Player Matchup

Zeus
Zeus
Deus Regem1705
Zeus
Level 65
God Stats
3W - 4L
1,436 SR
Queue Stats
105W - 146L
1,336 Elo+
Party 2
Bastet
Bastet
monkeyfang365
Bastet
Level 69
God Stats
16W - 18L
1,395 SR
Queue Stats
45W - 63L
1,327 Elo+
Party 2
Jing Wei
Jing Wei
ness3121209
Jing Wei
Level 10
God Stats
0W - 1L
1,235 SR
Queue Stats
6W - 9L
1,301 Elo+
Party 2
Nike
Nike
rambokillAk47
Nike
Level 44
God Stats
5W - 5L
1,542 SR
Queue Stats
43W - 49L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
vin100_30_6
Sun Wukong
Level 39
God Stats
5W - 14L
1,302 SR
Queue Stats
43W - 56L
1,329 Elo+
Solo
Team Averages
Level 45
1,382 SR
1,344 Elo+

VS

Team Averages
Level 58
1,422 SR
1,357 Elo+
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Cactus CuH
Chaac
Level 40
God Stats
22W - 33L
1,384 SR
Queue Stats
63W - 125L
1,225 Elo+
Solo
Chiron
Chiron
Grimm0Reefer
Chiron
Level 65
God Stats
30W - 23L
1,460 SR
Queue Stats
82W - 127L
1,390 Elo+
Party 1
Ares
Ares
RamzaTheHeretic
Ares
Level 23
God Stats
20W - 18L
1,266 SR
Queue Stats
79W - 108L
1,312 Elo+
Party 1
Nu Wa
Nu Wa
SnipW SluiS
Nu Wa
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
244W - 261L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,692
478
8,408
6,068
2,483
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
6 / 8 / 2
7,103
507
8,433
12,017
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
ness3121209
Jing Wei
9
1 / 5 / 0
5,582
399
3,012
6,275
1,640
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 7 / 0
6,995
500
5,694
11,014
7,951
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
vin100_30_6
Sun Wukong
1
0 / 0 / 0
2,748
196
0
736
170

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
7 / 3 / 1
8,971
641
6,863
10,737
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
15
5 / 1 / 1
9,226
659
5,678
10,133
8,173
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
14
8 / 1 / 4
9,013
644
6,421
7,224
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 3 / 7
7,618
544
2,000
12,900
10,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 1 / 7
8,153
582
5,698
6,894
2,577
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
9
Kills
23
23
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
3
1
2.5
W
Chaac
5
1
1
5.5
L
1
3
3
0.83
W
Chiron
8
1
4
10
W
2
3
7
1.83
W
1
1
7
4.5
L
6
8
2
0.88
L
Jing Wei
ness3121209
Jing Wei
1
5
0
0.2
L
1
7
0
0.14
L
Sun Wukong
vin100_30_6
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,547
Damage
26,660
36,110
Taken
47,888
15,640
Mitigated
28,176
3,918
Healing
20,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,863
4,250
0
5,928
10,737
4,259
975
2,540
8,197
0
61,047
W
Chaac
5,678
2,092
0
5,132
10,133
8,173
2,302
0
10,133
0
50,357
L
8,408
1,177
0
1,499
6,068
2,483
0
1,702
4,366
33,278
0
W
Chiron
6,421
2,797
1,114
2,863
7,224
2,472
2,451
845
6,379
0
43,797
W
2,000
280
0
2,382
12,900
10,695
1,097
1,416
11,484
17,127
0
W
5,698
1,020
0
2,712
6,894
2,577
819
3,607
3,287
32,365
0
L
8,433
2,409
0
1,469
12,017
3,396
36
3,459
8,558
0
24,259
L
Jing Wei
ness3121209
Jing Wei
3,012
2,662
0
633
6,275
1,640
0
977
5,298
0
14,561
L
5,694
2,607
0
317
11,014
7,951
863
824
10,190
0
31,988
L
Sun Wukong
vin100_30_6
Sun Wukong
0
0
0
0
736
170
0
736
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,120
Gold Earned
42,981
179
Minions Killed
384
0
Camps Cleared
0
900,612
Distance Traveled
1,312,184
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,971
641
103
7
0
260,991
1
W
Chaac
9,226
659
111
8
0
263,146
0
L
Zeus
6,692
478
48
3
0
211,216
1
W
Chiron
9,013
644
91
7
0
266,821
0
W
Ares
7,618
544
23
2
0
280,528
1
W
Nu Wa
8,153
582
56
4
0
240,698
0
L
Bastet
7,103
507
34
2
0
257,745
0
L
Jing Wei
5,582
399
25
2
0
192,252
0
L
Nike
6,995
500
72
5
0
239,399
0
L
Sun Wukong
2,748
196
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role