Player Matchup

Fenrir
Fenrir
FaZe Shmoff
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,615 Elo+
Solo
Nu Wa
Nu Wa
ForeverRisky
Nu Wa
Level 46
God Stats
5W - 3L
1,398 SR
Queue Stats
119W - 129L
1,388 Elo+
Party 1
Bellona
Bellona
RoadtoDark8207
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,397 Elo+
Party 1
Sylvanus
Sylvanus
boooiiiiiii
Sylvanus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,346 Elo+
Party 3
Neith
Neith
sIXco Fox 22
Neith
Level 6
God Stats
5W - 4L
1,468 SR
Queue Stats
5W - 5L
1,162 Elo+
Party 3
Team Averages
Level 17
1,473 SR
1,382 Elo+

VS

Team Averages
Level 15
1,558 SR
1,340 Elo+
Danzaburou
Danzaburou
Leifforwin
Danzaburou
Level 18
God Stats
13W - 6L
1,695 SR
Queue Stats
46W - 59L
1,419 Elo+
Solo
Fenrir
Fenrir
MyBoom53
Fenrir
Level 6
God Stats
1W - 4L
1,575 SR
Queue Stats
4W - 8L
1,326 Elo+
Party 2
Nemesis
Nemesis
fumateison
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,159 Elo+
Party 2
Bakasura
Bakasura
mi719mo
Bakasura
Level 22
God Stats
4W - 5L
1,521 SR
Queue Stats
5W - 5L
1,399 Elo+
Party 2
Olorun
Olorun
ssan517
Olorun
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 39L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 2 / 3
6,591
549
3,084
5,907
1,792
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
2 / 1 / 8
5,943
495
5,413
3,672
985
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
16 / 2 / 1
8,094
675
11,138
7,970
7,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
boooiiiiiii
Sylvanus
8
0 / 6 / 2
5,222
435
2,071
8,029
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 3 / 2
5,959
497
3,240
5,073
1,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Leifforwin
Danzaburou
11
9 / 2 / 2
7,385
615
9,807
9,682
2,972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
MyBoom53
Fenrir
7
0 / 4 / 0
4,904
409
898
8,283
2,165
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
fumateison
Nemesis
8
0 / 9 / 1
5,314
443
1,048
7,962
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bakasura
mi719mo
Bakasura
9
3 / 3 / 3
5,745
479
2,390
7,313
1,904
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Olorun
ssan517
Olorun
9
1 / 4 / 1
5,935
495
2,632
5,801
1,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
21
Kills
13
14
Deaths
22
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
2
3
1.75
W
2
1
8
6
L
Danzaburou
Leifforwin
Danzaburou
9
2
2
5
L
Fenrir
MyBoom53
Fenrir
0
4
0
0
W
16
2
1
8.25
W
Sylvanus
boooiiiiiii
Sylvanus
0
6
2
0.17
L
Nemesis
fumateison
Nemesis
0
9
1
0.06
L
Bakasura
mi719mo
Bakasura
3
3
3
1.5
W
1
3
2
0.67
L
Olorun
ssan517
Olorun
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,946
Damage
16,775
30,651
Taken
39,041
15,955
Mitigated
11,211
6,502
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,084
644
0
1,250
5,907
1,792
0
253
5,654
0
22,383
W
5,413
1,179
0
635
3,672
985
501
1,039
2,633
18,799
0
L
Danzaburou
Leifforwin
Danzaburou
9,807
4,524
84
5,119
9,682
2,972
0
1,738
7,768
0
32,574
L
Fenrir
MyBoom53
Fenrir
898
395
0
0
8,283
2,165
0
332
7,636
0
22,013
W
11,138
4,793
0
2,426
7,970
7,680
814
748
7,222
0
29,534
W
Sylvanus
boooiiiiiii
Sylvanus
2,071
1,138
63
1,062
8,029
4,238
31
371
7,530
13,415
4,534
L
Nemesis
fumateison
Nemesis
1,048
604
0
336
7,962
2,389
175
1,162
6,437
0
22,503
L
Bakasura
mi719mo
Bakasura
2,390
1,750
0
994
7,313
1,904
0
1,390
5,652
0
11,283
W
3,240
775
0
1,066
5,073
1,260
1,828
0
5,073
0
24,184
L
Olorun
ssan517
Olorun
2,632
616
45
815
5,801
1,781
238
2,314
3,227
13,681
1,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,809
Gold Earned
29,283
216
Minions Killed
194
0
Camps Cleared
0
1,061,332
Distance Traveled
1,057,590
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,591
549
52
4
0
209,187
0
W
Nu Wa
5,943
495
27
2
0
178,060
0
L
Danzaburou
7,385
615
49
4
0
209,874
3
L
Fenrir
4,904
409
46
4
0
221,772
0
W
Bellona
8,094
675
56
5
0
259,242
4
W
Sylvanus
5,222
435
36
3
0
202,978
0
L
Nemesis
5,314
443
36
3
0
228,947
0
L
Bakasura
5,745
479
30
3
0
242,830
0
W
Neith
5,959
497
45
4
0
211,865
0
L
Olorun
5,935
495
33
3
0
154,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role