Player Matchup

Hun Batz
Hun Batz
Blazerjt
Hun Batz
Level 118
God Stats
1W - 2L
1,496 SR
Queue Stats
420W - 409L
1,590 Elo+
Party 1
Chang'e
Chang'e
Er1ck096
Chang'e
Level 107
God Stats
0W - 1L
1,545 SR
Queue Stats
45W - 31L
1,615 Elo+
Solo
Charybdis
Charybdis
HotEvilerHero
Charybdis
Level 108
God Stats
14W - 12L
1,487 SR
Queue Stats
263W - 267L
1,641 Elo+
Party 1
Team Averages
Level 111
1,509 SR
1,615 Elo+

VS

Team Averages
Level 105
1,730 SR
1,729 Elo+
Morgan Le Fay
Morgan Le Fay
Tacamahac
Morgan Le Fay
Level 160
God Stats
3W - 0L
1,953 SR
Queue Stats
95W - 29L
2,001 Elo+
Party 2
Thor
Thor
Tаcamahac
Thor
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,685 Elo+
Party 2
Horus
Horus
apenneck
Horus
Level 88
God Stats
3W - 1L
1,737 SR
Queue Stats
62W - 79L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blazerjt
Hun Batz
15
1 / 9 / 3
12,252
557
21,650
34,739
22,312
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Er1ck096
Chang'e
15
2 / 9 / 2
12,472
567
18,012
25,921
7,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
HotEvilerHero
Charybdis
15
2 / 7 / 2
12,478
567
13,054
20,464
6,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Tacamahac
Morgan Le Fay
18
7 / 4 / 13
14,470
658
25,787
16,728
8,524
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
14 / 0 / 10
15,588
709
26,991
22,760
28,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
apenneck
Horus
16
4 / 1 / 19
14,133
642
16,590
24,994
22,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
5
Kills
25
25
Deaths
5
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Blazerjt
Hun Batz
1
9
3
0.28
L
Chang'e
Er1ck096
Chang'e
2
9
2
0.33
L
Charybdis
HotEvilerHero
Charybdis
2
7
2
0.43
W
Morgan Le Fay
Tacamahac
Morgan Le Fay
7
4
13
3.38
W
14
0
10
19
W
Horus
apenneck
Horus
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,716
Damage
69,368
81,124
Taken
64,482
36,172
Mitigated
59,308
16,246
Healing
25,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Blazerjt
Hun Batz
21,650
4,653
0
3,709
34,739
22,312
0
11,559
22,158
0
52,059
L
Chang'e
Er1ck096
Chang'e
18,012
410
3,561
7,061
25,921
7,005
0
8,921
16,561
55,291
0
L
Charybdis
HotEvilerHero
Charybdis
13,054
7,606
0
1,915
20,464
6,855
161
6,013
14,180
0
48,867
W
Morgan Le Fay
Tacamahac
Morgan Le Fay
25,787
1,131
0
6,434
16,728
8,524
1,267
5,759
10,969
87,234
0
W
26,991
5,844
0
7,095
22,760
28,224
835
6,462
16,204
0
58,338
W
Horus
apenneck
Horus
16,590
7,806
4,443
7,661
24,994
22,560
827
6,402
18,379
0
43,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,202
Gold Earned
44,191
220
Minions Killed
232
7
Camps Cleared
13
1,109,628
Distance Traveled
1,205,383
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,252
557
67
3
2
386,076
2
L
Chang'e
12,472
567
73
3
1
372,370
3
L
Charybdis
12,478
567
80
4
4
351,182
4
W
Morgan Le Fay
14,470
658
125
6
8
409,942
3
W
Thor
15,588
709
53
2
2
425,265
8
W
Horus
14,133
642
54
2
3
370,176
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role