Player Matchup

Arachne
Arachne
Buraddorasuto
Arachne
Level 115
God Stats
2W - 3L
1,446 SR
Queue Stats
373W - 405L
1,576 Elo+
Party 3
Anubis
Anubis
Halvdan Blak
Anubis
Level 67
God Stats
3W - 4L
1,135 SR
Queue Stats
4W - 8L
1,167 Elo+
Party 3
Sun Wukong
Sun Wukong
MagicMan111
Sun Wukong
Level 65
God Stats
12W - 17L
1,475 SR
Queue Stats
203W - 225L
1,524 Elo+
Party 3
Ra
Ra
SnobbyToast
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
plasmidbigdad
Cthulhu
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,402 Elo+
Party 3
Team Averages
Level 65
1,411 SR
1,434 Elo+

VS

Team Averages
Level 52
1,534 SR
1,447 Elo+
Poseidon
Poseidon
Darktaniks
Poseidon
Level 121
God Stats
11W - 11L
1,657 SR
Queue Stats
750W - 693L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
GeJahFiki
Sylvanus
Level 39
God Stats
1W - 4L
1,491 SR
Queue Stats
52W - 57L
1,429 Elo+
Solo
King Arthur
King Arthur
IOskyStylesI
King Arthur
Level 37
God Stats
44W - 41L
1,505 SR
Queue Stats
367W - 386L
1,487 Elo+
Party 1
Anubis
Anubis
TheGoldenPigeon1
Anubis
Level 28
God Stats
27W - 29L
1,513 SR
Queue Stats
72W - 87L
1,426 Elo+
Party 2
Arachne
Arachne
iceman3545445
Arachne
Level 35
God Stats
47W - 46L
1,505 SR
Queue Stats
116W - 131L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
10 / 1 / 3
8,395
646
6,795
8,273
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
12
2 / 3 / 2
7,019
540
6,438
7,926
4,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
MagicMan111
Sun Wukong
13
4 / 1 / 1
7,890
607
5,117
9,072
8,547
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 2
5,366
413
1,282
4,104
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
11
3 / 1 / 5
6,487
499
6,097
7,843
2,936
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Darktaniks
Poseidon
14
3 / 4 / 1
7,940
611
4,139
6,912
2,106
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
GeJahFiki
Sylvanus
10
2 / 3 / 1
5,606
431
2,606
9,583
5,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
IOskyStylesI
King Arthur
12
2 / 5 / 1
6,527
502
6,740
9,999
6,459
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 2
5,852
450
5,062
5,308
2,312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
8
0 / 3 / 0
5,582
429
3,353
7,697
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
19
Kills
8
8
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
10
1
3
11.5
L
Poseidon
Darktaniks
Poseidon
3
4
1
0.88
L
Sylvanus
GeJahFiki
Sylvanus
2
3
1
0.83
W
Anubis
2
3
2
1
L
King Arthur
IOskyStylesI
King Arthur
2
5
1
0.5
W
Sun Wukong
MagicMan111
Sun Wukong
4
1
1
4.5
W
0
2
2
0.5
L
1
4
2
0.5
L
Arachne
0
3
0
0
W
Cthulhu
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,729
Damage
21,900
37,218
Taken
39,499
20,576
Mitigated
19,512
11,667
Healing
7,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
6,795
4,963
0
2,418
8,273
3,886
117
2,044
6,229
0
43,933
L
Poseidon
Darktaniks
Poseidon
4,139
601
0
1,490
6,912
2,106
722
3,451
3,461
51,979
0
L
Sylvanus
GeJahFiki
Sylvanus
2,606
1,196
533
3,263
9,583
5,855
662
3,206
6,213
19,992
0
W
Anubis
6,438
146
0
3,289
7,926
4,247
489
2,692
5,234
43,287
0
L
King Arthur
IOskyStylesI
King Arthur
6,740
1,059
0
250
9,999
6,459
132
2,455
7,506
0
35,984
W
Sun Wukong
MagicMan111
Sun Wukong
5,117
646
0
3,455
9,072
8,547
386
88
8,984
0
49,941
W
1,282
248
364
694
4,104
960
298
2,416
1,688
14,353
0
L
5,062
480
0
432
5,308
2,312
796
3,142
2,126
28,637
0
L
Arachne
3,353
2,117
0
1,365
7,697
2,780
0
1,321
6,376
0
29,112
W
Cthulhu
6,097
240
0
1,447
7,843
2,936
396
4,567
3,276
29,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,157
Gold Earned
31,507
342
Minions Killed
317
0
Camps Cleared
0
1,251,297
Distance Traveled
1,075,767
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,395
646
87
7
0
315,280
0
L
Poseidon
7,940
611
105
8
0
227,624
1
L
Sylvanus
5,606
431
31
2
0
190,131
4
W
Anubis
7,019
540
74
6
0
201,145
0
L
King Arthur
6,527
502
53
4
0
236,452
0
W
Sun Wukong
7,890
607
106
8
0
241,217
1
W
Ra
5,366
413
28
2
0
233,346
0
L
Anubis
5,852
450
63
5
0
192,689
2
L
Arachne
5,582
429
65
5
0
228,871
2
W
Cthulhu
6,487
499
47
4
0
260,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role