Player Matchup

Cthulhu
Cthulhu
KijaMxKcalB
Cthulhu
Level 29
God Stats
17W - 4L
1,322 SR
Queue Stats
175W - 83L
1,730 Elo+
Party 1
Cernunnos
Cernunnos
MajorMelons
Cernunnos
Level 28
God Stats
34W - 30L
1,621 SR
Queue Stats
51W - 52L
1,533 Elo+
Party 1
Fenrir
Fenrir
Th3Skipper
Fenrir
Level 125
God Stats
1W - 0L
1,527 SR
Queue Stats
200W - 80L
1,753 Elo+
Party 1
Team Averages
Level 61
1,490 SR
1,672 Elo+

VS

Team Averages
Level 17
1,532 SR
1,377 Elo+
Olorun
Olorun
BRKFST2GO-429
Olorun
Level 7
God Stats
0W - 2L
1,204 SR
Queue Stats
80W - 102L
1,500 Elo+
Solo
Fenrir
Fenrir
XDark KnightX91
Fenrir
Level 15
God Stats
3W - 1L
1,893 SR
Queue Stats
30W - 39L
1,479 Elo+
Solo
Heimdallr
Heimdallr
craigjr_23_
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,154 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KijaMxKcalB
Cthulhu
16
6 / 0 / 21
13,744
764
15,815
19,425
22,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
MajorMelons
Cernunnos
16
9 / 3 / 12
13,033
724
20,705
15,509
7,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Th3Skipper
Fenrir
17
16 / 4 / 11
14,321
796
21,629
19,527
16,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 11 / 3
11,954
664
21,624
28,037
11,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 12 / 3
11,588
644
6,248
23,066
16,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
craigjr_23_
Heimdallr
12
1 / 8 / 3
10,322
573
10,309
15,840
4,754
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
16
31
Kills
7
7
Deaths
31
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
11
3
0.41
W
Cthulhu
KijaMxKcalB
Cthulhu
6
0
21
16.5
W
Cernunnos
MajorMelons
Cernunnos
9
3
12
5
W
Fenrir
Th3Skipper
Fenrir
16
4
11
5.38
L
3
12
3
0.38
L
Heimdallr
craigjr_23_
Heimdallr
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,149
Damage
38,181
54,461
Taken
66,943
46,087
Mitigated
33,047
18,007
Healing
15,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,624
11,920
476
14,159
28,037
11,675
0
6,973
21,064
57,146
7,692
W
Cthulhu
KijaMxKcalB
Cthulhu
15,815
1,387
884
4,856
19,425
22,236
415
7,022
12,403
36,073
0
W
Cernunnos
MajorMelons
Cernunnos
20,705
10,971
0
6,886
15,509
7,291
2,006
6,114
9,272
0
58,709
W
Fenrir
Th3Skipper
Fenrir
21,629
7,712
0
5,381
19,527
16,560
482
6,521
13,006
0
66,817
L
6,248
1,068
0
423
23,066
16,618
0
6,052
17,014
0
12,355
L
Heimdallr
craigjr_23_
Heimdallr
10,309
6,394
0
656
15,840
4,754
0
3,474
12,366
0
33,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,098
Gold Earned
33,864
201
Minions Killed
132
14
Camps Cleared
2
1,071,018
Distance Traveled
757,775
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,954
664
90
5
1
232,796
4
W
Cthulhu
13,744
764
37
2
2
367,140
0
W
Cernunnos
13,033
724
105
6
2
307,338
0
W
Fenrir
14,321
796
59
3
10
396,540
1
L
Fenrir
11,588
644
8
0
0
253,796
1
L
Heimdallr
10,322
573
34
2
1
271,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role