Player Matchup

Bakasura
Bakasura
I LIKE LEMONS 2
Bakasura
Level 129
God Stats
1W - 1L
1,719 SR
Queue Stats
20W - 10L
1,659 Elo+
Party 1
Hera
Hera
NeptunesFist
Hera
Level 102
God Stats
19W - 8L
1,687 SR
Queue Stats
177W - 136L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
dogfiter3
Cthulhu
Level 21
God Stats
4W - 2L
1,720 SR
Queue Stats
70W - 42L
1,659 Elo+
Party 1
Team Averages
Level 84
1,709 SR
1,646 Elo+

VS

Team Averages
Level 55
1,413 SR
1,474 Elo+
Chaac
Chaac
AFK Ashe
Chaac
Level 13
God Stats
0W - 1L
1,535 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Karumayazu
Neith
Level 27
God Stats
0W - 1L
1,205 SR
Queue Stats
1W - 3L
1,452 Elo+
Party 2
Discordia
Discordia
SoMeTh1NgCo0L
Discordia
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
7 / 1 / 10
10,203
785
10,228
15,254
7,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
7 / 3 / 12
10,246
788
12,916
6,964
2,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
dogfiter3
Cthulhu
13
6 / 4 / 13
10,370
798
13,476
13,663
14,109
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AFK Ashe
Chaac
11
1 / 7 / 5
8,357
643
5,580
18,475
9,905
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
13
4 / 6 / 3
9,153
704
6,475
9,983
3,092
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
SoMeTh1NgCo0L
Discordia
12
3 / 7 / 5
9,433
726
12,530
12,338
3,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
20
Kills
8
8
Deaths
20
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
AFK Ashe
Chaac
1
7
5
0.5
W
Bakasura
7
1
10
12
L
Neith
4
6
3
0.92
W
7
3
12
4.33
L
Discordia
SoMeTh1NgCo0L
Discordia
3
7
5
0.79
W
Cthulhu
dogfiter3
Cthulhu
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,620
Damage
24,585
35,881
Taken
40,796
24,265
Mitigated
16,803
11,638
Healing
3,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AFK Ashe
Chaac
5,580
1,444
0
1,977
18,475
9,905
0
10,800
6,196
0
15,518
W
Bakasura
10,228
7,207
482
7,899
15,254
7,785
1,176
5,502
9,752
0
21,061
L
Neith
6,475
2,130
0
552
9,983
3,092
0
7,277
2,315
0
21,851
W
12,916
2,591
110
756
6,964
2,371
686
3,202
3,762
33,241
0
L
Discordia
SoMeTh1NgCo0L
Discordia
12,530
511
0
1,031
12,338
3,806
0
8,662
3,051
41,332
0
W
Cthulhu
dogfiter3
Cthulhu
13,476
895
833
1,558
13,663
14,109
420
4,148
9,515
29,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
26,943
137
Minions Killed
121
7
Camps Cleared
3
715,165
Distance Traveled
693,598
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,357
643
22
2
1
252,325
0
W
Bakasura
10,203
785
53
4
4
265,117
1
L
Neith
9,153
704
41
3
2
211,647
2
W
Hera
10,246
788
56
4
2
206,350
0
L
Discordia
9,433
726
58
4
0
229,626
3
W
Cthulhu
10,370
798
28
2
1
243,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role