Player Matchup

Medusa
Medusa
Svuni
Medusa
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
254W - 166L
1,511 Elo+
Party 2
Achilles
Achilles
Tippfehlre
Achilles
Level 85
God Stats
13W - 7L
1,266 SR
Queue Stats
353W - 227L
1,596 Elo+
Party 2
Scylla
Scylla
Zucketii
Scylla
Level 104
God Stats
15W - 7L
1,613 SR
Queue Stats
503W - 350L
1,528 Elo+
Party 2
Team Averages
Level 65
1,460 SR
1,545 Elo+

VS

Team Averages
Level 101
1,500 SR
1,502 Elo+
Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dorrmammu
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Svuni
Medusa
10
1 / 1 / 6
6,903
690
5,295
5,495
1,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Tippfehlre
Achilles
11
5 / 1 / 3
7,644
764
5,591
9,571
6,973
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Zucketii
Scylla
11
2 / 1 / 5
7,157
716
8,667
8,482
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 2 / 0
7,066
707
6,412
7,794
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ares
 
Ares
10
1 / 5 / 2
6,618
662
6,078
11,109
10,845
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 3
6,694
669
5,056
4,819
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
3
3
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
0
1
L
Ares
 
Ares
1
5
2
0.4
L
0
1
3
1.5
W
Medusa
Svuni
Medusa
1
1
6
4
W
Achilles
Tippfehlre
Achilles
5
1
3
6.5
W
Scylla
Zucketii
Scylla
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,553
Damage
17,546
23,548
Taken
23,722
11,202
Mitigated
14,439
5,996
Healing
3,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,412
2,786
0
750
7,794
2,014
51
2,211
5,325
0
23,827
L
Ares
 
Ares
6,078
60
0
285
11,109
10,845
0
3,438
7,505
10,186
0
L
5,056
850
0
2,365
4,819
1,580
349
2,557
2,066
22,879
1,428
W
Medusa
Svuni
Medusa
5,295
2,905
0
1,056
5,495
1,835
358
2,780
2,715
0
16,505
W
Achilles
Tippfehlre
Achilles
5,591
1,198
0
2,922
9,571
6,973
0
4,081
5,490
0
11,867
W
Scylla
Zucketii
Scylla
8,667
1,148
124
1,894
8,482
2,394
0
4,315
4,167
30,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,704
Gold Earned
20,378
99
Minions Killed
112
4
Camps Cleared
5
615,781
Distance Traveled
603,207
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,066
707
47
5
2
195,678
5
L
Ares
6,618
662
8
1
0
194,379
5
L
Sol
6,694
669
57
6
3
213,150
3
W
Medusa
6,903
690
33
3
2
191,359
0
W
Achilles
7,644
764
12
1
1
236,332
4
W
Scylla
7,157
716
54
5
1
188,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role