Player Matchup

Fenrir
Fenrir
AZZC10WN124
Fenrir
Level 126
God Stats
10W - 9L
1,501 SR
Queue Stats
275W - 265L
1,392 Elo+
Party 2
Mulan
Mulan
BlinkVelveTT
Mulan
Level 47
God Stats
12W - 15L
1,470 SR
Queue Stats
244W - 223L
1,442 Elo+
Party 3
Yemoja
Yemoja
DaWolfBoy
Yemoja
Level 38
God Stats
66W - 62L
1,555 SR
Queue Stats
182W - 226L
1,389 Elo+
Party 3
Zeus
Zeus
FifthOfChuck
Zeus
Level 82
God Stats
8W - 10L
1,423 SR
Queue Stats
530W - 622L
1,402 Elo+
Party 2
Danzaburou
Danzaburou
flipup
Danzaburou
Level 28
God Stats
11W - 11L
1,518 SR
Queue Stats
35W - 38L
1,364 Elo+
Party 2
Team Averages
Level 64
1,493 SR
1,398 Elo+

VS

Team Averages
Level 37
1,574 SR
1,394 Elo+
Ao Kuang
Ao Kuang
Akkiru
Ao Kuang
Level 49
God Stats
2W - 1L
1,771 SR
Queue Stats
61W - 73L
1,410 Elo+
Party 1
Guan Yu
Guan Yu
Aureliio_o
Guan Yu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 114L
1,314 Elo+
Solo
Neith
Neith
CClefairy
Neith
Level 24
God Stats
29W - 34L
1,508 SR
Queue Stats
54W - 64L
1,424 Elo+
Party 1
Fenrir
Fenrir
SnipW SluiS
Fenrir
Level 37
God Stats
38W - 32L
1,500 SR
Queue Stats
244W - 261L
1,362 Elo+
Solo
Sol
Sol
boomjet64
Sol
Level 41
God Stats
6W - 4L
1,592 SR
Queue Stats
127W - 120L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
9 / 1 / 0
10,298
606
7,575
10,005
3,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 2 / 2
9,931
584
7,160
7,718
8,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
DaWolfBoy
Yemoja
12
1 / 1 / 4
8,213
483
3,038
10,170
8,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
5 / 3 / 6
10,105
594
11,290
6,730
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
flipup
Danzaburou
13
1 / 3 / 6
8,280
487
9,866
10,647
3,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Akkiru
Ao Kuang
10
1 / 6 / 2
6,122
360
4,073
12,380
2,854
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
Aureliio_o
Guan Yu
14
2 / 4 / 2
7,854
462
3,185
11,710
7,394
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
CClefairy
Neith
11
2 / 1 / 0
6,631
390
2,653
8,801
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
11
0 / 3 / 2
6,896
406
3,480
12,808
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 6 / 3
8,749
515
11,913
12,603
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
20
Kills
10
10
Deaths
20
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
1
0
9
L
Ao Kuang
Akkiru
Ao Kuang
1
6
2
0.33
L
Guan Yu
Aureliio_o
Guan Yu
2
4
2
0.75
W
4
2
2
2.5
L
Neith
CClefairy
Neith
2
1
0
2
W
Yemoja
DaWolfBoy
Yemoja
1
1
4
3
W
5
3
6
2.67
L
Fenrir
0
3
2
0.33
L
5
6
3
1.08
W
Danzaburou
flipup
Danzaburou
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,929
Damage
25,304
45,270
Taken
58,302
26,749
Mitigated
20,570
18,881
Healing
16,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,575
1,252
0
4,864
10,005
3,984
0
2,372
7,505
0
61,809
L
Ao Kuang
Akkiru
Ao Kuang
4,073
1,131
236
2,925
12,380
2,854
0
3,058
9,252
27,566
0
L
Guan Yu
Aureliio_o
Guan Yu
3,185
797
481
2,164
11,710
7,394
0
2,224
9,470
0
31,958
W
7,160
1,785
0
1,476
7,718
8,061
430
1,437
6,229
0
60,033
L
Neith
CClefairy
Neith
2,653
891
0
2,810
8,801
2,168
0
2,152
6,583
0
20,437
W
Yemoja
DaWolfBoy
Yemoja
3,038
572
2,235
3,983
10,170
8,546
1,256
3,978
6,068
22,601
0
W
11,290
1,210
0
1,837
6,730
2,302
715
2,817
3,741
52,895
0
L
Fenrir
3,480
621
0
3,740
12,808
4,628
0
1,728
10,942
0
43,740
L
11,913
2,827
0
3,917
12,603
3,526
950
4,433
7,727
46,453
0
W
Danzaburou
flipup
Danzaburou
9,866
3,942
0
4,486
10,647
3,856
3,275
5,079
5,466
0
44,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,827
Gold Earned
36,252
456
Minions Killed
314
0
Camps Cleared
0
1,496,420
Distance Traveled
1,511,653
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,298
606
110
6
0
362,143
3
L
Ao Kuang
6,122
360
33
2
0
297,921
4
L
Guan Yu
7,854
462
80
5
0
326,804
1
W
Mulan
9,931
584
125
7
0
315,728
2
L
Neith
6,631
390
35
2
0
276,104
4
W
Yemoja
8,213
483
36
2
0
261,262
0
W
Zeus
10,105
594
106
6
0
287,264
2
L
Fenrir
6,896
406
73
4
0
344,436
0
L
Sol
8,749
515
93
5
0
266,388
5
W
Danzaburou
8,280
487
79
5
0
270,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role