Player Matchup

Sylvanus
Sylvanus
CAGSY
Sylvanus
Level 26
God Stats
1W - 1L
1,309 SR
Queue Stats
7W - 4L
1,470 Elo+
Solo
Fenrir
Fenrir
Ebacka
Fenrir
Level 32
God Stats
5W - 3L
1,500 SR
Queue Stats
53W - 65L
1,430 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
RiderOfTheSun
Morgan Le Fay
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,384 Elo+
Party 1
Artemis
Artemis
RunNoob
Artemis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,405 Elo+
Party 1
Nike
Nike
TvoiPalach
Nike
Level 24
God Stats
2W - 0L
1,732 SR
Queue Stats
37W - 46L
1,376 Elo+
Party 3
Team Averages
Level 25
1,508 SR
1,413 Elo+

VS

Team Averages
Level 15
1,549 SR
1,512 Elo+
Cu Chulainn
Cu Chulainn
Hexenbane01
Cu Chulainn
Level 27
God Stats
25W - 27L
1,467 SR
Queue Stats
155W - 197L
1,392 Elo+
Solo
Ymir
Ymir
Mystic05
Ymir
Level 3
God Stats
1W - 1L
1,679 SR
Queue Stats
1W - 1L
1,621 Elo+
Party 2
Pele
Pele
RHug_29
Pele
Level 28
God Stats
16W - 17L
1,674 SR
Queue Stats
79W - 55L
1,614 Elo+
Party 2
Artemis
Artemis
buttermeupdaddy
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
shinpachi2222
Olorun
Level 13
God Stats
7W - 9L
1,426 SR
Queue Stats
11W - 12L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CAGSY
Sylvanus
13
5 / 1 / 5
9,253
578
7,584
10,887
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
Ebacka
Fenrir
15
9 / 2 / 4
9,422
589
6,768
10,161
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
RiderOfTheSun
Morgan Le Fay
15
5 / 3 / 6
9,397
587
12,119
11,272
4,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
RunNoob
Artemis
12
4 / 3 / 6
7,971
498
6,615
9,772
3,303
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 3 / 6
8,898
556
8,692
10,594
6,028
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Hexenbane01
Cu Chulainn
12
1 / 7 / 5
7,510
469
7,064
18,019
9,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
10
1 / 5 / 0
6,617
414
1,195
10,105
3,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
RHug_29
Pele
16
8 / 4 / 1
9,794
612
12,763
15,846
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 5 / 0
5,022
314
2,016
4,464
894
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 4
7,588
474
5,360
8,620
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
26
Kills
11
12
Deaths
26
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CAGSY
Sylvanus
5
1
5
7.5
W
Fenrir
Ebacka
Fenrir
9
2
4
5.5
L
Cu Chulainn
Hexenbane01
Cu Chulainn
1
7
5
0.5
L
Ymir
1
5
0
0.2
L
Pele
RHug_29
Pele
8
4
1
2.13
W
Morgan Le Fay
RiderOfTheSun
Morgan Le Fay
5
3
6
2.67
W
Artemis
RunNoob
Artemis
4
3
6
2.33
W
3
3
6
2
L
0
5
0
0
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,778
Damage
28,398
52,686
Taken
57,054
26,386
Mitigated
22,459
15,666
Healing
12,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CAGSY
Sylvanus
7,584
3,887
1,524
3,400
10,887
8,445
1,257
1,342
9,507
34,277
0
W
Fenrir
Ebacka
Fenrir
6,768
1,770
0
2,978
10,161
4,174
402
1,433
8,639
0
54,827
L
Cu Chulainn
Hexenbane01
Cu Chulainn
7,064
1,356
0
4,618
18,019
9,874
0
4,141
13,717
0
38,972
L
Ymir
1,195
717
0
250
10,105
3,750
0
2,576
7,529
11,102
0
L
Pele
RHug_29
Pele
12,763
3,356
0
5,130
15,846
4,926
0
5,888
9,784
0
60,344
W
Morgan Le Fay
RiderOfTheSun
Morgan Le Fay
12,119
786
0
1,963
11,272
4,436
1,054
1,394
9,660
54,726
0
W
Artemis
RunNoob
Artemis
6,615
3,869
0
3,090
9,772
3,303
1,076
720
9,052
0
40,516
W
8,692
1,461
0
2,711
10,594
6,028
770
1,163
8,614
4,190
42,569
L
2,016
1,085
0
504
4,464
894
0
1,669
2,795
0
9,774
L
5,360
1,686
436
1,581
8,620
3,015
120
5,450
2,864
24,346
3,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,941
Gold Earned
36,531
430
Minions Killed
273
0
Camps Cleared
0
1,413,712
Distance Traveled
1,204,246
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,253
578
51
3
0
267,459
2
W
Fenrir
9,422
589
107
7
0
296,260
0
L
Cu Chulainn
7,510
469
67
4
0
256,591
3
L
Ymir
6,617
414
22
1
0
214,331
3
L
Pele
9,794
612
99
6
0
309,747
4
W
Morgan Le Fay
9,397
587
113
7
0
295,558
6
W
Artemis
7,971
498
64
4
0
267,126
1
W
Nike
8,898
556
95
6
0
287,309
1
L
Artemis
5,022
314
15
1
0
137,285
1
L
Olorun
7,588
474
70
4
0
286,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role