Player Matchup

Geb
Geb
Deathnore
Geb
Level 21
God Stats
1W - 1L
1,723 SR
Queue Stats
30W - 41L
1,278 Elo+
Party 4
Zhong Kui
Zhong Kui
FARAMINIFER
Zhong Kui
Level 11
God Stats
5W - 5L
1,192 SR
Queue Stats
11W - 16L
1,361 Elo+
Party 4
Amaterasu
Amaterasu
OGAmaterasu
Amaterasu
Level 3
God Stats
0W - 1L
1,238 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Sleepyguy0208
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,147 Elo+
Party 2
Medusa
Medusa
zakidko94
Medusa
Level 27
God Stats
13W - 20L
1,292 SR
Queue Stats
39W - 54L
1,238 Elo+
Party 4
Team Averages
Level 13
1,389 SR
1,305 Elo+

VS

Team Averages
Level 11
1,412 SR
1,259 Elo+
Ymir
Ymir
BlueWoombat
Ymir
Level 6
God Stats
3W - 2L
1,078 SR
Queue Stats
61W - 53L
1,013 Elo+
Party 1
Ra
Ra
Cinele
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,069 Elo+
Party 1
King Arthur
King Arthur
Czario85
King Arthur
Level 25
God Stats
7W - 3L
1,500 SR
Queue Stats
69W - 59L
1,294 Elo+
Party 1
Jormungandr
Jormungandr
Gagongki
Jormungandr
Level 7
God Stats
3W - 0L
1,535 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Sol
Sol
Velhandra
Sol
Level 15
God Stats
5W - 3L
1,446 SR
Queue Stats
6W - 4L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 4
7,294
405
6,016
13,604
10,933
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
FARAMINIFER
Zhong Kui
13
0 / 9 / 2
7,362
409
9,192
16,238
11,225
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
OGAmaterasu
Amaterasu
9
1 / 11 / 2
6,590
366
2,613
14,533
8,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 11 / 0
6,825
379
3,472
20,400
11,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
zakidko94
Medusa
14
4 / 4 / 0
8,669
482
10,442
12,063
4,122
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 15
8,484
471
3,047
14,646
13,770
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ra
17
17 / 0 / 12
11,518
640
22,173
9,282
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Czario85
King Arthur
14
6 / 1 / 12
9,371
521
7,260
12,360
8,058
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Gagongki
Jormungandr
16
6 / 2 / 11
10,308
573
10,704
10,637
5,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 1 / 10
10,211
567
14,990
9,506
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
101
6
Kills
41
41
Deaths
6
8
Assists
60
Player
Kills
Deaths
Assists
KDA
W
2
2
15
4.75
W
Ra
17
0
12
23
W
King Arthur
Czario85
King Arthur
6
1
12
12
L
0
6
4
0.33
L
Zhong Kui
FARAMINIFER
Zhong Kui
0
9
2
0.11
W
Jormungandr
Gagongki
Jormungandr
6
2
11
5.75
L
Amaterasu
OGAmaterasu
Amaterasu
1
11
2
0.18
L
1
11
0
0.09
W
10
1
10
15
L
Medusa
zakidko94
Medusa
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,735
Damage
58,174
76,838
Taken
56,431
46,384
Mitigated
35,009
10,084
Healing
20,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,047
736
0
1,317
14,646
13,770
576
4,384
10,262
22,549
0
W
Ra
22,173
1,476
6,073
5,518
9,282
4,004
1,432
4,049
5,233
77,870
0
W
King Arthur
Czario85
King Arthur
7,260
1,246
0
625
12,360
8,058
63
5,110
7,250
0
36,284
L
6,016
210
110
929
13,604
10,933
0
8,988
4,296
24,172
0
L
Zhong Kui
FARAMINIFER
Zhong Kui
9,192
1,143
0
3,962
16,238
11,225
1,268
11,257
4,782
44,080
0
W
Jormungandr
Gagongki
Jormungandr
10,704
1,331
0
1,828
10,637
5,488
705
2,589
8,048
60,914
0
L
Amaterasu
OGAmaterasu
Amaterasu
2,613
835
0
1,778
14,533
8,394
156
8,334
6,023
0
16,767
L
3,472
434
0
250
20,400
11,710
185
11,956
8,247
17,752
0
W
14,990
5,384
0
4,886
9,506
3,689
5,406
2,548
6,958
65,270
0
L
Medusa
zakidko94
Medusa
10,442
3,955
411
2,644
12,063
4,122
275
9,301
2,576
0
43,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,740
Gold Earned
49,892
224
Minions Killed
440
0
Camps Cleared
0
1,539,736
Distance Traveled
1,682,906
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,484
471
37
2
0
299,299
4
W
Ra
11,518
640
144
8
0
384,410
4
W
King Arthur
9,371
521
57
3
0
360,317
0
L
Geb
7,294
405
26
1
0
303,687
2
L
Zhong Kui
7,362
409
71
4
0
297,254
0
W
Jormungandr
10,308
573
97
5
0
304,819
0
L
Amaterasu
6,590
366
31
2
0
310,853
0
L
Ymir
6,825
379
22
1
0
327,539
0
W
Sol
10,211
567
105
6
0
334,061
0
L
Medusa
8,669
482
74
4
0
300,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role