Player Matchup

Chaac
Chaac
 
Chaac
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Cancer_SA
Baron Samedi
Level 29
God Stats
6W - 6L
1,599 SR
Queue Stats
304W - 284L
1,575 Elo+
Party 2
Set
Set
GiddyPandora568
Set
Level 26
God Stats
3W - 6L
1,287 SR
Queue Stats
58W - 50L
1,531 Elo+
Solo
Apollo
Apollo
Vrosnon
Apollo
Level 26
God Stats
1W - 3L
1,325 SR
Queue Stats
82W - 84L
1,520 Elo+
Party 2
Ares
Ares
enekop2011
Ares
Level 26
God Stats
1W - 1L
1,721 SR
Queue Stats
10W - 18L
1,416 Elo+
Solo
Team Averages
Level 24
1,486 SR
1,508 Elo+

VS

Team Averages
Level 26
1,588 SR
1,468 Elo+
Fenrir
Fenrir
BaTTleOFRuSSkI
Fenrir
Level 44
God Stats
12W - 8L
1,599 SR
Queue Stats
250W - 330L
1,426 Elo+
Party 1
Tyr
Tyr
Elysia_Yitua
Tyr
Level 25
God Stats
3W - 2L
1,607 SR
Queue Stats
67W - 45L
1,651 Elo+
Solo
Yemoja
Yemoja
Gojita-sama93
Yemoja
Level 14
God Stats
7W - 6L
1,519 SR
Queue Stats
43W - 34L
1,454 Elo+
Solo
Sol
Sol
lROB94l
Sol
Level 22
God Stats
2W - 1L
1,706 SR
Queue Stats
76W - 78L
1,448 Elo+
Party 1
Medusa
Medusa
xGamerForLive
Medusa
Level 23
God Stats
20W - 21L
1,512 SR
Queue Stats
35W - 49L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 4 / 2
8,475
499
4,811
12,775
13,141
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
Cancer_SA
Baron Samedi
12
1 / 6 / 3
7,540
444
5,632
9,919
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 3 / 2
8,466
498
7,907
14,306
5,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apollo
Vrosnon
Apollo
10
0 / 4 / 2
6,479
381
5,929
9,249
2,945
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
6,822
401
4,376
11,282
9,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 8
8,650
509
9,630
11,053
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
6 / 2 / 1
10,401
612
6,846
9,535
9,433
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
3 / 1 / 6
8,732
514
6,005
14,589
14,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
14
3 / 1 / 3
8,894
523
5,882
7,837
3,388
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 3
8,103
477
9,131
11,545
3,733
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
17
18
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
4
2
1
W
3
4
8
1.75
L
Baron Samedi
Cancer_SA
Baron Samedi
1
6
3
0.42
W
6
2
1
3.25
L
5
3
2
2
W
3
1
6
6
L
Apollo
Vrosnon
Apollo
0
4
2
0.25
L
0
1
2
1
W
Sol
3
1
3
4.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,655
Damage
37,494
57,531
Taken
54,559
35,961
Mitigated
38,078
11,679
Healing
21,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,811
596
0
2,901
12,775
13,141
495
1,046
11,729
0
55,469
W
9,630
4,301
0
3,327
11,053
6,583
264
1,706
9,200
0
46,210
L
Baron Samedi
Cancer_SA
Baron Samedi
5,632
141
771
1,212
9,919
4,360
662
3,505
6,414
31,839
0
W
6,846
521
0
3,919
9,535
9,433
0
903
8,586
0
61,658
L
7,907
3,837
0
3,666
14,306
5,540
0
1,710
12,596
0
43,977
W
6,005
1,225
2,843
4,423
14,589
14,941
178
2,983
11,562
32,845
0
L
Apollo
Vrosnon
Apollo
5,929
3,466
0
1,398
9,249
2,945
747
2,748
6,501
0
30,919
L
4,376
397
304
1,427
11,282
9,975
0
2,878
8,404
15,147
0
W
Sol
5,882
457
0
2,996
7,837
3,388
920
1,617
6,118
52,168
0
W
9,131
3,658
255
4,013
11,545
3,733
404
2,643
8,854
0
53,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,782
Gold Earned
44,780
313
Minions Killed
443
0
Camps Cleared
0
1,474,169
Distance Traveled
1,560,408
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,475
499
106
6
0
309,789
3
W
Fenrir
8,650
509
77
5
0
310,842
7
L
Baron Samedi
7,540
444
55
3
0
268,528
4
W
Tyr
10,401
612
127
7
0
356,717
0
L
Set
8,466
498
73
4
0
319,648
5
W
Yemoja
8,732
514
37
2
0
290,338
1
L
Apollo
6,479
381
54
3
0
327,355
3
L
Ares
6,822
401
25
1
0
248,849
2
W
Sol
8,894
523
101
6
0
298,616
5
W
Medusa
8,103
477
101
6
0
303,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role