Player Matchup

Charybdis
Charybdis
CherryQuench
Charybdis
Level 148
God Stats
2W - 0L
1,544 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hogwaffle
Fenrir
Level 65
God Stats
2W - 1L
1,221 SR
Queue Stats
67W - 78L
1,459 Elo+
Solo
Kumbhakarna
Kumbhakarna
MisaAmaneRem
Kumbhakarna
Level 35
God Stats
2W - 3L
1,517 SR
Queue Stats
25W - 38L
1,190 Elo+
Solo
Team Averages
Level 83
1,427 SR
1,383 Elo+

VS

Team Averages
Level 79
1,495 SR
1,496 Elo+
Ra
Ra
TigerEye98
Ra
Level 103
God Stats
1W - 2L
1,412 SR
Queue Stats
100W - 144L
1,386 Elo+
Solo
Loki
Loki
ToHardandEz
Loki
Level 34
God Stats
3W - 1L
1,500 SR
Queue Stats
133W - 93L
1,547 Elo+
Party 1
Neith
Neith
the2ndchosenone
Neith
Level 101
God Stats
8W - 5L
1,575 SR
Queue Stats
272W - 218L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CherryQuench
Charybdis
17
6 / 2 / 11
12,492
694
12,080
10,696
4,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Hogwaffle
Fenrir
16
10 / 1 / 6
13,586
755
14,922
16,589
17,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kumbhakarna
MisaAmaneRem
Kumbhakarna
14
1 / 1 / 14
10,899
606
8,301
17,641
20,481
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 1
9,706
539
8,433
12,022
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 8 / 1
9,932
552
9,472
15,561
5,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 1 / 2
10,206
567
14,033
13,712
7,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
17
Kills
4
4
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CherryQuench
Charybdis
6
2
11
5.75
W
Fenrir
Hogwaffle
Fenrir
10
1
6
13
W
Kumbhakarna
MisaAmaneRem
Kumbhakarna
1
1
14
8
L
1
8
1
0.19
L
2
8
1
0.31
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,303
Damage
31,938
44,926
Taken
41,295
42,018
Mitigated
17,841
9,338
Healing
4,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CherryQuench
Charybdis
12,080
5,698
0
2,317
10,696
4,061
2,597
1,826
8,662
0
65,497
W
Fenrir
Hogwaffle
Fenrir
14,922
2,540
0
3,879
16,589
17,476
278
3,452
12,763
5,287
30,385
W
Kumbhakarna
MisaAmaneRem
Kumbhakarna
8,301
644
1,331
1,811
17,641
20,481
165
2,581
14,570
33,503
0
L
8,433
469
905
1,083
12,022
4,717
55
3,741
8,281
33,730
0
L
9,472
1,122
0
340
15,561
5,562
0
2,349
13,212
0
29,398
L
14,033
5,330
0
2,044
13,712
7,562
457
4,302
9,410
44
49,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,977
Gold Earned
29,844
186
Minions Killed
184
7
Camps Cleared
7
1,048,483
Distance Traveled
885,401
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,492
694
112
6
7
324,458
5
W
Fenrir
13,586
755
25
1
0
378,491
13
W
Kumbhakarna
10,899
606
49
3
0
345,534
4
L
Ra
9,706
539
64
4
0
269,871
2
L
Loki
9,932
552
35
2
5
298,915
4
L
Neith
10,206
567
85
5
2
316,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role