Player Matchup

Artemis
Artemis
BishopPrime122
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,592 Elo+
Solo
Nike
Nike
NRT Onetap
Nike
Level 27
God Stats
1W - 2L
1,405 SR
Queue Stats
62W - 55L
1,474 Elo+
Party 1
Ares
Ares
THELEGENDHYMSELF
Ares
Level 29
God Stats
3W - 9L
1,779 SR
Queue Stats
46W - 73L
1,519 Elo+
Solo
Arachne
Arachne
WayTooFlappy
Arachne
Level 28
God Stats
22W - 21L
1,588 SR
Queue Stats
75W - 68L
1,466 Elo+
Party 1
Olorun
Olorun
jesus-alex25
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,716 Elo+
Solo
Team Averages
Level 19
1,554 SR
1,553 Elo+

VS

Team Averages
Level 17
1,563 SR
1,473 Elo+
Sun Wukong
Sun Wukong
Bboy Sai Rip
Sun Wukong
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,364 Elo+
Solo
Kukulkan
Kukulkan
Deathstroke05200
Kukulkan
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,419 Elo+
Solo
Medusa
Medusa
El Bo Jenkem
Medusa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 132L
1,657 Elo+
Solo
Ne Zha
Ne Zha
KAISENSHAUN
Ne Zha
Level 29
God Stats
11W - 8L
1,564 SR
Queue Stats
51W - 48L
1,463 Elo+
Solo
Mercury
Mercury
Simon07132562
Mercury
Level 29
God Stats
2W - 3L
1,750 SR
Queue Stats
217W - 217L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 1
5,044
315
499
2,464
629
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 8 / 5
7,723
483
4,582
15,609
5,391
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 4 / 2
7,474
467
3,382
9,080
2,964
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
WayTooFlappy
Arachne
12
10 / 5 / 2
8,735
546
10,580
13,476
6,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
10
0 / 12 / 5
6,474
405
2,297
12,774
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bboy Sai Rip
Sun Wukong
8
0 / 7 / 4
6,911
432
638
8,431
5,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
9 / 2 / 3
9,465
592
10,812
3,426
1,037
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
18
8 / 1 / 1
11,345
709
11,643
9,044
3,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
14
6 / 1 / 4
9,139
571
5,632
7,141
3,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
15
6 / 5 / 6
9,873
617
5,428
11,479
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
15
Kills
29
32
Deaths
16
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bboy Sai Rip
Sun Wukong
0
7
4
0.29
L
0
3
1
0.17
W
9
2
3
5.25
W
Medusa
8
1
1
8.5
W
Ne Zha
6
1
4
8
L
1
8
5
0.44
W
Mercury
6
5
6
1.8
L
4
4
2
1.25
L
Arachne
WayTooFlappy
Arachne
10
5
2
2.2
L
Olorun
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,340
Damage
34,153
53,403
Taken
39,521
19,082
Mitigated
17,278
5,527
Healing
6,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bboy Sai Rip
Sun Wukong
638
40
0
136
8,431
5,471
52
689
7,742
0
5,678
L
499
228
0
158
2,464
629
252
977
1,487
0
4,193
W
10,812
348
0
78
3,426
1,037
920
852
2,574
38,918
0
W
Medusa
11,643
5,279
0
3,237
9,044
3,528
6,772
1,299
7,745
0
97,062
W
Ne Zha
5,632
2,450
0
2,223
7,141
3,057
0
1,523
5,618
0
40,983
L
4,582
1,681
0
692
15,609
5,391
0
1,730
13,879
0
50,186
W
Mercury
5,428
2,847
24
794
11,479
4,185
1,766
1,470
10,009
0
64,163
L
3,382
355
0
331
9,080
2,964
167
2,329
6,751
25,582
0
L
Arachne
WayTooFlappy
Arachne
10,580
6,399
0
3,031
13,476
6,023
0
3,460
10,016
0
30,447
L
Olorun
2,297
1,096
0
1,315
12,774
4,075
1,048
2,316
10,458
23,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,450
Gold Earned
46,733
238
Minions Killed
453
0
Camps Cleared
0
1,170,046
Distance Traveled
1,374,543
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,911
432
7
0
0
202,346
1
L
Artemis
5,044
315
16
1
0
110,512
0
W
Kukulkan
9,465
592
73
5
0
312,574
0
W
Medusa
11,345
709
178
11
0
281,956
3
W
Ne Zha
9,139
571
87
5
0
265,729
0
L
Nike
7,723
483
87
5
0
263,662
2
W
Mercury
9,873
617
108
7
0
311,938
0
L
Ares
7,474
467
47
3
0
264,539
4
L
Arachne
8,735
546
50
3
0
292,585
0
L
Olorun
6,474
405
38
2
0
238,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role