Player Matchup

Rama
Rama
Dizzle85
Rama
Level 96
God Stats
3W - 0L
1,761 SR
Queue Stats
299W - 296L
1,492 Elo+
Party 2
Fafnir
Fafnir
PoseidonPA
Fafnir
Level 78
God Stats
10W - 5L
1,574 SR
Queue Stats
78W - 101L
1,440 Elo+
Party 2
Merlin
Merlin
Soo Much Grams
Merlin
Level 76
God Stats
4W - 2L
1,560 SR
Queue Stats
105W - 103L
1,533 Elo+
Party 2
Team Averages
Level 83
1,631 SR
1,488 Elo+

VS

Team Averages
Level 12
1,217 SR
1,363 Elo+
Thor
Thor
DALC356
Thor
Level 5
God Stats
3W - 16L
1,063 SR
Queue Stats
8W - 26L
1,193 Elo+
Party 1
Ra
Ra
Slendy007
Ra
Level 4
God Stats
0W - 9L
1,087 SR
Queue Stats
0W - 11L
1,280 Elo+
Party 1
Ravana
Ravana
Thomas180910
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 153L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
8 / 1 / 7
10,023
835
12,275
9,236
3,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
PoseidonPA
Fafnir
12
3 / 2 / 12
9,387
782
7,431
16,320
14,474
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
7 / 2 / 10
9,779
815
14,540
8,182
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DALC356
Thor
9
0 / 8 / 0
6,601
550
3,455
12,503
5,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 6 / 3
7,520
627
4,250
13,627
5,973
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ravana
12
3 / 4 / 1
8,721
727
8,650
14,037
5,244
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
18
Kills
3
5
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
DALC356
Thor
0
8
0
0
W
Rama
8
1
7
11.5
W
Fafnir
PoseidonPA
Fafnir
3
2
12
4.5
L
0
6
3
0.25
W
7
2
10
6
L
Ravana
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,246
Damage
16,355
33,738
Taken
40,167
20,861
Mitigated
16,853
11,017
Healing
4,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
DALC356
Thor
3,455
260
0
0
12,503
5,636
0
7,343
5,160
0
14,920
W
Rama
12,275
8,096
0
2,570
9,236
3,258
1,693
1,758
7,281
0
40,201
W
Fafnir
PoseidonPA
Fafnir
7,431
1,913
0
5,686
16,320
14,474
233
2,378
13,942
13,928
0
L
4,250
743
688
2,403
13,627
5,973
0
8,766
4,861
21,540
0
W
14,540
994
0
2,761
8,182
3,129
356
517
7,665
42,113
0
L
Ravana
8,650
2,923
0
1,875
14,037
5,244
0
6,337
7,700
0
25,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,189
Gold Earned
22,842
125
Minions Killed
82
6
Camps Cleared
4
633,810
Distance Traveled
591,523
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,601
550
17
1
2
179,054
0
W
Rama
10,023
835
51
4
5
212,950
2
W
Fafnir
9,387
782
11
1
0
222,922
0
L
Ra
7,520
627
34
3
2
177,219
1
W
Merlin
9,779
815
63
5
1
197,938
3
L
Ravana
8,721
727
31
3
0
235,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role