Player Matchup

Hades
Hades
Monopoly87
Hades
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,557 Elo+
Party 2
Terra
Terra
PaintedTaint233
Terra
Level 137
God Stats
1W - 1L
1,820 SR
Queue Stats
70W - 58L
1,611 Elo+
Party 2
Thor
Thor
Toasted_Todoroki
Thor
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 76L
1,451 Elo+
Solo
Scylla
Scylla
maxinhisprime
Scylla
Level 125
God Stats
2W - 1L
1,711 SR
Queue Stats
77W - 61L
1,611 Elo+
Party 2
Hercules
Hercules
xLEVIATHAN187x
Hercules
Level 129
God Stats
0W - 1L
1,739 SR
Queue Stats
94W - 64L
1,644 Elo+
Party 2
Team Averages
Level 119
1,654 SR
1,575 Elo+

VS

Team Averages
Level 123
1,574 SR
1,541 Elo+
Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
CasualMind
Hera
Level 141
God Stats
1W - 1L
1,499 SR
Queue Stats
88W - 78L
1,581 Elo+
Party 1
Rama
Rama
HarknessMonstr
Rama
Level 120
God Stats
1W - 2L
1,719 SR
Queue Stats
198W - 122L
1,690 Elo+
Party 1
Baron Samedi
Baron Samedi
scaredyghost
Baron Samedi
Level 61
God Stats
7W - 6L
1,656 SR
Queue Stats
405W - 381L
1,518 Elo+
Solo
He Bo
He Bo
xoxoGwen
He Bo
Level 138
God Stats
4W - 2L
1,494 SR
Queue Stats
221W - 223L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
12
0 / 5 / 5
7,169
652
4,471
10,319
5,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 3 / 9
8,414
765
9,266
14,415
19,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 6 / 6
9,365
851
6,336
13,030
6,491
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 3 / 2
9,687
881
13,701
9,307
4,754
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
15
2 / 4 / 9
8,353
759
7,298
16,284
18,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 2 / 15
10,717
974
13,024
24,647
22,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 5 / 9
8,937
812
9,313
8,136
3,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 4 / 14
9,399
854
13,911
9,913
4,217
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
scaredyghost
Baron Samedi
17
8 / 3 / 6
10,628
966
15,544
8,335
3,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
xoxoGwen
He Bo
15
4 / 3 / 9
9,339
849
3,502
6,250
1,979
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
74
15
Kills
21
21
Deaths
17
31
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
15
6.25
W
2
5
9
1.3
W
2
4
14
2.25
L
Hades
0
5
5
0.5
L
0
3
9
1.5
L
7
6
6
1.67
L
6
3
2
2.33
W
Baron Samedi
scaredyghost
Baron Samedi
8
3
6
3.67
L
Hercules
2
4
9
1.63
W
He Bo
xoxoGwen
He Bo
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,072
Damage
55,294
63,355
Taken
57,281
55,392
Mitigated
36,103
24,351
Healing
26,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,024
2,441
149
12,297
24,647
22,904
407
10,371
14,276
0
22,667
W
9,313
2,490
538
1,397
8,136
3,141
325
3,212
4,924
20,257
0
W
13,911
9,707
540
1,366
9,913
4,217
3,111
5,520
4,393
0
26,340
L
Hades
4,471
438
1,306
1,791
10,319
5,308
0
3,755
6,564
10,274
0
L
9,266
568
5,208
3,936
14,415
19,860
0
6,119
8,296
17,696
0
L
6,336
1,498
921
1,373
13,030
6,491
0
5,166
7,864
0
13,814
L
13,701
1,225
713
475
9,307
4,754
0
4,349
4,958
38,683
0
W
Baron Samedi
scaredyghost
Baron Samedi
15,544
394
4,620
2,891
8,335
3,862
659
4,001
4,334
28,438
0
L
Hercules
7,298
1,231
2,126
6,502
16,284
18,979
0
8,970
7,314
0
13,885
W
He Bo
xoxoGwen
He Bo
3,502
90
1,607
742
6,250
1,979
444
4,334
1,916
11,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,988
Gold Earned
49,020
115
Minions Killed
117
0
Camps Cleared
0
1,074,190
Distance Traveled
1,057,237
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,717
974
29
3
0
233,359
0
W
Hera
8,937
812
20
2
0
194,525
0
W
Rama
9,399
854
29
3
0
189,809
1
L
Hades
7,169
652
13
1
0
198,404
0
L
Terra
8,414
765
10
1
0
231,637
4
L
Thor
9,365
851
16
1
0
195,526
0
L
Scylla
9,687
881
62
6
0
204,000
1
W
Baron Samedi
10,628
966
26
2
0
203,555
3
L
Hercules
8,353
759
14
1
0
244,623
0
W
He Bo
9,339
849
13
1
0
235,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role