Player Matchup

Jormungandr
Jormungandr
Goblinbboy
Jormungandr
Level 13
God Stats
0W - 2L
1,192 SR
Queue Stats
3W - 15L
1,235 Elo+
Solo
Nox
Nox
PlagueSpawn
Nox
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,451 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RangoBoyu
Ah Muzen Cab
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 48L
1,490 Elo+
Party 2
Team Averages
Level 70
1,397 SR
1,392 Elo+

VS

Team Averages
Level 66
1,492 SR
1,512 Elo+
Charybdis
Charybdis
FlameLeo69
Charybdis
Level 89
God Stats
15W - 23L
1,464 SR
Queue Stats
197W - 201L
1,510 Elo+
Party 1
King Arthur
King Arthur
Justavian
King Arthur
Level 21
God Stats
67W - 93L
1,402 SR
Queue Stats
79W - 114L
1,396 Elo+
Party 1
Sol
Sol
VolansLP
Sol
Level 89
God Stats
20W - 20L
1,610 SR
Queue Stats
193W - 191L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Goblinbboy
Jormungandr
11
0 / 6 / 3
8,667
542
2,501
20,225
15,943
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 8 / 0
11,123
695
8,889
11,580
4,230
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ah Muzen Cab
RangoBoyu
Ah Muzen Cab
12
0 / 9 / 3
8,876
555
11,356
14,229
5,151
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FlameLeo69
Charybdis
15
11 / 1 / 11
12,140
759
14,663
10,005
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Justavian
King Arthur
14
3 / 1 / 12
10,660
666
7,246
10,388
6,162
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 2 / 9
11,693
731
17,740
12,635
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
4
Kills
23
23
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Charybdis
FlameLeo69
Charybdis
11
1
11
16.5
L
Jormungandr
Goblinbboy
Jormungandr
0
6
3
0.25
W
King Arthur
Justavian
King Arthur
3
1
12
9
L
4
8
0
0.5
L
Ah Muzen Cab
RangoBoyu
Ah Muzen Cab
0
9
3
0.17
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,746
Damage
39,649
46,034
Taken
33,028
25,324
Mitigated
15,286
3,416
Healing
6,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
FlameLeo69
Charybdis
14,663
9,212
0
2,318
10,005
3,831
1,026
4,450
5,555
0
41,998
L
Jormungandr
Goblinbboy
Jormungandr
2,501
486
0
250
20,225
15,943
0
4,861
15,364
18,000
0
W
King Arthur
Justavian
King Arthur
7,246
343
0
159
10,388
6,162
117
3,387
7,001
0
26,241
L
8,889
180
0
737
11,580
4,230
0
5,416
6,164
27,215
0
L
Ah Muzen Cab
RangoBoyu
Ah Muzen Cab
11,356
2,920
0
2,429
14,229
5,151
0
5,726
8,503
0
47,840
W
17,740
6,105
0
4,335
12,635
5,293
1,751
4,387
8,248
50,402
5,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,666
Gold Earned
34,493
153
Minions Killed
193
3
Camps Cleared
11
810,770
Distance Traveled
903,502
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,140
759
74
5
4
298,419
3
L
Jormungandr
8,667
542
32
2
0
263,805
1
W
King Arthur
10,660
666
34
2
1
313,227
1
L
Nox
11,123
695
59
4
3
275,641
2
L
Ah Muzen Cab
8,876
555
62
4
0
271,324
7
W
Sol
11,693
731
85
5
6
291,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role