Player Matchup

Cthulhu
Cthulhu
Furret-san
Cthulhu
Level 29
God Stats
6W - 8L
1,500 SR
Queue Stats
144W - 143L
1,363 Elo+
Party 3
Odin
Odin
Gremmlyn
Odin
Level 7
God Stats
4W - 8L
1,023 SR
Queue Stats
5W - 8L
1,097 Elo+
Solo
Neith
Neith
Russo_Bruno
Neith
Level 7
God Stats
16W - 29L
1,156 SR
Queue Stats
38W - 54L
1,050 Elo+
Solo
Fenrir
Fenrir
XxSnipe_MY_BEAR
Fenrir
Level 16
God Stats
15W - 12L
1,417 SR
Queue Stats
28W - 35L
1,193 Elo+
Solo
Merlin
Merlin
xXDevilsLegionXx
Merlin
Level 29
God Stats
8W - 15L
1,173 SR
Queue Stats
105W - 119L
1,331 Elo+
Party 3
Team Averages
Level 18
1,254 SR
1,207 Elo+

VS

Team Averages
Level 21
1,402 SR
1,201 Elo+
Nike
Nike
AvL GaLo 69
Nike
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 163L
1,217 Elo+
Solo
Danzaburou
Danzaburou
B I G MOMA8874
Danzaburou
Level 29
God Stats
2W - 5L
1,210 SR
Queue Stats
193W - 235L
1,303 Elo+
Party 1
Kukulkan
Kukulkan
B I G SAD3798
Kukulkan
Level 15
God Stats
4W - 5L
1,503 SR
Queue Stats
186W - 220L
1,225 Elo+
Party 1
Sun Wukong
Sun Wukong
Miguel8813cz
Sun Wukong
Level 14
God Stats
3W - 2L
1,490 SR
Queue Stats
9W - 18L
1,146 Elo+
Party 2
Fenrir
Fenrir
ghost8812cz
Fenrir
Level 25
God Stats
2W - 7L
1,308 SR
Queue Stats
8W - 17L
1,115 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Furret-san
Cthulhu
16
5 / 4 / 12
11,454
477
10,486
22,935
21,155
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
17
3 / 7 / 8
10,881
453
4,923
15,546
10,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

19
12 / 1 / 4
13,065
544
17,638
14,422
5,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 9 / 3
11,871
495
14,580
15,761
5,376
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
8 / 4 / 6
11,481
478
16,636
15,991
6,906
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 2
10,139
422
10,595
21,703
11,986
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
B I G MOMA8874
Danzaburou
18
5 / 8 / 3
12,204
509
15,380
21,462
7,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
B I G SAD3798
Kukulkan
19
12 / 4 / 1
13,400
558
17,190
14,161
5,854
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Miguel8813cz
Sun Wukong
13
1 / 6 / 5
9,010
375
7,118
19,797
8,776
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
4 / 9 / 2
10,185
424
11,432
17,213
7,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
38
36
Kills
25
25
Deaths
36
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
9
2
0.44
L
Danzaburou
B I G MOMA8874
Danzaburou
5
8
3
0.81
L
Kukulkan
B I G SAD3798
Kukulkan
12
4
1
3.13
W
Cthulhu
Furret-san
Cthulhu
5
4
12
2.75
W
Odin
3
7
8
1
L
Sun Wukong
Miguel8813cz
Sun Wukong
1
6
5
0.58
W
12
1
4
14
W
8
9
3
1.06
L
Fenrir
4
9
2
0.56
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,263
Damage
61,715
84,655
Taken
94,336
49,606
Mitigated
41,625
19,233
Healing
13,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,595
3,426
0
4,434
21,703
11,986
142
3,663
18,039
0
42,191
L
Danzaburou
B I G MOMA8874
Danzaburou
15,380
8,161
0
5,125
21,462
7,483
1,858
8,890
12,572
0
88,765
L
Kukulkan
B I G SAD3798
Kukulkan
17,190
2,409
0
2,275
14,161
5,854
2,262
2,632
11,529
72,915
0
W
Cthulhu
Furret-san
Cthulhu
10,486
863
137
5,759
22,935
21,155
642
4,736
18,199
48,344
0
W
Odin
4,923
1,670
0
342
15,546
10,644
700
5,258
10,288
5,205
38,034
L
Sun Wukong
Miguel8813cz
Sun Wukong
7,118
2,016
0
249
19,797
8,776
0
10,824
8,973
0
32,889
W
17,638
8,699
0
5,256
14,422
5,525
8,274
2,585
11,837
0
90,907
W
14,580
3,455
0
613
15,761
5,376
0
2,451
13,310
0
45,200
L
Fenrir
11,432
2,239
0
1,189
17,213
7,526
0
2,339
14,874
0
61,994
W
16,636
1,737
1,363
5,763
15,991
6,906
1,458
2,160
13,831
59,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,752
Gold Earned
54,938
408
Minions Killed
404
0
Camps Cleared
0
2,116,108
Distance Traveled
1,873,858
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,139
422
52
2
0
405,295
0
L
Danzaburou
12,204
509
131
5
0
363,823
1
L
Kukulkan
13,400
558
117
5
0
326,118
0
W
Cthulhu
11,454
477
54
2
0
436,006
0
W
Odin
10,881
453
89
4
0
439,551
2
L
Sun Wukong
9,010
375
45
2
0
433,359
0
W
Neith
13,065
544
140
6
0
399,202
0
W
Fenrir
11,871
495
40
2
0
437,924
0
L
Fenrir
10,185
424
59
2
0
345,263
0
W
Merlin
11,481
478
85
4
0
403,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role