Player Matchup

Raijin
Raijin
Evman48
Raijin
Level 85
God Stats
2W - 1L
1,546 SR
Queue Stats
61W - 31L
1,677 Elo+
Party 1
Charybdis
Charybdis
Fullerz21
Charybdis
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,420 Elo+
Party 1
Bellona
Bellona
KBoelt
Bellona
Level 68
God Stats
2W - 2L
1,462 SR
Queue Stats
10W - 6L
1,590 Elo+
Party 1
Team Averages
Level 72
1,503 SR
1,562 Elo+

VS

Team Averages
Level 94
1,612 SR
1,549 Elo+
Thanatos
Thanatos
 
Thanatos
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jabbs uwu
Gilgamesh
Level 109
God Stats
4W - 0L
1,803 SR
Queue Stats
36W - 20L
1,660 Elo+
Solo
Zeus
Zeus
SpreaderOfCheeks
Zeus
Level 117
God Stats
8W - 9L
1,532 SR
Queue Stats
158W - 218L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Evman48
Raijin
13
8 / 9 / 1
10,159
847
10,507
12,169
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Fullerz21
Charybdis
12
1 / 5 / 9
8,777
731
7,386
9,981
2,701
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
KBoelt
Bellona
10
1 / 10 / 4
7,513
626
5,063
13,162
5,140
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
7 / 4 / 13
9,937
828
8,600
10,807
7,087
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Jabbs uwu
Gilgamesh
14
5 / 4 / 15
10,234
853
8,519
15,629
13,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
12 / 2 / 11
11,384
949
14,740
9,682
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
10
Kills
24
24
Deaths
10
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
4
13
3.38
L
Raijin
Evman48
Raijin
8
9
1
0.94
L
Charybdis
Fullerz21
Charybdis
1
5
9
1.1
W
Gilgamesh
Jabbs uwu
Gilgamesh
5
4
15
3.13
L
Bellona
KBoelt
Bellona
1
10
4
0.3
W
12
2
11
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,956
Damage
31,859
35,312
Taken
36,118
11,960
Mitigated
24,309
1,305
Healing
13,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,600
914
0
6,189
10,807
7,087
499
4,148
6,371
0
22,002
L
Raijin
Evman48
Raijin
10,507
944
0
368
12,169
4,119
0
5,752
6,068
24,704
0
L
Charybdis
Fullerz21
Charybdis
7,386
4,270
0
465
9,981
2,701
0
3,702
6,072
0
20,938
W
Gilgamesh
Jabbs uwu
Gilgamesh
8,519
2,300
0
2,842
15,629
13,987
751
2,813
12,600
0
33,671
L
Bellona
KBoelt
Bellona
5,063
985
0
472
13,162
5,140
0
4,582
8,304
0
9,133
W
14,740
2,511
44
4,696
9,682
3,235
932
4,264
5,156
45,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,449
Gold Earned
31,555
76
Minions Killed
120
3
Camps Cleared
8
537,907
Distance Traveled
665,777
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,937
828
24
2
1
238,722
3
L
Raijin
10,159
847
26
2
3
187,639
5
L
Charybdis
8,777
731
35
3
0
190,606
2
W
Gilgamesh
10,234
853
27
2
2
225,109
5
L
Bellona
7,513
626
15
1
0
159,662
0
W
Zeus
11,384
949
69
6
5
201,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role