Player Matchup

Chiron
Chiron
ChironOnCrac_k
Chiron
Level 15
God Stats
31W - 23L
1,611 SR
Queue Stats
51W - 34L
1,522 Elo+
Party 3
Geb
Geb
Dewiston
Geb
Level 28
God Stats
2W - 1L
1,608 SR
Queue Stats
43W - 53L
1,540 Elo+
Party 2
Janus
Janus
ToxicPlayerPro
Janus
Level 27
God Stats
5W - 6L
1,531 SR
Queue Stats
112W - 120L
1,511 Elo+
Solo
Hercules
Hercules
Vayzell
Hercules
Level 28
God Stats
5W - 5L
1,464 SR
Queue Stats
47W - 52L
1,509 Elo+
Party 2
Awilix
Awilix
xMsAbz
Awilix
Level 28
God Stats
7W - 17L
1,361 SR
Queue Stats
128W - 160L
1,489 Elo+
Party 3
Team Averages
Level 25
1,515 SR
1,514 Elo+

VS

Team Averages
Level 9
1,546 SR
1,617 Elo+
Zeus
Zeus
Coopers1995
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,504 Elo+
Party 1
Ymir
Ymir
DjRobeat
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,806 Elo+
Party 1
Jing Wei
Jing Wei
Yeah Fine2536
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,710 Elo+
Party 4
Sol
Sol
Yeah fine7968
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,710 Elo+
Party 4
Amaterasu
Amaterasu
opb23
Amaterasu
Level 11
God Stats
1W - 1L
1,729 SR
Queue Stats
7W - 12L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
28 / 3 / 9
14,297
596
39,098
22,528
9,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 2 / 30
12,172
507
6,622
22,415
33,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
9 / 2 / 4
14,847
619
18,230
14,071
5,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Vayzell
Hercules
13
1 / 0 / 0
9,776
407
974
4,045
2,352
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
xMsAbz
Awilix
20
6 / 2 / 12
13,448
560
13,077
18,673
8,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 0
8,530
355
3,666
12,353
3,168
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
10
0 / 7 / 2
7,236
302
2,260
11,336
9,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
Yeah Fine2536
Jing Wei
16
2 / 14 / 5
10,484
437
13,186
25,850
7,892
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 13 / 2
11,125
464
27,747
27,008
6,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
opb23
Amaterasu
17
1 / 4 / 3
10,360
432
2,448
18,400
13,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
20
46
Kills
8
9
Deaths
46
55
Assists
12
Player
Kills
Deaths
Assists
KDA
W
28
3
9
10.83
L
1
8
0
0.13
W
2
2
30
8.5
L
Ymir
0
7
2
0.14
W
9
2
4
5.5
W
Hercules
Vayzell
Hercules
1
0
0
1
L
Jing Wei
Yeah Fine2536
Jing Wei
2
14
5
0.32
L
4
13
2
0.38
L
Amaterasu
opb23
Amaterasu
1
4
3
0.63
W
Awilix
xMsAbz
Awilix
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,001
Damage
49,307
81,732
Taken
94,947
59,088
Mitigated
40,489
30,016
Healing
22,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
39,098
15,309
2,160
10,828
22,528
9,783
3,800
9,390
12,590
0
92,474
L
3,666
254
0
480
12,353
3,168
0
4,150
8,039
30,796
0
W
6,622
734
1,123
3,530
22,415
33,234
392
9,837
11,930
25,241
0
L
Ymir
2,260
425
0
1,518
11,336
9,200
0
3,451
7,739
11,190
0
W
18,230
2,581
429
2,667
14,071
5,717
6,804
4,713
9,234
129,280
0
W
Hercules
Vayzell
Hercules
974
0
0
1,450
4,045
2,352
0
0
4,045
0
32,332
L
Jing Wei
Yeah Fine2536
Jing Wei
13,186
9,323
0
6,603
25,850
7,892
393
5,920
19,800
0
58,149
L
27,747
9,321
0
8,139
27,008
6,942
297
6,575
20,253
66,772
0
L
Amaterasu
opb23
Amaterasu
2,448
578
0
5,502
18,400
13,287
0
3,931
14,264
0
53,293
W
Awilix
xMsAbz
Awilix
13,077
5,479
0
7,829
18,673
8,002
262
8,055
10,260
0
112,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,540
Gold Earned
47,735
624
Minions Killed
355
0
Camps Cleared
0
2,079,426
Distance Traveled
1,713,732
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,297
596
117
5
0
439,639
2
L
Zeus
8,530
355
43
2
0
297,461
1
W
Geb
12,172
507
30
1
0
449,141
3
L
Ymir
7,236
302
18
1
0
223,902
2
W
Janus
14,847
619
239
10
0
474,564
1
W
Hercules
9,776
407
78
3
0
184,345
3
L
Jing Wei
10,484
437
75
3
0
389,487
3
L
Sol
11,125
464
104
4
0
357,725
5
L
Amaterasu
10,360
432
115
5
0
445,157
0
W
Awilix
13,448
560
160
7
0
531,737
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role