Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
FaZe_Cris269
Apollo
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,260 Elo+
Solo
Set
Set
KFCAtWar
Set
Level 25
God Stats
5W - 5L
1,480 SR
Queue Stats
20W - 20L
1,519 Elo+
Solo
Ra
Ra
fromze
Ra
Level 28
God Stats
5W - 1L
1,726 SR
Queue Stats
149W - 140L
1,553 Elo+
Solo
Guan Yu
Guan Yu
queenbritt96
Guan Yu
Level 25
God Stats
16W - 8L
1,622 SR
Queue Stats
162W - 192L
1,372 Elo+
Solo
Team Averages
Level 24
1,566 SR
1,441 Elo+

VS

Team Averages
Level 14
1,562 SR
1,406 Elo+
Odin
Odin
Errxr09
Odin
Level 5
God Stats
5W - 7L
1,384 SR
Queue Stats
8W - 14L
1,287 Elo+
Solo
Nemesis
Nemesis
Junglebook_12
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,042 Elo+
Solo
Bellona
Bellona
Obbbbi
Bellona
Level 6
God Stats
1W - 1L
1,754 SR
Queue Stats
11W - 10L
1,600 Elo+
Solo
Danzaburou
Danzaburou
Valrot_zero
Danzaburou
Level 28
God Stats
5W - 5L
1,711 SR
Queue Stats
18W - 10L
1,632 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
adrianeitor001
Morgan Le Fay
Level 27
God Stats
35W - 49L
1,462 SR
Queue Stats
91W - 93L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
5 / 0 / 15
12,821
1,068
10,374
10,523
9,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
18
5 / 4 / 14
11,161
930
9,029
9,522
4,119
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
13 / 1 / 15
12,973
1,081
20,058
9,152
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
19
5 / 3 / 16
12,074
1,006
17,812
8,623
3,759
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
queenbritt96
Guan Yu
19
3 / 1 / 21
11,640
970
12,076
16,147
19,492
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

310

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Errxr09
Odin
16
2 / 7 / 2
10,531
878
8,208
22,240
15,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
16
0 / 9 / 3
10,027
836
5,843
14,690
5,774
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
Obbbbi
Bellona
16
0 / 5 / 3
9,441
787
3,653
7,319
4,096
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Valrot_zero
Danzaburou
17
7 / 5 / 1
12,323
1,027
18,155
15,972
7,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
adrianeitor001
Morgan Le Fay
16
0 / 5 / 2
9,762
814
8,282
15,012
6,078
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
20
31
Kills
9
9
Deaths
31
81
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
5
0
15
12.5
L
Odin
Errxr09
Odin
2
7
2
0.43
W
Apollo
5
4
14
3
L
Nemesis
0
9
3
0.17
W
13
1
15
20.5
L
Bellona
Obbbbi
Bellona
0
5
3
0.3
L
Danzaburou
Valrot_zero
Danzaburou
7
5
1
1.5
L
Morgan Le Fay
adrianeitor001
Morgan Le Fay
0
5
2
0.2
W
Ra
5
3
16
4.33
W
Guan Yu
queenbritt96
Guan Yu
3
1
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,349
Damage
44,141
53,967
Taken
75,233
41,974
Mitigated
38,286
12,514
Healing
3,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
10,374
1,149
0
1,396
10,523
9,475
0
1,163
9,360
19,620
0
L
Odin
Errxr09
Odin
8,208
1,694
0
0
22,240
15,093
0
9,944
12,296
0
13,626
W
Apollo
9,029
6,510
0
439
9,522
4,119
0
975
8,547
0
21,485
L
Nemesis
5,843
1,587
0
685
14,690
5,774
0
4,783
9,907
0
20,339
W
20,058
11,864
0
572
9,152
5,129
0
1,814
7,338
0
29,431
L
Bellona
Obbbbi
Bellona
3,653
1,066
0
308
7,319
4,096
0
2,147
5,172
0
9,260
L
Danzaburou
Valrot_zero
Danzaburou
18,155
8,869
277
2,401
15,972
7,245
0
5,673
10,299
0
41,695
L
Morgan Le Fay
adrianeitor001
Morgan Le Fay
8,282
309
0
128
15,012
6,078
0
5,639
9,373
27,216
0
W
Ra
17,812
1,476
1,186
1,276
8,623
3,759
0
1,039
7,584
51,371
0
W
Guan Yu
queenbritt96
Guan Yu
12,076
2,074
3,417
4,228
16,147
19,492
0
3,291
12,856
0
23,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,669
Gold Earned
52,084
207
Minions Killed
120
5
Camps Cleared
8
1,149,506
Distance Traveled
838,354
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
12,821
1,068
21
2
1
224,703
2
L
Odin
10,531
878
12
1
2
196,714
1
W
Apollo
11,161
930
46
4
2
193,680
0
L
Nemesis
10,027
836
19
2
6
193,486
0
W
Set
12,973
1,081
25
2
2
254,500
1
L
Bellona
9,441
787
13
1
0
87,083
0
L
Danzaburou
12,323
1,027
40
3
0
183,440
0
L
Morgan Le Fay
9,762
814
36
3
0
177,631
0
W
Ra
12,074
1,006
86
7
0
225,639
0
W
Guan Yu
11,640
970
29
2
0
250,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role