Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Silver IV
GetTheFupOffMe
Hercules
Silver IV
Level 68
God Stats
0W - 1L
1,491 SR
Queue Stats
5W - 8L
1,459 MMR
Solo
Athena
Athena
Gold I
PerishSongWRATH
Athena
Gold I
Level 81
God Stats
17W - 15L
1,506 SR
Queue Stats
125W - 127L
1,589 MMR
Party 1
Thanatos
Thanatos
Gold II
Polibote
Thanatos
Gold II
Level 60
God Stats
48W - 45L
1,555 SR
Queue Stats
165W - 160L
1,514 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,510 SR
1,513 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,519 SR
1,496 MMR
Kumbhakarna
Kumbhakarna
Silver III
 
Kumbhakarna
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
AlphaZockerD02
Sol
Bronze III
Level 108
God Stats
3W - 0L
1,457 SR
Queue Stats
29W - 18L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Belmount
Medusa
Gold II
Level 159
God Stats
4W - 3L
1,432 SR
Queue Stats
419W - 405L
1,497 MMR
Party 2
Erlang Shen
Erlang Shen
Gold III
LifestealeRR
Erlang Shen
Gold III
Level 145
God Stats
58W - 54L
1,576 SR
Queue Stats
1,426W - 1,433L
1,486 MMR
Solo
Cthulhu
Cthulhu
Gold II
Recruit93
Cthulhu
Gold II
Level 156
God Stats
79W - 57L
1,629 SR
Queue Stats
419W - 408L
1,497 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
0 / 5 / 1
9,759
488
9,752
11,463
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
 
Anhur
16
1 / 9 / 1
9,625
481
9,362
15,827
5,657
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
14
0 / 5 / 0
8,722
436
4,803
21,747
12,767
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 3 / 3
8,559
428
9,914
21,653
17,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
Polibote
Thanatos
16
4 / 8 / 0
10,139
507
9,484
16,180
6,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Morgan Le FayOdinTiamatGilgameshOsiris

VS

Bans
TsukuyomiPersephoneKaliTyrSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
16
2 / 0 / 12
11,576
579
5,388
19,694
19,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
9 / 0 / 3
14,755
738
17,361
16,574
8,695
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
Belmount
Medusa
19
5 / 3 / 5
13,215
661
11,516
14,566
5,560
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
LifestealeRR
Erlang Shen
19
10 / 0 / 7
13,052
653
15,625
19,769
13,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Recruit93
Cthulhu
19
4 / 2 / 3
12,382
619
16,141
13,675
16,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
5
Kills
30
30
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
1
0.1
L
Anhur
 
Anhur
1
9
1
0.17
W
Kumbhakarna
 
Kumbhakarna
2
0
12
8
W
9
0
3
10.5
W
Medusa
Belmount
Medusa
5
3
5
2.5
L
Hercules
0
5
0
0
W
Erlang Shen
LifestealeRR
Erlang Shen
10
0
7
13.5
L
0
3
3
0.5
L
Thanatos
Polibote
Thanatos
4
8
0
0.5
W
Cthulhu
Recruit93
Cthulhu
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,315
Damage
66,031
86,870
Taken
84,278
46,094
Mitigated
63,949
27,348
Healing
44,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,752
544
198
1,908
11,463
4,259
0
5,732
5,731
83,538
0
L
Anhur
 
Anhur
9,362
4,591
0
2,805
15,827
5,657
0
4,039
11,686
0
67,797
W
Kumbhakarna
 
Kumbhakarna
5,388
355
663
7,783
19,694
19,524
255
5,327
14,367
20,192
0
W
17,361
7,384
0
13,275
16,574
8,695
4,088
5,298
11,276
157,828
11,468
W
Medusa
Belmount
Medusa
11,516
6,081
0
3,792
14,566
5,560
7,131
1,390
13,176
0
104,205
L
Hercules
4,803
1,536
0
6,718
21,747
12,767
0
13,546
7,070
0
46,671
W
Erlang Shen
LifestealeRR
Erlang Shen
15,625
8,548
0
12,550
19,769
13,443
450
5,768
14,001
0
94,774
L
9,914
1,953
0
6,543
21,653
17,090
0
8,564
12,646
30,409
0
L
Thanatos
Polibote
Thanatos
9,484
2,906
0
9,176
16,180
6,321
0
4,360
11,734
0
61,793
W
Cthulhu
Recruit93
Cthulhu
16,141
1,133
0
6,165
13,675
16,727
182
2,965
10,710
72,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,804
Gold Earned
64,980
546
Minions Killed
705
0
Camps Cleared
0
1,807,370
Distance Traveled
2,031,870
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,759
488
174
9
0
346,994
5
L
Anhur
9,625
481
134
7
0
312,141
2
W
Kumbhakarna
11,576
579
22
1
0
417,210
7
W
Sol
14,755
738
243
12
0
414,492
7
W
Medusa
13,215
661
187
9
0
330,761
5
L
Hercules
8,722
436
104
5
0
397,555
3
W
Erlang Shen
13,052
653
113
6
0
483,795
5
L
Athena
8,559
428
36
2
0
411,737
7
L
Thanatos
10,139
507
98
5
0
338,943
3
W
Cthulhu
12,382
619
140
7
0
385,612
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role