Player Matchup

Agni
Agni
DazeSurhana
Agni
Level 83
God Stats
17W - 20L
1,318 SR
Queue Stats
123W - 193L
1,240 Elo+
Solo
Bacchus
Bacchus
Koba_La_Peaky13
Bacchus
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 51L
1,307 Elo+
Party 1
Charybdis
Charybdis
Kojaar13
Charybdis
Level 28
God Stats
21W - 18L
1,500 SR
Queue Stats
40W - 53L
1,300 Elo+
Party 1
Team Averages
Level 49
1,439 SR
1,282 Elo+

VS

Team Averages
Level 32
1,415 SR
1,155 Elo+
Medusa
Medusa
DemonicTripp
Medusa
Level 20
God Stats
2W - 2L
1,724 SR
Queue Stats
46W - 62L
1,248 Elo+
Solo
Cthulhu
Cthulhu
ExpoZe0
Cthulhu
Level 59
God Stats
0W - 2L
1,168 SR
Queue Stats
2W - 6L
1,133 Elo+
Solo
Olorun
Olorun
SSJNinote
Olorun
Level 18
God Stats
0W - 1L
1,353 SR
Queue Stats
3W - 10L
1,082 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 9
12,044
669
12,175
11,021
4,604
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 0 / 14
12,089
672
7,588
17,179
21,605
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Kojaar13
Charybdis
17
10 / 1 / 7
13,154
731
15,678
13,923
6,446
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 7 / 0
9,649
536
10,665
11,370
4,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
ExpoZe0
Cthulhu
14
0 / 3 / 2
10,208
567
11,239
16,479
22,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Olorun
SSJNinote
Olorun
12
1 / 8 / 0
10,203
567
6,702
16,472
6,193
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
18
Kills
2
2
Deaths
18
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
Medusa
1
7
0
0.14
L
Cthulhu
ExpoZe0
Cthulhu
0
3
2
0.33
W
3
0
14
10
W
Charybdis
Kojaar13
Charybdis
10
1
7
13.5
L
Olorun
SSJNinote
Olorun
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,441
Damage
28,606
42,123
Taken
44,321
32,655
Mitigated
32,941
18,859
Healing
4,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,175
863
292
5,521
11,021
4,604
506
7,056
3,965
47,840
0
L
Medusa
10,665
5,740
0
470
11,370
4,163
84
5,366
6,004
0
29,907
L
Cthulhu
ExpoZe0
Cthulhu
11,239
511
66
840
16,479
22,585
0
7,455
9,024
44,013
0
W
7,588
517
226
6,392
17,179
21,605
167
5,631
11,548
28,073
0
W
Charybdis
Kojaar13
Charybdis
15,678
11,577
425
6,003
13,923
6,446
2,596
6,464
7,459
0
71,859
L
Olorun
SSJNinote
Olorun
6,702
1,260
673
2,607
16,472
6,193
352
7,749
8,723
23,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,287
Gold Earned
30,060
187
Minions Killed
154
12
Camps Cleared
3
1,035,294
Distance Traveled
796,312
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,044
669
69
4
3
331,127
0
L
Medusa
9,649
536
43
2
0
205,298
0
L
Cthulhu
10,208
567
77
4
1
333,036
4
W
Bacchus
12,089
672
34
2
3
381,069
0
W
Charybdis
13,154
731
84
5
6
323,098
3
L
Olorun
10,203
567
34
2
2
257,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role