Player Matchup

Cu Chulainn
Cu Chulainn
Diamond II
 
Cu Chulainn
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond III
Like66Ninjas
Fenrir
Diamond III
Level 43
God Stats
4W - 0L
1,899 SR
Queue Stats
54W - 18L
2,388 MMR
Party 1
Thoth
Thoth
Diamond IV
MaddieMcCann
Thoth
Diamond IV
Level 44
God Stats
7W - 3L
2,015 SR
Queue Stats
91W - 40L
1,882 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 78
1,805 SR
1,923 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,456 SR
1,706 MMR
Odin
Odin
Gold IV
ChickenNinjaRP
Odin
Gold IV
Level 125
God Stats
5W - 4L
1,530 SR
Queue Stats
103W - 145L
1,724 MMR
Solo
He Bo
He Bo
Bronze III
SHISHA13
He Bo
Bronze III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,558 MMR
Solo
Rama
Rama
Platinum II
Vaalero18
Rama
Platinum II
Level 106
God Stats
1W - 2L
1,337 SR
Queue Stats
68W - 60L
1,836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
5 / 2 / 12
8,435
844
7,416
9,089
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
12
5 / 1 / 11
8,418
842
8,562
7,799
7,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
10 / 2 / 9
9,018
902
10,779
5,485
2,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatAthenaPersephoneGilgameshSol

VS

Bans
Hou YiMorgan Le FayAnhurRaijinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
6,623
662
2,650
10,368
10,234
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
SHISHA13
He Bo
9
2 / 8 / 1
7,010
701
3,602
7,470
2,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
11
3 / 8 / 1
7,481
748
7,671
12,167
3,746
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
20
Kills
5
5
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
2
12
5.5
L
0
4
4
0.5
W
Fenrir
5
1
11
10.5
W
10
2
9
7.25
L
He Bo
SHISHA13
He Bo
2
8
1
0.31
L
Rama
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,757
Damage
13,923
22,373
Taken
30,005
16,798
Mitigated
16,020
5,540
Healing
4,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
7,416
724
0
2,061
9,089
7,081
522
2,216
6,661
3,962
16,208
L
2,650
787
0
2,725
10,368
10,234
0
4,215
5,409
0
8,293
W
Fenrir
8,562
1,750
0
2,145
7,799
7,132
619
1,001
6,735
4,524
11,500
W
10,779
260
0
1,334
5,485
2,585
431
721
4,764
39,223
0
L
He Bo
SHISHA13
He Bo
3,602
256
0
0
7,470
2,040
0
4,544
2,659
9,996
0
L
Rama
7,671
6,216
0
2,240
12,167
3,746
0
4,372
7,004
0
28,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,871
Gold Earned
21,114
125
Minions Killed
85
6
Camps Cleared
3
586,206
Distance Traveled
530,651
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,435
844
32
3
1
200,635
2
L
Odin
6,623
662
8
1
0
204,736
3
W
Fenrir
8,418
842
20
2
1
201,275
1
W
Thoth
9,018
902
73
7
4
184,296
2
L
He Bo
7,010
701
19
2
0
159,338
2
L
Rama
7,481
748
58
6
3
166,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role