Player Matchup

Sylvanus
Sylvanus
CAGSY
Sylvanus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,597 Elo+
Solo
Chaac
Chaac
CeausescuV2
Chaac
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 35L
1,455 Elo+
Solo
Jormungandr
Jormungandr
Cosmoshyrick
Jormungandr
Level 30
God Stats
56W - 39L
1,596 SR
Queue Stats
85W - 90L
1,425 Elo+
Solo
Nemesis
Nemesis
Krenas
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 80L
1,472 Elo+
Party 2
Vulcan
Vulcan
Moffis
Vulcan
Level 17
God Stats
7W - 8L
1,489 SR
Queue Stats
88W - 87L
1,455 Elo+
Party 2
Team Averages
Level 23
1,517 SR
1,481 Elo+

VS

Team Averages
Level 20
1,575 SR
1,441 Elo+
Cabrakan
Cabrakan
Cooldude6969
Cabrakan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 56L
1,554 Elo+
Party 3
Ravana
Ravana
EasyDeasy
Ravana
Level 24
God Stats
8W - 3L
1,876 SR
Queue Stats
135W - 102L
1,529 Elo+
Solo
Ra
Ra
KingOfDjibouti
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,479 Elo+
Party 3
Fafnir
Fafnir
RiderOfTheSun
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,333 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RunNoob
Ah Muzen Cab
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CAGSY
Sylvanus
13
3 / 5 / 9
9,560
435
15,672
23,359
20,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 7 / 2
9,916
451
12,143
25,677
26,302
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
Cosmoshyrick
Jormungandr
15
9 / 6 / 9
10,508
478
16,680
21,221
20,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Krenas
Nemesis
17
5 / 2 / 8
11,130
506
16,041
18,232
9,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vulcan
Moffis
Vulcan
15
3 / 4 / 2
9,755
443
5,598
11,555
4,305
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Cooldude6969
Cabrakan
19
8 / 4 / 8
12,250
557
19,644
22,024
13,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
EasyDeasy
Ravana
18
4 / 4 / 4
11,593
527
15,261
16,746
13,806
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
9 / 4 / 5
12,619
574
19,826
15,898
7,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 13
10,005
455
8,676
21,594
19,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
RunNoob
Ah Muzen Cab
17
3 / 6 / 4
10,823
492
8,652
13,974
5,316
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
58
24
Kills
24
24
Deaths
24
30
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CAGSY
Sylvanus
3
5
9
1.5
L
4
7
2
0.71
W
Cabrakan
Cooldude6969
Cabrakan
8
4
8
3
L
Jormungandr
Cosmoshyrick
Jormungandr
9
6
9
2.25
W
Ravana
EasyDeasy
Ravana
4
4
4
1.5
W
9
4
5
2.88
L
Nemesis
Krenas
Nemesis
5
2
8
4.5
L
Vulcan
Moffis
Vulcan
3
4
2
1
W
0
6
13
1.08
W
Ah Muzen Cab
RunNoob
Ah Muzen Cab
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,134
Damage
72,059
100,044
Taken
90,236
80,903
Mitigated
59,943
29,245
Healing
24,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CAGSY
Sylvanus
15,672
6,223
2,865
6,769
23,359
20,055
189
15,796
7,182
38,089
0
L
12,143
1,901
0
7,976
25,677
26,302
213
4,267
21,410
9,597
47,527
W
Cabrakan
Cooldude6969
Cabrakan
19,644
3,232
0
4,773
22,024
13,990
0
7,963
13,411
94,751
0
L
Jormungandr
Cosmoshyrick
Jormungandr
16,680
3,391
780
4,200
21,221
20,948
303
10,225
10,641
57,191
0
W
Ravana
EasyDeasy
Ravana
15,261
5,267
0
4,352
16,746
13,806
0
4,226
11,672
0
75,895
W
19,826
3,582
3,129
6,415
15,898
7,799
760
6,863
8,834
93,486
0
L
Nemesis
Krenas
Nemesis
16,041
6,733
0
4,142
18,232
9,293
603
8,809
9,423
0
92,751
L
Vulcan
Moffis
Vulcan
5,598
1,078
365
2,148
11,555
4,305
1,376
8,313
3,242
48,247
0
W
8,676
2,654
0
1,342
21,594
19,032
0
13,093
7,463
19,405
0
W
Ah Muzen Cab
RunNoob
Ah Muzen Cab
8,652
3,455
0
4,906
13,974
5,316
956
6,078
7,365
0
80,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,869
Gold Earned
57,290
482
Minions Killed
522
0
Camps Cleared
0
1,905,694
Distance Traveled
2,044,648
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,560
435
56
3
0
359,367
1
L
Chaac
9,916
451
94
4
0
332,083
3
W
Cabrakan
12,250
557
123
6
0
396,878
1
L
Jormungandr
10,508
478
97
4
0
363,038
4
W
Ravana
11,593
527
121
6
0
420,934
6
W
Ra
12,619
574
135
6
0
403,179
0
L
Nemesis
11,130
506
142
6
0
454,319
1
L
Vulcan
9,755
443
93
4
0
396,887
1
W
Fafnir
10,005
455
21
1
0
421,122
3
W
Ah Muzen Cab
10,823
492
122
6
0
402,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role