Player Matchup

Fenrir
Fenrir
ChillZebra
Fenrir
Level 128
God Stats
8W - 7L
1,396 SR
Queue Stats
93W - 90L
1,455 Elo+
Party 1
Kali
Kali
Torosshark
Kali
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,495 Elo+
Party 1
Merlin
Merlin
Vasper55
Merlin
Level 106
God Stats
15W - 15L
1,518 SR
Queue Stats
119W - 124L
1,483 Elo+
Solo
Charybdis
Charybdis
sonofneptune645
Charybdis
Level 123
God Stats
1W - 2L
1,810 SR
Queue Stats
43W - 39L
1,472 Elo+
Solo
Artio
Artio
xPerfect10
Artio
Level 87
God Stats
6W - 1L
1,829 SR
Queue Stats
65W - 66L
1,480 Elo+
Solo
Team Averages
Level 112
1,611 SR
1,477 Elo+

VS

Team Averages
Level 114
1,606 SR
1,499 Elo+
Izanami
Izanami
AmAcker
Izanami
Level 104
God Stats
4W - 2L
1,669 SR
Queue Stats
67W - 57L
1,526 Elo+
Solo
Ne Zha
Ne Zha
Marlon2921XD
Ne Zha
Level 148
God Stats
9W - 5L
1,803 SR
Queue Stats
362W - 371L
1,519 Elo+
Party 2
Zhong Kui
Zhong Kui
MetalMythic
Zhong Kui
Level 67
God Stats
6W - 5L
1,591 SR
Queue Stats
221W - 208L
1,459 Elo+
Solo
Cthulhu
Cthulhu
dydykong
Cthulhu
Level 90
God Stats
53W - 34L
1,532 SR
Queue Stats
190W - 175L
1,507 Elo+
Solo
Jormungandr
Jormungandr
skaiszx
Jormungandr
Level 160
God Stats
9W - 6L
1,435 SR
Queue Stats
1,002W - 1,047L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChillZebra
Fenrir
10
0 / 3 / 1
6,021
463
1,063
8,822
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 0
6,879
529
3,207
11,075
4,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Vasper55
Merlin
13
1 / 1 / 0
7,359
566
4,094
4,911
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
sonofneptune645
Charybdis
10
0 / 3 / 0
5,895
453
3,091
6,868
1,739
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
10
0 / 4 / 0
5,961
459
6,544
14,825
12,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AmAcker
Izanami
14
4 / 0 / 1
8,359
643
3,696
6,343
1,950
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
12
4 / 0 / 2
7,344
565
4,575
9,278
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
MetalMythic
Zhong Kui
14
2 / 1 / 0
8,136
626
6,694
7,169
5,571
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
dydykong
Cthulhu
12
1 / 0 / 7
6,812
524
3,042
6,338
6,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
skaiszx
Jormungandr
13
2 / 1 / 3
8,013
616
8,625
8,917
5,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
13
13
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
AmAcker
Izanami
4
0
1
4.5
L
Fenrir
ChillZebra
Fenrir
0
3
1
0.17
W
Ne Zha
4
0
2
5
W
Zhong Kui
MetalMythic
Zhong Kui
2
1
0
2
L
1
2
0
0.5
L
Merlin
Vasper55
Merlin
1
1
0
1
W
Cthulhu
dydykong
Cthulhu
1
0
7
4.5
W
Jormungandr
skaiszx
Jormungandr
2
1
3
3.5
L
Charybdis
sonofneptune645
Charybdis
0
3
0
0
L
Artio
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,999
Damage
26,632
46,501
Taken
38,045
24,597
Mitigated
22,398
15,987
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AmAcker
Izanami
3,696
2,043
0
1,790
6,343
1,950
486
0
6,343
0
71,578
L
Fenrir
ChillZebra
Fenrir
1,063
168
0
1,761
8,822
4,635
0
2,458
6,364
0
31,047
W
Ne Zha
4,575
1,646
0
4,453
9,278
3,201
881
1,578
7,610
0
40,193
W
Zhong Kui
MetalMythic
Zhong Kui
6,694
826
0
4,748
7,169
5,571
0
3,081
4,088
53,942
0
L
3,207
925
0
5,441
11,075
4,676
147
3,722
7,353
0
40,951
L
Merlin
Vasper55
Merlin
4,094
134
0
1,562
4,911
1,241
380
3,508
1,403
46,948
0
W
Cthulhu
dydykong
Cthulhu
3,042
153
999
1,762
6,338
6,033
412
633
5,671
24,268
0
W
Jormungandr
skaiszx
Jormungandr
8,625
3,738
0
2,358
8,917
5,643
671
4,462
3,636
50,505
0
L
Charybdis
sonofneptune645
Charybdis
3,091
880
0
435
6,868
1,739
0
1,102
5,766
0
32,080
L
Artio
6,544
971
80
6,708
14,825
12,306
0
7,874
6,951
34,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,115
Gold Earned
38,664
377
Minions Killed
490
0
Camps Cleared
0
1,242,184
Distance Traveled
1,268,608
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,359
643
145
11
0
249,609
2
L
Fenrir
6,021
463
52
4
0
243,566
0
W
Ne Zha
7,344
565
75
6
0
260,038
4
W
Zhong Kui
8,136
626
119
9
0
231,199
5
L
Kali
6,879
529
78
6
0
264,590
3
L
Merlin
7,359
566
113
9
0
261,645
1
W
Cthulhu
6,812
524
36
3
0
295,540
6
W
Jormungandr
8,013
616
115
9
0
232,222
7
L
Charybdis
5,895
453
73
6
0
222,535
1
L
Artio
5,961
459
61
5
0
249,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role