Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Ceixi
Sylvanus
Level 160
God Stats
18W - 2L
1,887 SR
Queue Stats
423W - 235L
1,744 Elo+
Party 1
Thanatos
Thanatos
DucohJ
Thanatos
Level 7
God Stats
3W - 1L
1,305 SR
Queue Stats
19W - 7L
1,589 Elo+
Party 1
Charybdis
Charybdis
XxhuterzxX
Charybdis
Level 95
God Stats
5W - 9L
1,557 SR
Queue Stats
529W - 536L
1,460 Elo+
Solo
Xing Tian
Xing Tian
lacchy96
Xing Tian
Level 160
God Stats
6W - 3L
1,723 SR
Queue Stats
2,353W - 1,306L
1,691 Elo+
Party 1
Team Averages
Level 116
1,594 SR
1,597 Elo+

VS

Team Averages
Level 59
1,442 SR
1,456 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
 
Bellona
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
SwordDarrk
Poseidon
Level 59
God Stats
99W - 79L
1,557 SR
Queue Stats
183W - 169L
1,480 Elo+
Party 2
Ne Zha
Ne Zha
Yui_le_chat
Ne Zha
Level 27
God Stats
17W - 29L
1,397 SR
Queue Stats
56W - 53L
1,446 Elo+
Party 2
Jing Wei
Jing Wei
Zephyrile
Jing Wei
Level 23
God Stats
7W - 17L
1,259 SR
Queue Stats
30W - 53L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
13 / 2 / 7
10,340
608
13,395
12,360
7,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Ceixi
Sylvanus
15
2 / 0 / 11
8,880
522
6,033
10,061
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
DucohJ
Thanatos
17
15 / 4 / 10
10,785
634
19,309
16,960
9,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
XxhuterzxX
Charybdis
16
3 / 4 / 4
9,838
579
10,187
11,462
4,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
lacchy96
Xing Tian
15
3 / 0 / 14
9,206
542
6,346
13,796
13,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 10 / 2
8,036
473
8,118
15,171
3,914
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
 
Bellona
11
2 / 6 / 2
7,424
437
10,134
19,329
12,361
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
SwordDarrk
Poseidon
13
2 / 9 / 2
8,041
473
5,806
11,535
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
12
2 / 7 / 2
8,632
508
4,667
12,833
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
Zephyrile
Jing Wei
14
3 / 4 / 2
8,840
520
6,675
10,459
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
20
36
Kills
10
10
Deaths
36
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
13
2
7
8.25
L
Sun Wukong
 
Sun Wukong
1
10
2
0.2
L
Bellona
 
Bellona
2
6
2
0.5
W
Sylvanus
Ceixi
Sylvanus
2
0
11
7.5
W
Thanatos
DucohJ
Thanatos
15
4
10
5
L
Poseidon
SwordDarrk
Poseidon
2
9
2
0.33
W
Charybdis
XxhuterzxX
Charybdis
3
4
4
1.25
L
Ne Zha
2
7
2
0.43
L
Jing Wei
Zephyrile
Jing Wei
3
4
2
1
W
Xing Tian
lacchy96
Xing Tian
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,270
Damage
35,400
64,639
Taken
69,327
39,041
Mitigated
23,591
33,441
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,395
4,118
0
2,777
12,360
7,119
0
849
11,511
0
68,686
L
Sun Wukong
 
Sun Wukong
8,118
1,623
0
879
15,171
3,914
971
964
14,113
0
42,259
L
Bellona
 
Bellona
10,134
2,365
43
3,939
19,329
12,361
0
4,442
14,703
4,080
24,403
W
Sylvanus
Ceixi
Sylvanus
6,033
618
3,255
4,862
10,061
5,207
0
1,615
8,446
49,508
0
W
Thanatos
DucohJ
Thanatos
19,309
5,264
0
15,059
16,960
9,023
0
1,723
15,237
0
67,262
L
Poseidon
SwordDarrk
Poseidon
5,806
699
0
1,445
11,535
2,131
0
2,719
8,700
34,621
0
W
Charybdis
XxhuterzxX
Charybdis
10,187
4,844
0
3,965
11,462
4,182
3,907
1,608
9,854
0
77,314
L
Ne Zha
4,667
1,017
0
234
12,833
3,010
0
1,656
11,127
0
39,708
L
Jing Wei
Zephyrile
Jing Wei
6,675
4,789
0
1,516
10,459
2,175
0
2,084
8,305
0
39,441
W
Xing Tian
lacchy96
Xing Tian
6,346
403
0
3,523
13,796
13,510
0
1,656
12,140
29,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,049
Gold Earned
40,973
494
Minions Killed
319
0
Camps Cleared
0
1,643,033
Distance Traveled
1,587,834
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,340
608
110
6
0
344,458
5
L
Sun Wukong
8,036
473
78
5
0
282,956
0
L
Bellona
7,424
437
38
2
0
345,740
2
W
Sylvanus
8,880
522
96
6
0
299,027
5
W
Thanatos
10,785
634
98
6
0
364,420
4
L
Poseidon
8,041
473
60
4
0
315,741
5
W
Charybdis
9,838
579
142
8
0
273,860
3
L
Ne Zha
8,632
508
73
4
0
342,329
4
L
Jing Wei
8,840
520
70
4
0
301,068
2
W
Xing Tian
9,206
542
48
3
0
361,268
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role