Player Matchup

Hel
Hel
Angelizer
Hel
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
33W - 29L
1,509 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Armiya
Cu Chulainn
Level 25
God Stats
2W - 3L
1,376 SR
Queue Stats
54W - 63L
1,492 Elo+
Party 1
Artemis
Artemis
Capowa1
Artemis
Level 24
God Stats
7W - 6L
1,279 SR
Queue Stats
40W - 47L
1,414 Elo+
Solo
Da Ji
Da Ji
FanatРorеva
Da Ji
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,522 Elo+
Party 3
Ymir
Ymir
SenpaiHxntai
Ymir
Level 26
God Stats
28W - 23L
1,538 SR
Queue Stats
48W - 58L
1,456 Elo+
Party 1
Team Averages
Level 23
1,439 SR
1,479 Elo+

VS

Team Averages
Level 18
1,508 SR
1,505 Elo+
Sol
Sol
HzMert
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,429 Elo+
Party 2
Hachiman
Hachiman
Lisomana
Hachiman
Level 7
God Stats
1W - 1L
1,290 SR
Queue Stats
4W - 6L
1,386 Elo+
Party 2
Odin
Odin
Scrypton
Odin
Level 28
God Stats
1W - 3L
1,533 SR
Queue Stats
109W - 114L
1,563 Elo+
Solo
Xing Tian
Xing Tian
Tarusi88
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,722 Elo+
Solo
Nemesis
Nemesis
Therare14
Nemesis
Level 26
God Stats
1W - 1L
1,716 SR
Queue Stats
41W - 36L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
8,285
518
10,695
8,800
3,922
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
Armiya
Cu Chulainn
13
2 / 1 / 4
8,092
506
7,220
9,574
6,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Capowa1
Artemis
12
5 / 3 / 6
7,976
499
13,842
9,257
2,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 1
8,339
521
3,436
8,810
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
6 / 0 / 8
8,770
548
6,236
9,704
8,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
HzMert
Sol
15
4 / 0 / 2
8,779
549
8,073
9,658
3,873
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
Lisomana
Hachiman
9
0 / 7 / 1
5,850
366
2,253
8,123
2,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
14
1 / 3 / 3
7,961
498
6,079
10,681
7,114
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
Tarusi88
Xing Tian
8
0 / 8 / 1
5,867
367
4,011
15,942
11,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Therare14
Nemesis
13
3 / 2 / 1
7,992
500
4,845
9,371
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
20
Kills
8
8
Deaths
20
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Cu Chulainn
Armiya
Cu Chulainn
2
1
4
4
W
Artemis
Capowa1
Artemis
5
3
6
2.67
W
3
2
1
1.75
L
Sol
HzMert
Sol
4
0
2
5
L
Hachiman
Lisomana
Hachiman
0
7
1
0.07
L
Odin
1
3
3
0.83
W
6
0
8
10
L
Xing Tian
Tarusi88
Xing Tian
0
8
1
0.06
L
Nemesis
Therare14
Nemesis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,429
Damage
25,261
46,145
Taken
53,775
25,753
Mitigated
29,887
20,348
Healing
8,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,695
866
4,526
4,836
8,800
3,922
1,377
2,843
5,909
46,392
0
W
Cu Chulainn
Armiya
Cu Chulainn
7,220
2,115
0
3,984
9,574
6,994
121
1,019
7,955
5,385
34,601
W
Artemis
Capowa1
Artemis
13,842
9,830
0
2,100
9,257
2,627
886
5,021
3,884
0
49,141
W
3,436
797
0
1,314
8,810
3,781
666
934
7,738
0
48,142
L
Sol
HzMert
Sol
8,073
2,409
0
3,988
9,658
3,873
460
4,185
5,473
55,887
0
L
Hachiman
Lisomana
Hachiman
2,253
1,147
0
584
8,123
2,221
0
3,320
4,756
0
15,959
L
Odin
6,079
1,123
0
1,977
10,681
7,114
0
3,346
6,924
686
40,498
W
6,236
1,612
462
3,126
9,704
8,429
742
1,862
7,794
24,860
0
L
Xing Tian
Tarusi88
Xing Tian
4,011
1,028
0
250
15,942
11,985
0
4,518
11,126
11,907
0
L
Nemesis
Therare14
Nemesis
4,845
2,167
0
2,158
9,371
4,694
0
2,609
6,581
0
51,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,462
Gold Earned
36,449
361
Minions Killed
355
0
Camps Cleared
0
1,485,803
Distance Traveled
1,407,888
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,285
518
77
5
0
322,021
4
W
Cu Chulainn
8,092
506
73
5
0
334,385
4
W
Artemis
7,976
499
86
5
0
239,792
0
W
Da Ji
8,339
521
98
6
0
291,514
0
L
Sol
8,779
549
104
7
0
279,048
1
L
Hachiman
5,850
366
36
2
0
262,039
1
L
Odin
7,961
498
99
6
0
285,240
2
W
Ymir
8,770
548
27
2
0
298,091
6
L
Xing Tian
5,867
367
18
1
0
269,632
1
L
Nemesis
7,992
500
98
6
0
311,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role