Player Matchup

Sun Wukong
Sun Wukong
Heart eh
Sun Wukong
Level 128
God Stats
2W - 1L
1,593 SR
Queue Stats
54W - 48L
1,518 Elo+
Party 2
Zeus
Zeus
VioletAir7
Zeus
Level 68
God Stats
4W - 3L
1,611 SR
Queue Stats
53W - 44L
1,513 Elo+
Party 2
Cabrakan
Cabrakan
stilIsora
Cabrakan
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 140L
1,414 Elo+
Party 2
Team Averages
Level 98
1,568 SR
1,482 Elo+

VS

Team Averages
Level 82
1,468 SR
1,497 Elo+
Hel
Hel
Camzillllla
Hel
Level 152
God Stats
1W - 4L
1,219 SR
Queue Stats
308W - 300L
1,442 Elo+
Party 1
Chaac
Chaac
LootMonsta
Chaac
Level 87
God Stats
15W - 24L
1,396 SR
Queue Stats
109W - 173L
1,327 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ZoitouCJ
Ah Muzen Cab
Level 8
God Stats
12W - 2L
1,788 SR
Queue Stats
14W - 6L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Heart eh
Sun Wukong
18
5 / 4 / 7
14,935
597
21,118
31,772
41,370
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
4 / 5 / 7
14,544
582
35,807
13,401
4,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
stilIsora
Cabrakan
16
3 / 7 / 8
13,823
553
19,639
27,108
41,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 6
15,026
601
16,530
28,699
13,273
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
17
3 / 4 / 5
14,237
569
14,276
24,893
17,502
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
ZoitouCJ
Ah Muzen Cab
20
7 / 2 / 4
15,887
635
34,699
36,568
16,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
12
Kills
16
16
Deaths
12
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
6
6
1.5
L
Sun Wukong
Heart eh
Sun Wukong
5
4
7
2.13
W
Chaac
3
4
5
1.38
L
4
5
7
1.5
W
Ah Muzen Cab
ZoitouCJ
Ah Muzen Cab
7
2
4
4.5
L
Cabrakan
stilIsora
Cabrakan
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,564
Damage
65,505
72,281
Taken
90,160
87,898
Mitigated
47,032
17,071
Healing
53,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,530
746
15,326
16,711
28,699
13,273
324
16,325
11,815
45,454
0
L
Sun Wukong
Heart eh
Sun Wukong
21,118
4,672
0
10,436
31,772
41,370
142
6,931
24,841
0
70,822
W
Chaac
14,276
3,067
1,234
8,787
24,893
17,502
493
15,213
9,155
0
61,798
L
35,807
2,686
0
4,125
13,401
4,887
802
3,845
9,556
81,719
0
W
Ah Muzen Cab
ZoitouCJ
Ah Muzen Cab
34,699
10,700
0
11,247
36,568
16,257
1,880
23,331
12,313
0
136,226
L
Cabrakan
stilIsora
Cabrakan
19,639
2,064
0
2,510
27,108
41,641
300
6,025
21,083
27,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,302
Gold Earned
45,150
284
Minions Killed
328
2
Camps Cleared
17
1,263,158
Distance Traveled
1,412,745
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
15,026
601
71
3
5
442,720
3
L
Sun Wukong
14,935
597
108
4
0
447,322
0
W
Chaac
14,237
569
89
4
5
471,062
1
L
Zeus
14,544
582
123
5
2
387,080
2
W
Ah Muzen Cab
15,887
635
168
7
7
498,963
1
L
Cabrakan
13,823
553
53
2
0
428,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role