Player Matchup

Ravana
Ravana
Kymogix
Ravana
Level 41
God Stats
1W - 3L
1,400 SR
Queue Stats
226W - 315L
1,191 Elo+
Party 2
Cthulhu
Cthulhu
TwoSidedContrast
Cthulhu
Level 18
God Stats
1W - 2L
1,734 SR
Queue Stats
2W - 3L
1,045 Elo+
Solo
Ymir
Ymir
scratch581
Ymir
Level 26
God Stats
1W - 5L
1,327 SR
Queue Stats
120W - 184L
1,176 Elo+
Party 2
Team Averages
Level 28
1,487 SR
1,137 Elo+

VS

Team Averages
Level 40
1,552 SR
1,229 Elo+
Chaac
Chaac
DookieSharkDog
Chaac
Level 29
God Stats
11W - 6L
1,793 SR
Queue Stats
88W - 132L
1,225 Elo+
Party 1
Bellona
Bellona
Static_x_Fade
Bellona
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 11L
1,244 Elo+
Solo
Merlin
Merlin
TruProd1gy7
Merlin
Level 68
God Stats
2W - 1L
1,362 SR
Queue Stats
131W - 188L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Kymogix
Ravana
13
1 / 7 / 1
8,891
556
4,103
15,985
9,227
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 10 / 1
9,107
569
11,394
21,889
16,612
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 9 / 3
9,298
581
6,790
17,352
8,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 19
10,468
654
10,301
13,208
10,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
17
22 / 3 / 4
13,463
841
25,322
14,749
12,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
14
3 / 2 / 21
11,220
701
11,546
6,877
2,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
70
4
Kills
26
26
Deaths
5
5
Assists
44
Player
Kills
Deaths
Assists
KDA
W
1
0
19
10.5
L
Ravana
Kymogix
Ravana
1
7
1
0.21
W
Bellona
22
3
4
8
W
Merlin
3
2
21
6.75
L
2
10
1
0.25
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,287
Damage
47,169
55,226
Taken
34,834
34,042
Mitigated
25,302
2,152
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,301
4,383
266
5,142
13,208
10,291
833
6,531
6,677
0
30,157
L
Ravana
Kymogix
Ravana
4,103
159
0
811
15,985
9,227
0
2,748
12,994
0
23,383
W
Bellona
25,322
15,930
176
1,707
14,749
12,543
1,245
8,084
6,665
0
50,849
W
Merlin
11,546
1,419
222
832
6,877
2,468
768
4,099
2,778
29,352
0
L
11,394
566
0
1,341
21,889
16,612
124
3,749
17,889
28,775
0
L
6,790
1,231
0
0
17,352
8,203
0
4,613
12,531
13,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,296
Gold Earned
35,151
100
Minions Killed
135
6
Camps Cleared
5
696,350
Distance Traveled
852,549
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,468
654
38
2
1
299,719
1
L
Ravana
8,891
556
43
3
4
284,068
0
W
Bellona
13,463
841
50
3
4
290,155
0
W
Merlin
11,220
701
47
3
0
262,675
0
L
Cthulhu
9,107
569
39
2
0
241,754
1
L
Ymir
9,298
581
18
1
2
170,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role