
Queue Stats
217W - 281L
1,341 Elo+
Party 2
Sun Wukong
Sun Wukong
PositiveStuff
Sun Wukong
Level 67
God Stats
3W - 7L
1,195 SR
Queue Stats
250W - 254L
1,458 Elo+
Party 1
Ymir
Ymir
Roco_Morales
Ymir
Level 36
God Stats
123W - 142L
1,417 SR
Queue Stats
162W - 225L
1,316 Elo+
Party 2
Heimdallr
Heimdallr
aerobih
Heimdallr
Level 18
God Stats
1W - 1L
1,758 SR
Queue Stats
17W - 23L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
6,899
406
4,256
11,725
3,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
DeathSlim
Discordia
14
0 / 2 / 6
8,400
494
7,656
6,986
2,572
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
RelaxedFaze
Jormungandr
11
3 / 1 / 6
7,708
453
6,512
8,386
7,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
ShowMeShomb333
Heimdallr
13
4 / 3 / 7
8,243
485
13,967
9,197
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 4 / 0
8,522
501
8,903
12,237
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,347
373
1,025
5,900
1,532
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
GatooFe
Arachne
12
2 / 2 / 3
7,641
449
6,044
12,941
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
PositiveStuff
Sun Wukong
17
13 / 0 / 0
10,805
636
14,391
14,756
7,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 2
7,352
432
4,032
10,949
9,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
aerobih
Heimdallr
9
0 / 9 / 1
6,018
354
2,204
11,702
4,599
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
14
Kills
18
18
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
8
0
0
W
Discordia
DeathSlim
Discordia
0
2
6
1.5
L
1
3
0
0.33
L
Arachne
GatooFe
Arachne
2
2
3
1.75
L
Sun Wukong
PositiveStuff
Sun Wukong
13
0
0
13
W
Jormungandr
RelaxedFaze
Jormungandr
3
1
6
6
L
2
1
2
3
W
Heimdallr
ShowMeShomb333
Heimdallr
4
3
7
2.5
W
7
4
0
1.75
L
Heimdallr
aerobih
Heimdallr
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,294
Damage
27,696
48,531
Taken
56,248
21,768
Mitigated
28,326
12,870
Healing
13,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,256
742
0
2,671
11,725
3,776
431
0
11,725
0
35,103
W
Discordia
DeathSlim
Discordia
7,656
360
484
2,371
6,986
2,572
579
721
6,265
52,089
0
L
1,025
160
0
431
5,900
1,532
0
1,861
3,795
21,170
0
L
Arachne
GatooFe
Arachne
6,044
4,239
175
3,742
12,941
5,382
0
2,780
10,075
0
40,647
L
Sun Wukong
PositiveStuff
Sun Wukong
14,391
4,043
0
6,060
14,756
7,404
0
2,366
12,262
0
68,335
W
Jormungandr
RelaxedFaze
Jormungandr
6,512
1,729
226
1,530
8,386
7,019
147
2,261
6,125
28,075
0
L
4,032
232
0
2,521
10,949
9,409
0
2,733
8,144
25,314
0
W
Heimdallr
ShowMeShomb333
Heimdallr
13,967
6,569
79
1,785
9,197
4,013
400
2,326
6,871
0
53,196
W
8,903
1,329
0
3,724
12,237
4,388
29
108
12,129
0
52,764
L
Heimdallr
aerobih
Heimdallr
2,204
417
0
278
11,702
4,599
0
3,780
7,804
3,583
15,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,772
Gold Earned
38,163
385
Minions Killed
317
0
Camps Cleared
0
1,519,966
Distance Traveled
1,452,044
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,899
406
63
4
0
342,972
0
W
Discordia
8,400
494
84
5
0
308,997
7
L
Raijin
6,347
373
46
3
0
202,411
6
L
Arachne
7,641
449
78
5
0
305,864
0
L
Sun Wukong
10,805
636
123
7
0
340,843
0
W
Jormungandr
7,708
453
56
3
0
250,422
2
L
Ymir
7,352
432
38
2
0
371,191
1
W
Heimdallr
8,243
485
87
5
0
277,564
1
W
Da Ji
8,522
501
95
6
0
340,011
2
L
Heimdallr
6,018
354
32
2
0
231,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role