Player Matchup

Artemis
Artemis
Farcksfort
Artemis
Level 14
God Stats
6W - 7L
1,485 SR
Queue Stats
25W - 25L
1,381 Elo+
Solo
Yemoja
Yemoja
Firnen13
Yemoja
Level 16
God Stats
15W - 15L
1,392 SR
Queue Stats
48W - 42L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kgasi
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,774 SR
Queue Stats
1W - 1L
1,798 Elo+
Solo
Ao Kuang
Ao Kuang
Meltras
Ao Kuang
Level 28
God Stats
2W - 2L
1,574 SR
Queue Stats
33W - 24L
1,546 Elo+
Solo
Odin
Odin
Scrypton
Odin
Level 28
God Stats
1W - 3L
1,757 SR
Queue Stats
109W - 114L
1,561 Elo+
Solo
Team Averages
Level 23
1,596 SR
1,564 Elo+

VS

Team Averages
Level 24
1,494 SR
1,533 Elo+
Chang'e
Chang'e
 
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Frisik813
Artio
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,476 Elo+
Party 1
Anhur
Anhur
FuRohDa
Anhur
Level 28
God Stats
3W - 2L
1,405 SR
Queue Stats
26W - 20L
1,631 Elo+
Solo
Agni
Agni
Hatomico
Agni
Level 13
God Stats
5W - 2L
1,407 SR
Queue Stats
23W - 21L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
Truemmo
Gilgamesh
Level 27
God Stats
12W - 13L
1,658 SR
Queue Stats
27W - 27L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Farcksfort
Artemis
10
0 / 8 / 3
6,220
389
4,655
9,315
1,673
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Firnen13
Yemoja
9
0 / 6 / 3
6,540
409
4,511
12,735
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
Kgasi
Morgan Le Fay
13
2 / 3 / 2
8,466
529
9,542
7,732
2,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Meltras
Ao Kuang
13
4 / 5 / 2
8,527
533
7,976
15,528
4,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
14
3 / 4 / 0
8,066
504
7,159
10,877
7,086
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 1 / 2
9,115
570
6,176
10,714
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artio
Frisik813
Artio
12
2 / 1 / 16
8,587
537
4,626
12,402
13,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
FuRohDa
Anhur
15
16 / 2 / 2
9,724
608
19,282
13,312
5,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
14
0 / 2 / 5
8,159
510
6,457
8,320
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Truemmo
Gilgamesh
13
4 / 3 / 3
7,943
496
2,883
7,786
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
9
Kills
26
26
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
2
5
L
Artemis
Farcksfort
Artemis
0
8
3
0.19
L
Yemoja
Firnen13
Yemoja
0
6
3
0.25
W
Artio
Frisik813
Artio
2
1
16
10
W
Anhur
FuRohDa
Anhur
16
2
2
8.5
W
Agni
0
2
5
1.25
L
Morgan Le Fay
Kgasi
Morgan Le Fay
2
3
2
1
L
Ao Kuang
Meltras
Ao Kuang
4
5
2
1
L
Odin
3
4
0
0.75
W
Gilgamesh
Truemmo
Gilgamesh
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,843
Damage
39,424
56,187
Taken
52,534
22,097
Mitigated
29,331
10,336
Healing
18,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,176
827
235
7,089
10,714
3,758
1,413
1,672
8,581
43,553
0
L
Artemis
Farcksfort
Artemis
4,655
1,839
0
446
9,315
1,673
69
1,204
8,111
0
28,229
L
Yemoja
Firnen13
Yemoja
4,511
888
954
1,280
12,735
6,390
42
3,487
9,046
12,754
0
W
Artio
Frisik813
Artio
4,626
771
883
2,748
12,402
13,774
301
6,317
6,085
12,005
0
W
Anhur
FuRohDa
Anhur
19,282
10,762
0
3,154
13,312
5,232
1,947
5,991
7,274
0
71,920
W
Agni
6,457
625
160
1,924
8,320
3,175
50
5,570
2,750
52,396
0
L
Morgan Le Fay
Kgasi
Morgan Le Fay
9,542
1,175
0
1,530
7,732
2,702
29
3,459
4,227
47,141
0
L
Ao Kuang
Meltras
Ao Kuang
7,976
2,719
0
3,134
15,528
4,246
0
4,247
11,161
45,564
0
L
Odin
7,159
1,543
0
2,992
10,877
7,086
278
4,149
6,383
0
43,300
W
Gilgamesh
Truemmo
Gilgamesh
2,883
665
0
1,816
7,786
3,392
0
2,608
5,088
0
35,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
43,528
307
Minions Killed
381
0
Camps Cleared
0
1,476,828
Distance Traveled
1,412,116
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,115
570
104
7
0
245,340
1
L
Artemis
6,220
389
59
4
0
261,056
4
L
Yemoja
6,540
409
11
1
0
272,164
7
W
Artio
8,587
537
20
1
0
317,465
0
W
Anhur
9,724
608
100
6
0
291,533
1
W
Agni
8,159
510
103
6
0
301,865
5
L
Morgan Le Fay
8,466
529
83
5
0
313,743
6
L
Ao Kuang
8,527
533
65
4
0
331,886
1
L
Odin
8,066
504
89
6
0
297,979
4
W
Gilgamesh
7,943
496
54
3
0
255,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role