Player Matchup

Skadi
Skadi
Masters
 
Skadi
Masters
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
BrockBakpao
Sobek
Masters
Level 160
God Stats
16W - 5L
1,907 SR
Queue Stats
424W - 315L
3,119 MMR
Solo
Ra
Ra
Masters
Mungy
Ra
Masters
Level 69
God Stats
6W - 5L
1,656 SR
Queue Stats
106W - 71L
2,960 MMR
Solo
Cthulhu
Cthulhu
Masters
Sacuille
Cthulhu
Masters
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
235W - 171L
2,836 MMR
Solo
Thanatos
Thanatos
Masters
SeraIex
Thanatos
Masters
Level 111
God Stats
20W - 11L
1,800 SR
Queue Stats
200W - 140L
3,168 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 116
1,672 SR
2,717 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 137
1,639 SR
2,709 MMR
Kuzenbo
Kuzenbo
Masters
 
Kuzenbo
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Masters
Jertain
Loki
Masters
Level 89
God Stats
19W - 6L
1,769 SR
Queue Stats
95W - 51L
3,084 MMR
Solo
Rama
Rama
Masters
Muhit
Rama
Masters
Level 116
God Stats
46W - 30L
1,744 SR
Queue Stats
526W - 407L
3,077 MMR
Party 1
Sol
Sol
Masters
Perry8421
Sol
Masters
Level 160
God Stats
7W - 14L
1,509 SR
Queue Stats
571W - 575L
3,085 MMR
Solo
Ao Kuang
Ao Kuang
Masters
iIItakeudown
Ao Kuang
Masters
Level 158
God Stats
3W - 4L
1,673 SR
Queue Stats
63W - 66L
2,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 1 / 5
7,475
623
8,367
5,320
1,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 0 / 7
6,151
513
2,830
6,154
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ra
13
2 / 0 / 0
6,950
579
2,560
2,279
1,047
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Sacuille
Cthulhu
12
1 / 2 / 4
6,913
576
4,212
8,317
5,791
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
SeraIex
Thanatos
12
6 / 2 / 4
7,175
598
5,810
8,030
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
GilgameshMorgan Le FayPersephoneTiamatAthena

VS

Bans
Zhong KuiHou YiChang'eHeimdallrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 2 / 0
5,153
429
2,387
6,354
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
Jertain
Loki
12
2 / 3 / 1
6,871
573
5,019
6,359
2,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
Muhit
Rama
10
1 / 5 / 1
6,217
518
3,787
7,140
1,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 0 / 0
6,016
501
4,111
6,133
1,951
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
iIItakeudown
Ao Kuang
11
2 / 3 / 1
6,601
550
3,427
8,755
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
5
5
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
1
5
5.5
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
1
0
7
4.5
L
Loki
Jertain
Loki
2
3
1
0.83
L
Rama
Muhit
Rama
1
5
1
0.3
W
Ra
2
0
0
2
L
0
0
0
0
W
Cthulhu
Sacuille
Cthulhu
1
2
4
1.5
W
Thanatos
SeraIex
Thanatos
6
2
4
4
L
Ao Kuang
iIItakeudown
Ao Kuang
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,779
Damage
18,731
30,100
Taken
34,741
16,474
Mitigated
12,749
16,069
Healing
8,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,367
3,699
0
1,020
5,320
1,612
606
1,365
3,955
0
53,007
L
Kuzenbo
 
Kuzenbo
2,387
1,385
0
1,611
6,354
3,463
0
1,253
4,970
16,085
0
W
2,830
373
0
3,294
6,154
4,721
0
2,816
3,338
8,730
0
L
Loki
Jertain
Loki
5,019
1,798
0
1,130
6,359
2,998
0
2,892
3,120
0
38,775
L
Rama
Muhit
Rama
3,787
2,905
0
1,264
7,140
1,725
0
255
6,885
0
38,327
W
Ra
2,560
142
535
1,557
2,279
1,047
0
754
1,525
54,169
0
L
4,111
732
0
3,056
6,133
1,951
0
2,639
3,494
41,348
0
W
Cthulhu
Sacuille
Cthulhu
4,212
230
48
2,870
8,317
5,791
0
1,625
6,692
38,043
0
W
Thanatos
SeraIex
Thanatos
5,810
1,410
0
6,745
8,030
3,303
0
3,365
4,665
0
36,087
L
Ao Kuang
iIItakeudown
Ao Kuang
3,427
727
0
961
8,755
2,612
0
2,041
6,670
41,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
30,858
383
Minions Killed
378
0
Camps Cleared
0
1,210,217
Distance Traveled
1,155,480
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,475
623
96
8
0
222,526
2
L
Kuzenbo
5,153
429
26
2
0
224,553
4
W
Sobek
6,151
513
13
1
0
242,093
6
L
Loki
6,871
573
93
8
0
248,408
1
L
Rama
6,217
518
75
6
0
202,202
2
W
Ra
6,950
579
121
10
0
257,583
3
L
Sol
6,016
501
92
8
0
243,961
7
W
Cthulhu
6,913
576
92
8
0
242,668
2
W
Thanatos
7,175
598
61
5
0
245,347
4
L
Ao Kuang
6,601
550
92
8
0
236,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role