Player Matchup

Chiron
Chiron
California8655
Chiron
Level 23
God Stats
2W - 0L
1,271 SR
Queue Stats
14W - 18L
1,351 Elo+
Solo
Izanami
Izanami
DeadlyFoxy65
Izanami
Level 22
God Stats
19W - 20L
1,491 SR
Queue Stats
61W - 88L
1,420 Elo+
Solo
Mercury
Mercury
Simon07132562
Mercury
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
217W - 217L
1,455 Elo+
Solo
Ra
Ra
iamabigboynow
Ra
Level 27
God Stats
2W - 3L
1,300 SR
Queue Stats
49W - 97L
1,408 Elo+
Solo
Sol
Sol
zedo9cope
Sol
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,333 Elo+
Solo
Team Averages
Level 21
1,412 SR
1,393 Elo+

VS

Team Averages
Level 11
1,577 SR
1,442 Elo+
Scylla
Scylla
GeoMega-Xis
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
Ghost Leader657
Khepri
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
benja3chile
Yemoja
Level 16
God Stats
1W - 2L
1,667 SR
Queue Stats
9W - 14L
1,289 Elo+
Solo
Sun Wukong
Sun Wukong
boooiiiiiii
Sun Wukong
Level 3
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 2L
1,473 Elo+
Party 1
Ravana
Ravana
tired_zac
Ravana
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 311L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,512
551
494
3,774
756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Izanami
DeadlyFoxy65
Izanami
11
0 / 3 / 0
6,409
641
3,471
6,346
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
13
13 / 1 / 1
7,681
768
7,147
7,732
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
5 / 2 / 7
5,981
598
5,334
6,038
1,618
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 7 / 3
4,450
445
802
5,088
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
6
1 / 6 / 2
4,546
455
1,438
4,064
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
1 / 6 / 3
4,297
430
1,600
7,457
4,343
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
10
6 / 0 / 0
5,710
571
3,578
7,196
4,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
boooiiiiiii
Sun Wukong
5
1 / 4 / 3
4,371
437
2,684
5,547
2,287
Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
tired_zac
Ravana
9
5 / 2 / 2
5,941
594
4,463
4,754
1,779
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
18
Kills
14
15
Deaths
18
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
W
Izanami
DeadlyFoxy65
Izanami
0
3
0
0
L
Scylla
1
6
2
0.33
L
1
6
3
0.42
W
Mercury
13
1
1
13.5
L
Yemoja
6
0
0
6
L
Sun Wukong
boooiiiiiii
Sun Wukong
1
4
3
0.63
W
5
2
7
4.25
L
Ravana
tired_zac
Ravana
5
2
2
3
W
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,248
Damage
13,763
28,978
Taken
29,018
8,752
Mitigated
13,757
4,101
Healing
2,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
494
160
115
572
3,774
756
1,105
103
3,671
0
15,900
W
Izanami
DeadlyFoxy65
Izanami
3,471
2,305
0
1,308
6,346
2,079
2,547
2,088
4,191
0
42,159
L
Scylla
1,438
926
0
0
4,064
1,073
114
1,662
2,402
10,255
0
L
1,600
664
0
454
7,457
4,343
80
1,749
5,708
8,853
0
W
Mercury
7,147
5,409
0
234
7,732
2,856
0
1,091
6,641
0
43,169
L
Yemoja
3,578
453
40
1,000
7,196
4,275
0
194
7,002
18,577
0
L
Sun Wukong
boooiiiiiii
Sun Wukong
2,684
585
0
1,120
5,547
2,287
81
2,177
3,370
0
9,210
W
5,334
1,263
149
1,534
6,038
1,618
168
1,991
3,926
14,183
0
L
Ravana
tired_zac
Ravana
4,463
1,875
0
318
4,754
1,779
0
195
4,559
0
25,012
W
802
358
0
189
5,088
1,443
1,245
1,155
3,933
4,586
1,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,033
Gold Earned
24,865
229
Minions Killed
127
0
Camps Cleared
0
911,093
Distance Traveled
806,806
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,512
551
43
4
0
167,132
2
W
Izanami
6,409
641
78
8
0
163,389
0
L
Scylla
4,546
455
16
2
0
139,123
0
L
Khepri
4,297
430
12
1
0
146,003
0
W
Mercury
7,681
768
75
8
0
201,322
0
L
Yemoja
5,710
571
28
3
0
179,817
0
L
Sun Wukong
4,371
437
16
2
0
139,728
0
W
Ra
5,981
598
24
2
0
191,603
2
L
Ravana
5,941
594
55
6
0
202,135
0
W
Sol
4,450
445
9
1
0
187,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role