Player Matchup

Ymir
Ymir
AAuro
Ymir
Level 5
God Stats
5W - 5L
1,322 SR
Queue Stats
16W - 10L
1,471 Elo+
Solo
Erlang Shen
Erlang Shen
BubbleSmoker
Erlang Shen
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,783 Elo+
Solo
Nemesis
Nemesis
EffBeeEnn
Nemesis
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 2L
1,473 Elo+
Solo
Charybdis
Charybdis
JonOssim
Charybdis
Level 23
God Stats
15W - 8L
1,500 SR
Queue Stats
328W - 322L
1,535 Elo+
Solo
Bakasura
Bakasura
YupanquiChan
Bakasura
Level 5
God Stats
2W - 0L
1,814 SR
Queue Stats
13W - 16L
1,428 Elo+
Solo
Team Averages
Level 13
1,527 SR
1,538 Elo+

VS

Team Averages
Level 41
1,526 SR
1,371 Elo+
Erlang Shen
Erlang Shen
Abydos4467
Erlang Shen
Level 128
God Stats
6W - 7L
1,739 SR
Queue Stats
82W - 70L
1,655 Elo+
Party 1
Sol
Sol
Aichomancer
Sol
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,126 Elo+
Party 1
Neith
Neith
ExiledGho5t26
Neith
Level 8
God Stats
1W - 1L
1,312 SR
Queue Stats
12W - 17L
1,388 Elo+
Solo
Cthulhu
Cthulhu
MinimanC
Cthulhu
Level 47
God Stats
1W - 1L
1,578 SR
Queue Stats
6W - 5L
1,577 Elo+
Party 1
Amaterasu
Amaterasu
VyonGaming
Amaterasu
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,108 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AAuro
Ymir
14
5 / 4 / 16
10,454
498
6,997
12,138
13,112
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
BubbleSmoker
Erlang Shen
17
4 / 5 / 7
10,971
522
8,202
14,604
8,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
EffBeeEnn
Nemesis
20
26 / 2 / 4
14,903
710
34,471
15,496
9,076
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
JonOssim
Charybdis
20
7 / 0 / 3
12,823
611
12,882
12,628
5,046
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
YupanquiChan
Bakasura
14
1 / 7 / 3
9,415
448
2,086
14,013
6,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Abydos4467
Erlang Shen
16
9 / 5 / 2
10,875
518
14,197
19,410
13,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 14 / 1
7,600
362
2,812
12,736
3,108
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 11 / 1
8,137
387
8,148
15,620
6,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
MinimanC
Cthulhu
13
0 / 6 / 4
8,870
422
9,117
19,048
9,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
VyonGaming
Amaterasu
14
2 / 7 / 2
8,888
423
6,558
14,911
10,062
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
24
43
Kills
14
18
Deaths
43
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
AAuro
Ymir
5
4
16
3.25
L
Erlang Shen
Abydos4467
Erlang Shen
9
5
2
2
L
0
14
1
0.04
W
Erlang Shen
BubbleSmoker
Erlang Shen
4
5
7
1.5
W
Nemesis
EffBeeEnn
Nemesis
26
2
4
14
L
3
11
1
0.32
W
Charybdis
JonOssim
Charybdis
7
0
3
8.5
L
Cthulhu
MinimanC
Cthulhu
0
6
4
0.33
L
Amaterasu
VyonGaming
Amaterasu
2
7
2
0.43
W
Bakasura
YupanquiChan
Bakasura
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,638
Damage
40,832
68,879
Taken
81,725
42,195
Mitigated
42,531
15,339
Healing
11,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AAuro
Ymir
6,997
1,395
0
99
12,138
13,112
484
2,086
9,938
18,404
0
L
Erlang Shen
Abydos4467
Erlang Shen
14,197
7,003
0
3,967
19,410
13,637
0
1,698
17,460
0
80,675
L
2,812
410
0
780
12,736
3,108
0
1,706
11,030
23,949
0
W
Erlang Shen
BubbleSmoker
Erlang Shen
8,202
4,199
0
3,038
14,604
8,518
1,604
2,292
12,272
0
47,536
W
Nemesis
EffBeeEnn
Nemesis
34,471
22,097
0
4,363
15,496
9,076
4,541
3,873
11,320
0
126,837
L
8,148
3,176
0
2,750
15,620
6,103
26
1,063
14,557
0
48,604
W
Charybdis
JonOssim
Charybdis
12,882
8,271
0
4,717
12,628
5,046
4,164
2,418
10,210
0
116,861
L
Cthulhu
MinimanC
Cthulhu
9,117
802
0
2,934
19,048
9,621
0
1,591
17,402
37,080
0
L
Amaterasu
VyonGaming
Amaterasu
6,558
2,281
0
1,477
14,911
10,062
39
939
13,972
4,897
29,796
W
Bakasura
YupanquiChan
Bakasura
2,086
1,432
0
3,122
14,013
6,443
991
1,650
12,363
0
43,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,566
Gold Earned
44,370
540
Minions Killed
364
0
Camps Cleared
0
2,089,743
Distance Traveled
1,937,879
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,454
498
19
1
0
395,628
2
L
Erlang Shen
10,875
518
122
6
0
437,354
4
L
Sol
7,600
362
44
2
0
334,295
0
W
Erlang Shen
10,971
522
81
4
0
431,570
2
W
Nemesis
14,903
710
179
9
0
490,859
3
L
Neith
8,137
387
81
4
0
327,794
3
W
Charybdis
12,823
611
183
9
0
371,312
0
L
Cthulhu
8,870
422
53
3
0
427,061
3
L
Amaterasu
8,888
423
64
3
0
411,375
3
W
Bakasura
9,415
448
78
4
0
400,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role