Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ADropofClout
Geb
Level 149
God Stats
6W - 2L
1,578 SR
Queue Stats
261W - 228L
1,623 Elo+
Party 1
Janus
Janus
Dachikuma
Janus
Level 25
God Stats
31W - 11L
2,014 SR
Queue Stats
267W - 195L
1,618 Elo+
Party 1
Chronos
Chronos
Dosatsu
Chronos
Level 157
God Stats
7W - 9L
1,605 SR
Queue Stats
537W - 507L
1,607 Elo+
Party 1
Team Averages
Level 121
1,639 SR
1,570 Elo+

VS

Team Averages
Level 46
1,590 SR
1,556 Elo+
Chang'e
Chang'e
 
Chang'e
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DiabolicSolid
Sylvanus
Level 48
God Stats
0W - 2L
1,311 SR
Queue Stats
90W - 83L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
IkugaYT
Gilgamesh
Level 43
God Stats
3W - 3L
1,815 SR
Queue Stats
36W - 29L
1,639 Elo+
Solo
Apollo
Apollo
SPLATTERER
Apollo
Level 48
God Stats
3W - 4L
1,721 SR
Queue Stats
94W - 80L
1,618 Elo+
Solo
Heimdallr
Heimdallr
sixthcents
Heimdallr
Level 48
God Stats
27W - 22L
1,603 SR
Queue Stats
430W - 401L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 1 / 2
6,652
665
3,877
6,198
1,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odin
 
Odin
10
2 / 0 / 2
6,044
604
3,369
4,061
1,998
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
3 / 1 / 5
5,757
576
1,508
4,545
2,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Dachikuma
Janus
11
6 / 0 / 4
6,544
654
5,191
3,460
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
Dosatsu
Chronos
11
3 / 0 / 5
6,180
618
3,636
4,051
1,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
6
0 / 7 / 0
4,259
426
1,769
6,634
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
DiabolicSolid
Sylvanus
8
1 / 3 / 1
5,251
525
2,646
6,044
4,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
IkugaYT
Gilgamesh
9
0 / 4 / 0
5,130
513
1,500
5,149
1,814
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Apollo
SPLATTERER
Apollo
9
0 / 2 / 1
5,109
511
1,663
4,865
1,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
sixthcents
Heimdallr
10
1 / 0 / 0
5,537
554
1,449
3,484
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
16
Kills
2
2
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
2
3
W
Odin
 
Odin
2
0
2
3
L
Chang'e
 
Chang'e
0
7
0
0
W
3
1
5
5.5
W
Janus
Dachikuma
Janus
6
0
4
8
L
Sylvanus
DiabolicSolid
Sylvanus
1
3
1
0.5
W
Chronos
Dosatsu
Chronos
3
0
5
5.5
L
Gilgamesh
IkugaYT
Gilgamesh
0
4
0
0
L
Apollo
SPLATTERER
Apollo
0
2
1
0.25
L
Heimdallr
sixthcents
Heimdallr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,581
Damage
9,027
22,315
Taken
26,176
8,540
Mitigated
10,818
10,437
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,877
2,100
0
3,676
6,198
1,801
1,292
1,560
4,638
0
45,428
W
Odin
 
Odin
3,369
1,385
0
2,556
4,061
1,998
0
0
4,061
250
28,870
L
Chang'e
 
Chang'e
1,769
126
0
1,005
6,634
2,099
0
5,105
1,252
10,374
0
W
1,508
498
0
1,120
4,545
2,316
224
1,296
3,184
7,650
0
W
Janus
Dachikuma
Janus
5,191
330
0
500
3,460
922
408
705
2,609
41,832
0
L
Sylvanus
DiabolicSolid
Sylvanus
2,646
963
914
1,864
6,044
4,366
0
1,785
4,217
12,953
0
W
Chronos
Dosatsu
Chronos
3,636
1,343
0
2,585
4,051
1,503
0
635
3,330
26,731
6,125
L
Gilgamesh
IkugaYT
Gilgamesh
1,500
563
0
1,136
5,149
1,814
0
508
4,392
0
23,992
L
Apollo
SPLATTERER
Apollo
1,663
1,349
0
1,315
4,865
1,147
0
1,414
3,451
0
31,133
L
Heimdallr
sixthcents
Heimdallr
1,449
554
0
1,200
3,484
1,392
0
784
2,606
0
30,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,177
Gold Earned
25,286
318
Minions Killed
258
0
Camps Cleared
0
1,047,401
Distance Traveled
874,818
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,652
665
92
9
0
192,588
1
W
Odin
6,044
604
66
7
0
216,666
5
L
Chang'e
4,259
426
27
3
0
148,828
2
W
Geb
5,757
576
12
1
0
230,968
0
W
Janus
6,544
654
82
8
0
215,856
1
L
Sylvanus
5,251
525
28
3
0
161,168
2
W
Chronos
6,180
618
66
7
0
191,323
2
L
Gilgamesh
5,130
513
57
6
0
214,355
8
L
Apollo
5,109
511
72
7
0
175,450
3
L
Heimdallr
5,537
554
74
7
0
175,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role