Player Matchup

Baron Samedi
Baron Samedi
Silver III
RexPollicem
Baron Samedi
Silver III
Level 47
God Stats
12W - 13L
1,488 SR
Queue Stats
19W - 26L
1,492 MMR
Party 1
Janus
Janus
Silver III
TKIxCatDog
Janus
Silver III
Level 86
God Stats
4W - 4L
1,371 SR
Queue Stats
108W - 125L
1,154 MMR
Party 1
Medusa
Medusa
Bronze I
lIllIl8IlIl
Medusa
Bronze I
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,089 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 64
1,453 SR
1,245 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,492 SR
1,205 MMR
Danzaburou
Danzaburou
Gold III
Chromex40Calx
Danzaburou
Gold III
Level 129
God Stats
42W - 41L
1,584 SR
Queue Stats
296W - 318L
1,511 MMR
Party 2
Poseidon
Poseidon
Silver II
Euvictorfarias
Poseidon
Silver II
Level 110
God Stats
3W - 1L
1,536 SR
Queue Stats
130W - 145L
1,145 MMR
Solo
Bellona
Bellona
Silver II
FISHINISMYLIFE2
Bellona
Silver II
Level 127
God Stats
12W - 13L
1,356 SR
Queue Stats
438W - 463L
960 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RexPollicem
Baron Samedi
11
0 / 5 / 4
8,085
578
5,348
14,800
11,339
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
13
0 / 4 / 7
9,018
644
12,759
11,668
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
7 / 9 / 0
10,443
746
8,053
15,455
6,047
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TiamatAthenaGilgameshCthulhuMorgan Le Fay

VS

Bans
ZeusBacchusChaacOdinYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chromex40Calx
Danzaburou
13
4 / 3 / 10
10,185
728
13,188
10,758
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
13
2 / 2 / 12
9,802
700
11,987
11,145
4,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
11 / 2 / 7
11,404
815
10,063
11,995
13,144
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
7
Kills
17
18
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chromex40Calx
Danzaburou
4
3
10
3
W
Poseidon
2
2
12
4
W
11
2
7
7.25
L
Baron Samedi
RexPollicem
Baron Samedi
0
5
4
0.4
L
Janus
0
4
7
0.88
L
Medusa
7
9
0
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,160
Damage
35,238
41,923
Taken
33,898
21,519
Mitigated
21,784
6,046
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chromex40Calx
Danzaburou
13,188
5,646
0
919
10,758
4,065
2,284
6,281
4,279
0
35,959
W
Poseidon
11,987
854
204
3,864
11,145
4,575
424
6,599
4,106
49,089
0
W
10,063
1,945
465
1,598
11,995
13,144
131
4,740
6,917
0
16,222
L
Baron Samedi
RexPollicem
Baron Samedi
5,348
535
438
2,474
14,800
11,339
0
3,261
11,539
18,623
0
L
Janus
12,759
367
173
2,048
11,668
4,133
0
3,844
7,824
41,527
0
L
Medusa
8,053
3,501
0
913
15,455
6,047
0
5,334
10,121
0
18,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
31,391
132
Minions Killed
147
6
Camps Cleared
5
728,599
Distance Traveled
788,089
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,185
728
63
5
1
239,684
0
W
Poseidon
9,802
700
81
6
4
265,785
1
W
Bellona
11,404
815
3
0
0
282,620
0
L
Baron Samedi
8,085
578
32
2
0
230,827
1
L
Janus
9,018
644
60
4
4
262,463
0
L
Medusa
10,443
746
40
3
2
235,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role