Player Matchup

Thor
Thor
Aura0079193
Thor
Level 66
God Stats
3W - 1L
1,574 SR
Queue Stats
23W - 41L
1,212 Elo+
Party 2
Charybdis
Charybdis
Fireslayer2470
Charybdis
Level 26
God Stats
0W - 2L
1,702 SR
Queue Stats
2W - 8L
1,119 Elo+
Party 2
Baron Samedi
Baron Samedi
FunkoThecat
Baron Samedi
Level 16
God Stats
5W - 3L
1,522 SR
Queue Stats
6W - 9L
1,397 Elo+
Party 2
Sylvanus
Sylvanus
N0seferatu
Sylvanus
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,300 Elo+
Party 2
Odin
Odin
UncleMunqus
Odin
Level 61
God Stats
1W - 1L
1,489 SR
Queue Stats
32W - 34L
1,427 Elo+
Party 2
Team Averages
Level 52
1,557 SR
1,291 Elo+

VS

Team Averages
Level 107
1,641 SR
1,578 Elo+
Athena
Athena
ChimichangaInc
Athena
Level 19
God Stats
4W - 4L
2,108 SR
Queue Stats
100W - 52L
1,645 Elo+
Party 3
Sol
Sol
Darkstars001
Sol
Level 125
God Stats
7W - 2L
1,930 SR
Queue Stats
161W - 96L
1,697 Elo+
Party 3
Rama
Rama
ItZuczek
Rama
Level 109
God Stats
14W - 12L
1,504 SR
Queue Stats
520W - 489L
1,430 Elo+
Party 1
Jormungandr
Jormungandr
Leafjerickson
Jormungandr
Level 122
God Stats
4W - 6L
1,510 SR
Queue Stats
584W - 544L
1,534 Elo+
Party 1
Loki
Loki
VADER619
Loki
Level 159
God Stats
1W - 1L
1,151 SR
Queue Stats
253W - 214L
1,587 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,442
465
3,511
12,870
4,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Fireslayer2470
Charybdis
11
0 / 4 / 0
6,371
398
4,318
6,532
1,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
FunkoThecat
Baron Samedi
10
0 / 7 / 1
6,540
409
4,150
8,069
4,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
N0seferatu
Sylvanus
12
1 / 2 / 1
7,374
461
6,807
13,071
9,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 1
6,831
427
3,251
11,116
7,588
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 8
8,131
508
4,804
12,514
10,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
13 / 1 / 4
10,964
685
12,615
12,755
5,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
15
4 / 0 / 5
9,588
599
5,977
7,934
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Leafjerickson
Jormungandr
16
2 / 1 / 7
9,994
625
8,119
9,840
9,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
16
4 / 0 / 5
9,918
620
6,559
11,428
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
24
24
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
1
0
8
5
W
13
1
4
15
L
Charybdis
Fireslayer2470
Charybdis
0
4
0
0
L
Baron Samedi
FunkoThecat
Baron Samedi
0
7
1
0.07
W
Rama
4
0
5
6.5
W
Jormungandr
Leafjerickson
Jormungandr
2
1
7
5.5
L
Sylvanus
N0seferatu
Sylvanus
1
2
1
0.75
L
0
5
1
0.1
W
Loki
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,037
Damage
38,074
51,658
Taken
54,471
28,696
Mitigated
32,138
12,913
Healing
20,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,511
1,066
0
3,071
12,870
4,769
0
5,459
7,411
0
36,138
W
4,804
1,080
0
1,572
12,514
10,527
298
3,505
9,009
24,373
0
W
12,615
4,700
0
6,782
12,755
5,749
2,142
3,133
9,622
72,092
0
L
Charybdis
Fireslayer2470
Charybdis
4,318
2,648
0
996
6,532
1,913
25
1,989
4,543
0
29,462
L
Baron Samedi
FunkoThecat
Baron Samedi
4,150
243
878
640
8,069
4,925
0
6,290
1,779
23,862
0
W
Rama
5,977
4,695
0
4,981
7,934
2,489
486
1,124
6,810
0
55,586
W
Jormungandr
Leafjerickson
Jormungandr
8,119
3,332
0
1,920
9,840
9,392
787
1,481
8,359
62,316
0
L
Sylvanus
N0seferatu
Sylvanus
6,807
2,390
1,360
4,814
13,071
9,501
29
7,224
5,847
31,189
10,040
L
3,251
1,134
0
1,154
11,116
7,588
0
4,808
6,308
0
27,144
W
Loki
6,559
1,732
0
5,354
11,428
3,981
2,207
1,036
10,392
0
77,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,558
Gold Earned
48,595
288
Minions Killed
510
0
Camps Cleared
0
1,418,448
Distance Traveled
1,490,107
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,442
465
71
4
0
280,777
4
W
Athena
8,131
508
39
2
0
335,927
3
W
Sol
10,964
685
124
8
0
295,511
4
L
Charybdis
6,371
398
55
3
0
281,501
0
L
Baron Samedi
6,540
409
37
2
0
276,680
1
W
Rama
9,588
599
99
6
0
268,677
7
W
Jormungandr
9,994
625
130
8
0
254,856
7
L
Sylvanus
7,374
461
68
4
0
299,645
3
L
Odin
6,831
427
57
4
0
279,845
0
W
Loki
9,918
620
118
7
0
335,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role