Player Matchup

Hachiman
Hachiman
DarKComplexx
Hachiman
Level 109
God Stats
2W - 0L
1,431 SR
Queue Stats
114W - 111L
1,427 Elo+
Party 2
Sylvanus
Sylvanus
Orbyts
Sylvanus
Level 81
God Stats
2W - 0L
1,560 SR
Queue Stats
137W - 116L
1,577 Elo+
Party 2
Chaac
Chaac
Ravunus
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 59L
1,653 Elo+
Party 2
Fenrir
Fenrir
Treeckø
Fenrir
Level 14
God Stats
14W - 13L
1,795 SR
Queue Stats
23W - 23L
1,581 Elo+
Party 2
Cerberus
Cerberus
jojolouisss
Cerberus
Level 39
God Stats
10W - 11L
1,393 SR
Queue Stats
282W - 266L
1,500 Elo+
Solo
Team Averages
Level 52
1,536 SR
1,547 Elo+

VS

Team Averages
Level 43
1,436 SR
1,363 Elo+
Artio
Artio
 
Artio
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ciruqui
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,390 Elo+
Party 3
Ymir
Ymir
Hoodiecam
Ymir
Level 61
God Stats
60W - 61L
1,515 SR
Queue Stats
278W - 299L
1,455 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JotaDKL
Cu Chulainn
Level 29
God Stats
1W - 4L
1,446 SR
Queue Stats
24W - 24L
1,542 Elo+
Party 3
Chernobog
Chernobog
getyawyeeted
Chernobog
Level 15
God Stats
1W - 5L
1,218 SR
Queue Stats
34W - 41L
929 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DarKComplexx
Hachiman
16
11 / 3 / 1
10,378
610
12,306
10,332
3,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Orbyts
Sylvanus
16
5 / 4 / 2
10,425
613
12,475
13,755
7,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Ravunus
Chaac
16
4 / 1 / 12
9,857
580
13,876
13,735
9,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
Treeckø
Fenrir
15
2 / 0 / 2
8,758
515
2,188
8,824
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
jojolouisss
Cerberus
14
0 / 4 / 3
8,522
501
10,442
17,269
9,354
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
3 / 1 / 0
9,005
530
11,332
16,666
13,314
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
15
3 / 6 / 5
8,801
518
8,234
10,372
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
13
3 / 5 / 2
8,352
491
4,498
17,237
12,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
JotaDKL
Cu Chulainn
15
3 / 4 / 5
9,085
534
7,765
15,763
10,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
getyawyeeted
Chernobog
11
0 / 6 / 0
6,663
392
1,687
7,989
2,211
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
22
Kills
12
12
Deaths
22
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
1
0
3
L
Sol
3
6
5
0.92
W
Hachiman
DarKComplexx
Hachiman
11
3
1
3.83
L
Ymir
3
5
2
0.8
L
Cu Chulainn
JotaDKL
Cu Chulainn
3
4
5
1.38
W
Sylvanus
Orbyts
Sylvanus
5
4
2
1.5
W
Chaac
Ravunus
Chaac
4
1
12
10
W
Fenrir
Treeckø
Fenrir
2
0
2
3
L
Chernobog
getyawyeeted
Chernobog
0
6
0
0
W
Cerberus
jojolouisss
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,287
Damage
33,516
63,915
Taken
68,027
33,873
Mitigated
41,690
28,210
Healing
16,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
11,332
2,239
0
8,818
16,666
13,314
132
9,142
7,524
55,657
0
L
Sol
8,234
1,361
0
1,920
10,372
2,621
924
4,502
5,870
40,145
0
W
Hachiman
DarKComplexx
Hachiman
12,306
8,329
0
2,515
10,332
3,949
5,375
1,445
8,887
0
68,766
L
Ymir
4,498
527
0
2,896
17,237
12,978
0
2,685
14,552
29,391
0
L
Cu Chulainn
JotaDKL
Cu Chulainn
7,765
2,173
0
2,020
15,763
10,566
0
5,091
10,672
6,380
50,390
W
Sylvanus
Orbyts
Sylvanus
12,475
4,986
556
3,854
13,755
7,695
434
6,942
6,510
56,220
11,932
W
Chaac
Ravunus
Chaac
13,876
2,583
0
7,092
13,735
9,017
388
4,066
9,555
0
68,542
W
Fenrir
Treeckø
Fenrir
2,188
604
0
5,686
8,824
3,858
182
847
7,971
0
46,191
L
Chernobog
getyawyeeted
Chernobog
1,687
1,072
0
651
7,989
2,211
280
0
7,989
0
17,867
W
Cerberus
jojolouisss
Cerberus
10,442
1,002
0
8,507
17,269
9,354
461
11,444
5,785
46,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,940
Gold Earned
41,906
550
Minions Killed
369
0
Camps Cleared
0
1,568,241
Distance Traveled
1,503,522
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,005
530
110
6
0
323,733
4
L
Sol
8,801
518
91
5
0
298,273
1
W
Hachiman
10,378
610
107
6
0
309,658
3
L
Ymir
8,352
491
37
2
0
305,278
4
L
Cu Chulainn
9,085
534
81
5
0
312,532
1
W
Sylvanus
10,425
613
129
8
0
293,568
6
W
Chaac
9,857
580
113
7
0
351,434
2
W
Fenrir
8,758
515
98
6
0
344,243
1
L
Chernobog
6,663
392
50
3
0
263,706
1
W
Cerberus
8,522
501
103
6
0
269,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role