Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Diamond III
Like66Ninjas
Merlin
Diamond III
Level 43
God Stats
3W - 1L
1,675 SR
Queue Stats
54W - 18L
2,389 MMR
Party 1
Neith
Neith
Diamond IV
MaddieMcCann
Neith
Diamond IV
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 40L
1,883 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 78
1,558 SR
1,924 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,524 SR
1,572 MMR
Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
NanGongYu233
Odin
Gold III
Level 129
God Stats
2W - 2L
1,571 SR
Queue Stats
55W - 63L
1,716 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 0 / 5
8,585
859
6,081
9,726
6,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
11
4 / 2 / 8
7,652
765
5,163
5,473
2,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 12
7,787
779
6,095
6,673
1,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatAthenaSolScyllaMorgan Le Fay

VS

Bans
DiscordiaCu ChulainnHou YiGaneshaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 6 / 1
7,186
719
4,971
8,233
2,409
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
 
Thoth
10
1 / 6 / 1
6,469
647
6,693
7,812
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 2 / 1
5,883
588
2,032
3,838
1,478
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
3
3
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
5
10.5
L
Ne Zha
 
Ne Zha
2
6
1
0.42
L
Thoth
 
Thoth
1
6
1
0.25
W
Merlin
4
2
8
4
W
2
1
12
8
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,339
Damage
13,696
21,872
Taken
19,883
9,858
Mitigated
5,590
7,755
Healing
1,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,081
754
0
2,711
9,726
6,047
317
3,052
5,785
3,802
15,559
L
Ne Zha
 
Ne Zha
4,971
382
0
358
8,233
2,409
0
1,853
5,954
0
22,611
L
Thoth
 
Thoth
6,693
117
0
190
7,812
1,703
0
1,560
5,666
26,486
0
W
Merlin
5,163
355
0
1,957
5,473
2,134
996
2,339
3,134
22,601
0
W
6,095
2,254
0
3,087
6,673
1,677
1,162
1,576
5,097
0
30,475
L
2,032
328
0
857
3,838
1,478
0
1,908
1,537
0
5,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,024
Gold Earned
19,538
123
Minions Killed
91
5
Camps Cleared
5
573,232
Distance Traveled
451,342
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,585
859
30
3
2
204,362
1
L
Ne Zha
7,186
719
28
3
3
176,551
3
L
Thoth
6,469
647
54
5
1
160,496
1
W
Merlin
7,652
765
31
3
0
172,764
3
W
Neith
7,787
779
62
6
3
196,106
2
L
Odin
5,883
588
9
1
1
114,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role