Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
uandaivais
Terra
Level 159
God Stats
8W - 5L
1,742 SR
Queue Stats
370W - 337L
1,583 Elo+
Party 1
Team Averages
Level 150
1,548 SR
1,517 Elo+

VS

Team Averages
Level 121
1,470 SR
1,564 Elo+
Cupid
Cupid
DarthColaBear
Cupid
Level 133
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 9L
1,588 Elo+
Party 3
Tiamat
Tiamat
DeadLoneC
Tiamat
Level 157
God Stats
4W - 5L
1,484 SR
Queue Stats
541W - 538L
1,524 Elo+
Solo
Raijin
Raijin
Kaffeejunkie
Raijin
Level 121
God Stats
0W - 3L
1,125 SR
Queue Stats
37W - 48L
1,490 Elo+
Party 3
Hel
Hel
jarnos005
Hel
Level 126
God Stats
2W - 3L
1,523 SR
Queue Stats
195W - 186L
1,548 Elo+
Party 2
Xbalanque
Xbalanque
pinnetje
Xbalanque
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 14L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
10 / 1 / 12
10,901
908
20,054
14,116
6,902
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
 
Pele
18
8 / 5 / 13
10,867
906
16,564
15,572
7,462
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
 
Heimdallr
16
4 / 1 / 15
9,635
803
12,903
9,463
4,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
 
Artio
15
1 / 2 / 19
9,486
791
7,813
23,561
24,368
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
16
2 / 3 / 17
9,229
769
7,395
18,156
18,806
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 2
9,269
772
18,185
17,497
6,534
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
DeadLoneC
Tiamat
13
1 / 5 / 5
8,149
679
11,495
12,082
7,300
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
17
3 / 5 / 4
9,763
814
14,897
12,530
4,791
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 2 / 4
9,102
759
7,328
13,711
5,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
pinnetje
Xbalanque
13
0 / 6 / 7
8,261
688
10,011
12,831
4,036
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
32
25
Kills
10
12
Deaths
25
76
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
10
1
12
16
W
Pele
 
Pele
8
5
13
2.9
W
Heimdallr
 
Heimdallr
4
1
15
11.5
W
Artio
 
Artio
1
2
19
5.25
L
4
7
2
0.71
L
Tiamat
DeadLoneC
Tiamat
1
5
5
0.7
L
Raijin
3
5
4
1
L
2
2
4
2
L
Xbalanque
pinnetje
Xbalanque
0
6
7
0.58
W
Terra
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,729
Damage
61,916
80,868
Taken
68,651
62,458
Mitigated
28,420
37,865
Healing
34,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
20,054
6,608
2,109
3,019
14,116
6,902
2,020
6,910
7,206
0
45,760
W
Pele
 
Pele
16,564
3,019
599
1,362
15,572
7,462
0
6,835
8,737
0
32,766
W
Heimdallr
 
Heimdallr
12,903
3,614
2,329
1,943
9,463
4,920
2,679
4,645
4,818
0
31,672
W
Artio
 
Artio
7,813
430
3,516
5,315
23,561
24,368
496
9,348
14,213
14,937
0
L
18,185
7,645
1,618
2,058
17,497
6,534
306
2,526
14,968
0
27,437
L
Tiamat
DeadLoneC
Tiamat
11,495
780
988
2,251
12,082
7,300
80
2,459
9,623
19,132
0
L
Raijin
14,897
875
646
938
12,530
4,791
48
2,911
9,619
28,914
0
L
7,328
565
16,578
9,060
13,711
5,759
311
3,733
9,978
24,879
0
L
Xbalanque
pinnetje
Xbalanque
10,011
4,002
210
551
12,831
4,036
741
3,579
9,252
0
15,575
W
Terra
7,395
338
12,073
5,600
18,156
18,806
814
5,982
12,174
10,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,118
Gold Earned
44,544
142
Minions Killed
107
0
Camps Cleared
0
1,132,569
Distance Traveled
1,048,329
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,901
908
58
5
0
233,077
0
W
Pele
10,867
906
35
3
0
246,122
0
W
Heimdallr
9,635
803
33
3
0
224,347
2
W
Artio
9,486
791
11
1
0
213,912
0
L
Cupid
9,269
772
17
1
0
222,495
1
L
Tiamat
8,149
679
17
1
0
179,569
0
L
Raijin
9,763
814
30
3
0
227,638
2
L
Hel
9,102
759
29
2
0
263,922
1
L
Xbalanque
8,261
688
14
1
0
154,705
0
W
Terra
9,229
769
5
0
0
215,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role