Player Matchup

Ares
Ares
Dankamite
Ares
Level 15
God Stats
4W - 1L
1,698 SR
Queue Stats
9W - 9L
1,381 Elo+
Party 1
Susano
Susano
MerkaDerp
Susano
Level 23
God Stats
1W - 1L
1,262 SR
Queue Stats
10W - 9L
1,397 Elo+
Party 1
Gilgamesh
Gilgamesh
buffguy404
Gilgamesh
Level 17
God Stats
1W - 1L
1,262 SR
Queue Stats
1W - 2L
1,106 Elo+
Party 1
Apollo
Apollo
darkclone058
Apollo
Level 29
God Stats
3W - 1L
1,501 SR
Queue Stats
3W - 2L
1,441 Elo+
Party 1
Scylla
Scylla
sprintguy115
Scylla
Level 29
God Stats
2W - 1L
1,633 SR
Queue Stats
15W - 10L
1,455 Elo+
Party 1
Team Averages
Level 23
1,471 SR
1,356 Elo+

VS

Team Averages
Level 18
1,590 SR
1,452 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
RealDealRev
Arachne
Level 26
God Stats
34W - 33L
1,487 SR
Queue Stats
103W - 115L
1,389 Elo+
Solo
Guan Yu
Guan Yu
SRsaleh
Guan Yu
Level 5
God Stats
2W - 1L
1,660 SR
Queue Stats
5W - 14L
1,432 Elo+
Party 3
Neith
Neith
SrDonoso
Neith
Level 29
God Stats
0W - 1L
1,804 SR
Queue Stats
3W - 3L
1,437 Elo+
Party 2
Ra
Ra
TSoLF1
Ra
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
3 / 2 / 4
6,735
481
3,143
9,073
4,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
MerkaDerp
Susano
11
3 / 1 / 7
7,367
526
3,469
7,534
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
buffguy404
Gilgamesh
15
9 / 0 / 3
8,971
641
9,790
9,377
5,826
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
13
3 / 2 / 6
8,134
581
6,856
7,855
3,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
13
12 / 2 / 3
9,025
645
10,835
5,430
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 4 / 2
5,896
421
5,872
9,123
6,794
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
RealDealRev
Arachne
12
3 / 3 / 1
7,351
525
4,355
9,861
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
SRsaleh
Guan Yu
6
1 / 8 / 0
5,466
390
1,488
11,630
5,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
SrDonoso
Neith
10
1 / 4 / 5
6,515
465
5,398
7,221
2,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ra
6
1 / 11 / 0
5,660
404
1,632
7,671
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
30
Kills
7
7
Deaths
30
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
2
0.5
W
Ares
3
2
4
2.5
W
Susano
MerkaDerp
Susano
3
1
7
6.5
L
Arachne
RealDealRev
Arachne
3
3
1
1.17
L
Guan Yu
SRsaleh
Guan Yu
1
8
0
0.13
L
Neith
SrDonoso
Neith
1
4
5
0.88
L
Ra
1
11
0
0.09
W
Gilgamesh
buffguy404
Gilgamesh
9
0
3
10.5
W
Apollo
3
2
6
3
W
Scylla
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,093
Damage
18,745
39,269
Taken
45,506
17,721
Mitigated
21,098
12,475
Healing
6,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,872
551
178
1,183
9,123
6,794
207
3,534
5,518
24,959
0
W
Ares
3,143
279
0
1,530
9,073
4,691
0
1,860
7,213
14,117
0
W
Susano
MerkaDerp
Susano
3,469
364
0
3,882
7,534
2,276
0
833
6,701
0
35,392
L
Arachne
RealDealRev
Arachne
4,355
3,128
0
2,663
9,861
4,158
0
2,059
7,728
0
44,997
L
Guan Yu
SRsaleh
Guan Yu
1,488
1,017
85
1,290
11,630
5,409
0
1,626
9,928
0
9,340
L
Neith
SrDonoso
Neith
5,398
2,295
0
1,547
7,221
2,481
969
3,451
3,604
0
23,881
L
Ra
1,632
675
19
17
7,671
2,256
0
2,837
4,750
7,839
0
W
Gilgamesh
buffguy404
Gilgamesh
9,790
3,396
0
2,551
9,377
5,826
1,104
1,203
8,174
0
52,831
W
Apollo
6,856
4,456
0
3,418
7,855
3,191
1,580
2,118
5,737
0
51,974
W
Scylla
10,835
1,883
0
1,094
5,430
1,737
2,722
1,490
3,940
44,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,232
Gold Earned
30,888
393
Minions Killed
209
0
Camps Cleared
0
1,329,247
Distance Traveled
1,139,390
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,896
421
29
2
0
238,443
0
W
Ares
6,735
481
19
1
0
270,581
2
W
Susano
7,367
526
80
6
0
301,100
0
L
Arachne
7,351
525
83
6
0
253,218
0
L
Guan Yu
5,466
390
19
1
0
216,045
0
L
Neith
6,515
465
59
4
0
222,797
0
L
Ra
5,660
404
19
1
0
208,887
0
W
Gilgamesh
8,971
641
103
7
0
254,431
0
W
Apollo
8,134
581
105
8
0
247,610
0
W
Scylla
9,025
645
86
6
0
255,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role