Player Matchup

Neith
Neith
Francismeister
Neith
Level 7
God Stats
4W - 4L
1,627 SR
Queue Stats
47W - 56L
1,542 Elo+
Party 2
Fenrir
Fenrir
LEETLEAVER
Fenrir
Level 24
God Stats
15W - 9L
1,534 SR
Queue Stats
133W - 132L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
SpawnPeakKiddy
Sun Wukong
Level 35
God Stats
14W - 23L
1,279 SR
Queue Stats
112W - 121L
1,449 Elo+
Party 2
Sol
Sol
manthing69
Sol
Level 18
God Stats
7W - 5L
1,641 SR
Queue Stats
17W - 20L
1,453 Elo+
Solo
Osiris
Osiris
texmoonbeam
Osiris
Level 26
God Stats
2W - 3L
1,715 SR
Queue Stats
76W - 67L
1,446 Elo+
Solo
Team Averages
Level 22
1,559 SR
1,472 Elo+

VS

Team Averages
Level 25
1,569 SR
1,530 Elo+
Pele
Pele
 
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FesselToes
Ah Muzen Cab
Level 24
God Stats
18W - 9L
1,520 SR
Queue Stats
42W - 22L
1,606 Elo+
Solo
Ares
Ares
HugoBoZz123
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,525 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RexonPer
Cu Chulainn
Level 25
God Stats
7W - 7L
1,577 SR
Queue Stats
26W - 23L
1,504 Elo+
Party 1
Anubis
Anubis
healmetboy
Anubis
Level 26
God Stats
6W - 2L
1,750 SR
Queue Stats
26W - 22L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 2
8,837
465
7,884
12,458
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
LEETLEAVER
Fenrir
14
5 / 6 / 1
9,383
494
7,191
15,956
4,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
SpawnPeakKiddy
Sun Wukong
13
1 / 7 / 7
8,297
437
6,802
15,752
13,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 10 / 3
8,162
430
8,079
14,855
3,560
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
14
3 / 7 / 2
9,114
480
9,034
18,769
22,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
12 / 3 / 9
11,764
619
13,333
14,680
7,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
FesselToes
Ah Muzen Cab
17
10 / 2 / 6
11,459
603
15,793
11,443
4,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 4 / 13
9,772
514
5,795
14,051
9,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
RexonPer
Cu Chulainn
16
2 / 4 / 3
10,302
542
9,847
14,429
10,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
healmetboy
Anubis
17
10 / 3 / 12
11,475
604
13,887
10,332
4,618
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
16
Kills
37
37
Deaths
16
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
12
3
9
5.5
W
Ah Muzen Cab
FesselToes
Ah Muzen Cab
10
2
6
6.5
L
6
7
2
1
W
3
4
13
2.38
L
Fenrir
LEETLEAVER
Fenrir
5
6
1
0.92
W
Cu Chulainn
RexonPer
Cu Chulainn
2
4
3
0.88
L
Sun Wukong
SpawnPeakKiddy
Sun Wukong
1
7
7
0.64
W
Anubis
healmetboy
Anubis
10
3
12
5.33
L
1
10
3
0.25
L
Osiris
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,990
Damage
58,655
77,790
Taken
64,935
46,502
Mitigated
36,013
18,222
Healing
18,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,333
2,913
0
3,640
14,680
7,112
1,912
2,282
12,398
0
74,705
W
Ah Muzen Cab
FesselToes
Ah Muzen Cab
15,793
6,843
0
4,982
11,443
4,501
3,249
399
11,044
0
95,108
L
7,884
3,845
0
3,077
12,458
2,480
14
3,362
9,096
0
38,922
W
5,795
836
0
570
14,051
9,278
503
1,493
12,558
18,274
0
L
Fenrir
LEETLEAVER
Fenrir
7,191
1,952
0
5,704
15,956
4,239
0
2,822
12,914
0
39,312
W
Cu Chulainn
RexonPer
Cu Chulainn
9,847
1,971
0
4,055
14,429
10,504
380
711
13,718
5,306
50,958
L
Sun Wukong
SpawnPeakKiddy
Sun Wukong
6,802
808
551
3,394
15,752
13,535
0
5,875
9,828
0
36,588
W
Anubis
healmetboy
Anubis
13,887
1,049
0
5,168
10,332
4,618
1,217
3,495
6,837
53,550
0
L
8,079
1,508
0
2,323
14,855
3,560
0
5,584
9,271
44,596
0
L
Osiris
9,034
2,975
0
3,173
18,769
22,688
0
3,009
14,594
0
46,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,793
Gold Earned
54,772
350
Minions Killed
463
0
Camps Cleared
0
1,654,788
Distance Traveled
1,730,351
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,764
619
102
5
0
415,750
0
W
Ah Muzen Cab
11,459
603
141
7
0
323,122
3
L
Neith
8,837
465
92
5
0
322,692
5
W
Ares
9,772
514
22
1
0
352,599
1
L
Fenrir
9,383
494
66
3
0
330,693
3
W
Cu Chulainn
10,302
542
113
6
0
322,819
3
L
Sun Wukong
8,297
437
32
2
0
357,456
2
W
Anubis
11,475
604
85
4
0
316,061
0
L
Sol
8,162
430
85
4
0
314,878
0
L
Osiris
9,114
480
75
4
0
329,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role