Player Matchup

Medusa
Medusa
Fenrir_Disciple
Medusa
Level 18
God Stats
1W - 0L
1,360 SR
Queue Stats
5W - 5L
1,473 Elo+
Party 2
Thoth
Thoth
Hypebeasttoast
Thoth
Level 89
God Stats
1W - 1L
1,185 SR
Queue Stats
94W - 85L
1,594 Elo+
Party 2
Gilgamesh
Gilgamesh
ThatOneScylla
Gilgamesh
Level 106
God Stats
12W - 9L
1,700 SR
Queue Stats
90W - 70L
1,604 Elo+
Party 2
Team Averages
Level 71
1,415 SR
1,557 Elo+

VS

Team Averages
Level 56
1,396 SR
1,358 Elo+
Morgan Le Fay
Morgan Le Fay
FoxGod141
Morgan Le Fay
Level 26
God Stats
1W - 2L
1,197 SR
Queue Stats
84W - 114L
1,444 Elo+
Party 1
Da Ji
Da Ji
NickMiz
Da Ji
Level 128
God Stats
6W - 4L
1,683 SR
Queue Stats
145W - 206L
1,462 Elo+
Party 1
Odin
Odin
garcia-delta3
Odin
Level 15
God Stats
44W - 60L
1,307 SR
Queue Stats
77W - 114L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 11
12,443
778
15,718
10,029
4,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 6 / 15
11,788
737
11,232
11,617
4,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
ThatOneScylla
Gilgamesh
15
12 / 5 / 10
12,616
789
18,722
24,632
19,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FoxGod141
Morgan Le Fay
13
6 / 10 / 2
11,102
694
14,434
16,334
6,545
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
NickMiz
Da Ji
13
4 / 10 / 6
10,871
679
11,487
16,214
6,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 5 / 10
11,132
696
6,438
20,784
20,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
25
Kills
12
14
Deaths
25
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
3
11
4.83
L
Morgan Le Fay
FoxGod141
Morgan Le Fay
6
10
2
0.7
W
4
6
15
1.92
L
Da Ji
NickMiz
Da Ji
4
10
6
0.7
W
Gilgamesh
ThatOneScylla
Gilgamesh
12
5
10
3.4
L
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,672
Damage
32,359
46,278
Taken
53,332
28,269
Mitigated
33,826
10,296
Healing
1,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,718
9,647
0
2,835
10,029
4,242
1,802
2,802
7,227
0
58,786
L
Morgan Le Fay
FoxGod141
Morgan Le Fay
14,434
941
118
1,370
16,334
6,545
0
6,645
9,689
32,979
0
W
11,232
946
126
1,877
11,617
4,984
1,166
3,931
7,686
43,219
0
L
Da Ji
NickMiz
Da Ji
11,487
2,121
0
0
16,214
6,588
0
3,201
13,013
0
23,482
W
Gilgamesh
ThatOneScylla
Gilgamesh
18,722
3,783
0
5,458
24,632
19,043
114
8,606
13,075
9,902
25,075
L
6,438
1,129
0
0
20,784
20,693
0
6,072
14,712
0
30,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,847
Gold Earned
33,105
187
Minions Killed
122
10
Camps Cleared
1
909,696
Distance Traveled
838,695
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,443
778
86
5
4
326,608
4
L
Morgan Le Fay
11,102
694
25
2
1
272,664
0
W
Thoth
11,788
737
79
5
3
282,204
1
L
Da Ji
10,871
679
32
2
0
271,029
0
W
Gilgamesh
12,616
789
22
1
3
300,884
1
L
Odin
11,132
696
65
4
0
295,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role