Player Matchup

Fenrir
Fenrir
BaTTleOFRuSSkI
Fenrir
Level 43
God Stats
12W - 8L
1,508 SR
Queue Stats
250W - 330L
1,404 Elo+
Party 1
Ymir
Ymir
Moha__Belleville
Ymir
Level 8
God Stats
2W - 3L
1,587 SR
Queue Stats
12W - 17L
1,301 Elo+
Solo
Sol
Sol
lROB94l
Sol
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 78L
1,426 Elo+
Solo
Cthulhu
Cthulhu
peypp
Cthulhu
Level 18
God Stats
15W - 8L
1,610 SR
Queue Stats
119W - 162L
1,377 Elo+
Party 1
Medusa
Medusa
xGamerForLive
Medusa
Level 22
God Stats
20W - 21L
1,474 SR
Queue Stats
35W - 49L
1,326 Elo+
Party 1
Team Averages
Level 22
1,536 SR
1,367 Elo+

VS

Team Averages
Level 23
1,466 SR
1,415 Elo+
Sol
Sol
 
Sol
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
AnimateLikeOrang
Thanatos
Level 26
God Stats
6W - 6L
1,556 SR
Queue Stats
53W - 76L
1,373 Elo+
Solo
Rama
Rama
Galaxy0200
Rama
Level 29
God Stats
26W - 25L
1,524 SR
Queue Stats
40W - 39L
1,386 Elo+
Solo
Sun Wukong
Sun Wukong
Leifcorleone
Sun Wukong
Level 20
God Stats
7W - 12L
1,415 SR
Queue Stats
32W - 44L
1,438 Elo+
Solo
Aphrodite
Aphrodite
SofyOwO
Aphrodite
Level 15
God Stats
5W - 6L
1,335 SR
Queue Stats
6W - 6L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 3
5,075
508
2,876
3,969
1,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 3 / 6
5,756
576
2,137
6,006
4,160
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
10
3 / 0 / 2
5,633
563
2,470
2,444
808
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
peypp
Cthulhu
7
2 / 1 / 2
5,117
512
753
5,326
2,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
8 / 0 / 4
6,537
654
6,399
4,348
1,142
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 6 / 0
3,938
394
1,949
4,724
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
1 / 5 / 0
4,612
461
2,161
6,108
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
3 / 5 / 0
5,015
502
3,070
5,539
1,359
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Leifcorleone
Sun Wukong
8
0 / 1 / 0
4,740
474
965
2,931
1,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
SofyOwO
Aphrodite
5
0 / 3 / 0
3,860
386
303
2,929
2,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
20
Kills
4
4
Deaths
20
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
L
1
5
0
0.2
W
3
0
3
4.5
L
3
5
0
0.6
L
Sun Wukong
Leifcorleone
Sun Wukong
0
1
0
0
W
4
3
6
2.33
L
Aphrodite
SofyOwO
Aphrodite
0
3
0
0
W
Sol
3
0
2
4
W
Cthulhu
peypp
Cthulhu
2
1
2
3
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,635
Damage
8,448
22,093
Taken
22,231
9,683
Mitigated
7,929
5,693
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,949
445
0
237
4,724
852
512
1,300
3,424
10,775
0
L
2,161
617
0
2,292
6,108
2,261
23
1,486
4,622
0
16,291
W
2,876
1,205
0
1,548
3,969
1,288
38
55
3,836
0
15,981
L
3,070
2,535
0
661
5,539
1,359
419
1,449
4,090
0
17,582
L
Sun Wukong
Leifcorleone
Sun Wukong
965
0
0
991
2,931
1,431
0
441
2,490
0
16,773
W
2,137
952
0
0
6,006
4,160
84
153
5,819
9,512
0
L
Aphrodite
SofyOwO
Aphrodite
303
72
341
316
2,929
2,026
157
684
2,245
3,237
0
W
Sol
2,470
842
0
1,280
2,444
808
1,385
323
1,965
21,158
0
W
Cthulhu
peypp
Cthulhu
753
90
359
660
5,326
2,285
188
826
4,390
8,140
0
W
6,399
2,481
383
1,463
4,348
1,142
1,051
634
3,511
0
29,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,118
Gold Earned
22,165
158
Minions Killed
131
0
Camps Cleared
0
841,877
Distance Traveled
818,849
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,938
394
27
3
0
158,888
0
L
Thanatos
4,612
461
43
4
0
156,207
0
W
Fenrir
5,075
508
25
3
0
118,749
1
L
Rama
5,015
502
31
3
0
150,751
0
L
Sun Wukong
4,740
474
24
2
0
184,431
3
W
Ymir
5,756
576
16
2
0
174,820
1
L
Aphrodite
3,860
386
6
1
0
168,572
0
W
Sol
5,633
563
47
5
0
187,732
3
W
Cthulhu
5,117
512
17
2
0
160,451
0
W
Medusa
6,537
654
53
5
0
200,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role