Player Matchup

Horus
Horus
Chroniclelol
Horus
Level 5
God Stats
9W - 8L
1,437 SR
Queue Stats
48W - 46L
1,562 Elo+
Party 1
Gilgamesh
Gilgamesh
InSightUS
Gilgamesh
Level 18
God Stats
35W - 16L
1,519 SR
Queue Stats
66W - 41L
1,591 Elo+
Party 1
Charybdis
Charybdis
urnewstepdad2424
Charybdis
Level 19
God Stats
5W - 5L
1,152 SR
Queue Stats
52W - 45L
1,562 Elo+
Solo
Team Averages
Level 14
1,370 SR
1,572 Elo+

VS

Team Averages
Level 56
1,582 SR
1,540 Elo+
Ymir
Ymir
FeatherwtHeather
Ymir
Level 28
God Stats
39W - 47L
1,603 SR
Queue Stats
130W - 139L
1,582 Elo+
Solo
Ullr
Ullr
Freemacon
Ullr
Level 109
God Stats
3W - 6L
1,644 SR
Queue Stats
163W - 156L
1,592 Elo+
Party 2
Tiamat
Tiamat
Onlygas42O
Tiamat
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 164L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 13
8,209
821
5,082
8,888
6,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
InSightUS
Gilgamesh
12
8 / 2 / 6
8,644
864
12,213
10,730
5,398
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
11
5 / 3 / 7
7,730
773
8,780
7,869
2,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,505
651
5,516
13,198
10,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
11
4 / 5 / 1
7,343
734
7,495
10,054
3,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Onlygas42O
Tiamat
10
1 / 6 / 4
6,915
692
6,853
7,819
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
15
Kills
5
5
Deaths
15
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
13
8.5
L
0
4
3
0.38
L
Ullr
4
5
1
0.9
W
Gilgamesh
InSightUS
Gilgamesh
8
2
6
5.5
L
Tiamat
Onlygas42O
Tiamat
1
6
4
0.5
W
Charybdis
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,075
Damage
19,864
27,487
Taken
31,071
15,048
Mitigated
18,353
11,592
Healing
4,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,082
3,141
2,323
4,003
8,888
6,665
64
4,427
4,093
0
10,514
L
5,516
2,037
0
3,113
13,198
10,898
0
86
13,112
9,237
0
L
Ullr
7,495
3,632
0
846
10,054
3,323
0
60
9,994
0
23,285
W
Gilgamesh
InSightUS
Gilgamesh
12,213
4,702
0
3,029
10,730
5,398
0
4,683
5,699
335
30,257
L
Tiamat
Onlygas42O
Tiamat
6,853
781
0
896
7,819
4,132
0
440
7,379
16,749
0
W
Charybdis
8,780
3,914
417
1,820
7,869
2,985
1,110
2,890
4,829
0
28,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,583
Gold Earned
20,763
107
Minions Killed
73
5
Camps Cleared
4
574,685
Distance Traveled
500,771
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,209
821
12
1
1
198,502
0
L
Ymir
6,505
651
7
1
1
152,696
3
L
Ullr
7,343
734
46
5
2
177,329
3
W
Gilgamesh
8,644
864
36
4
3
198,033
1
L
Tiamat
6,915
692
20
2
1
170,746
0
W
Charybdis
7,730
773
59
6
1
178,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role