Player Matchup

Danzaburou
Danzaburou
Chappy33
Danzaburou
Level 83
God Stats
6W - 4L
1,630 SR
Queue Stats
154W - 144L
1,505 Elo+
Party 2
Chiron
Chiron
JammieJammie
Chiron
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,422 Elo+
Solo
Kali
Kali
Luismladosich
Kali
Level 155
God Stats
2W - 6L
1,589 SR
Queue Stats
118W - 135L
1,488 Elo+
Party 3
Athena
Athena
caloriesperbox
Athena
Level 156
God Stats
2W - 2L
1,381 SR
Queue Stats
107W - 115L
1,492 Elo+
Party 3
Hades
Hades
the scruffy911
Hades
Level 143
God Stats
7W - 2L
1,677 SR
Queue Stats
482W - 468L
1,466 Elo+
Party 2
Team Averages
Level 126
1,555 SR
1,475 Elo+

VS

Team Averages
Level 81
1,572 SR
1,579 Elo+
Agni
Agni
Baell0na
Agni
Level 128
God Stats
2W - 2L
1,481 SR
Queue Stats
308W - 171L
1,649 Elo+
Party 1
Sobek
Sobek
Grimm Trauma
Sobek
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,500 Elo+
Party 4
Fenrir
Fenrir
Ratz Dropped
Fenrir
Level 103
God Stats
1W - 2L
1,750 SR
Queue Stats
212W - 206L
1,517 Elo+
Party 4
Gilgamesh
Gilgamesh
Shoe Eater7790
Gilgamesh
Level 28
God Stats
0W - 2L
1,735 SR
Queue Stats
63W - 19L
1,781 Elo+
Party 1
Achilles
Achilles
StrawHatJoker
Achilles
Level 89
God Stats
3W - 3L
1,396 SR
Queue Stats
79W - 85L
1,448 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chappy33
Danzaburou
17
4 / 5 / 10
10,868
725
16,761
14,194
6,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
20
8 / 2 / 9
12,260
817
21,466
13,975
6,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 6 / 10
10,818
721
6,932
15,007
8,022
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
4 / 4 / 16
11,772
785
13,286
21,750
30,200
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 4 / 15
11,084
739
23,693
19,463
23,988
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
19
7 / 4 / 11
11,013
734
28,352
14,451
5,831
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 8
8,938
596
4,938
17,963
17,946
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
16
7 / 9 / 11
10,282
685
12,392
16,805
7,527
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Shoe Eater7790
Gilgamesh
17
2 / 4 / 15
10,360
691
11,743
18,782
22,649
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
StrawHatJoker
Achilles
19
3 / 2 / 16
10,296
686
13,279
27,936
33,693
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
82
23
Kills
21
21
Deaths
23
60
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Agni
7
4
11
3.13
W
Danzaburou
Chappy33
Danzaburou
4
5
10
1.8
L
2
4
8
1.5
W
Chiron
8
2
9
6.25
W
4
6
10
1.5
L
Fenrir
7
9
11
1.39
L
Gilgamesh
Shoe Eater7790
Gilgamesh
2
4
15
2.38
L
Achilles
StrawHatJoker
Achilles
3
2
16
5.5
W
4
4
16
3
W
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,138
Damage
70,704
84,389
Taken
95,937
74,774
Mitigated
87,646
29,243
Healing
28,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
28,352
3,053
2,243
1,092
14,451
5,831
324
7,400
7,051
55,485
0
W
Danzaburou
Chappy33
Danzaburou
16,761
5,713
2,850
2,233
14,194
6,059
1,860
5,650
8,544
0
36,333
L
4,938
553
621
3,726
17,963
17,946
488
9,005
8,958
12,824
0
W
Chiron
21,466
8,437
3,629
4,944
13,975
6,505
1,864
5,757
8,218
0
43,816
W
6,932
3,240
779
2,664
15,007
8,022
0
5,199
9,808
0
9,616
L
Fenrir
12,392
2,129
2,871
1,270
16,805
7,527
707
4,687
12,118
0
16,917
L
Gilgamesh
Shoe Eater7790
Gilgamesh
11,743
1,368
2,882
3,035
18,782
22,649
0
6,434
12,348
0
26,273
L
Achilles
StrawHatJoker
Achilles
13,279
1,441
866
9,974
27,936
33,693
163
9,453
18,483
0
18,585
W
13,286
1,908
931
2,370
21,750
30,200
239
8,257
13,493
24,802
0
W
23,693
2,188
1,684
7,159
19,463
23,988
1,432
8,427
11,036
40,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,802
Gold Earned
50,889
145
Minions Killed
124
0
Camps Cleared
0
1,305,583
Distance Traveled
1,348,842
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,013
734
54
4
0
258,924
0
W
Danzaburou
10,868
725
32
2
0
255,230
0
L
Sobek
8,938
596
16
1
0
261,447
0
W
Chiron
12,260
817
55
4
0
272,023
0
W
Kali
10,818
721
1
0
0
246,344
0
L
Fenrir
10,282
685
10
1
0
262,152
0
L
Gilgamesh
10,360
691
27
2
0
276,519
1
L
Achilles
10,296
686
17
1
0
289,800
0
W
Athena
11,772
785
19
1
0
288,694
3
W
Hades
11,084
739
38
3
0
243,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role