Player Matchup

Serqet
Serqet
 
Serqet
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
HyPerion17
Artemis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,415 Elo+
Solo
Achilles
Achilles
Lacedaumun
Achilles
Level 36
God Stats
15W - 21L
1,467 SR
Queue Stats
106W - 130L
1,376 Elo+
Solo
Cerberus
Cerberus
Redk91
Cerberus
Level 48
God Stats
10W - 11L
1,483 SR
Queue Stats
268W - 285L
1,449 Elo+
Solo
Tiamat
Tiamat
Square5
Tiamat
Level 62
God Stats
29W - 23L
1,502 SR
Queue Stats
83W - 81L
1,353 Elo+
Party 2
Team Averages
Level 42
1,490 SR
1,419 Elo+

VS

Team Averages
Level 58
1,508 SR
1,413 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BN51Raven
Nemesis
Level 69
God Stats
21W - 29L
1,398 SR
Queue Stats
347W - 370L
1,431 Elo+
Solo
Charybdis
Charybdis
Gogogor
Charybdis
Level 54
God Stats
2W - 0L
1,668 SR
Queue Stats
81W - 107L
1,352 Elo+
Party 3
Athena
Athena
TPFC_Iggy_98__
Athena
Level 97
God Stats
29W - 29L
1,461 SR
Queue Stats
648W - 690L
1,407 Elo+
Party 1
Olorun
Olorun
уtochka
Olorun
Level 42
God Stats
3W - 2L
1,513 SR
Queue Stats
41W - 49L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
3 / 9 / 0
6,562
469
4,179
11,884
3,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artemis
HyPerion17
Artemis
9
1 / 9 / 2
6,105
436
4,692
10,149
3,140
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Lacedaumun
Achilles
1
0 / 0 / 0
4,149
296
0
57
26
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
Redk91
Cerberus
9
1 / 8 / 1
6,159
440
4,591
17,682
12,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Square5
Tiamat
11
1 / 9 / 2
6,425
459
8,688
13,585
8,892
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
7 / 1 / 9
9,311
665
13,604
11,148
10,366
Breastplate

Breastplate

+20
Physical Protection

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
BN51Raven
Nemesis
16
8 / 1 / 3
9,765
698
4,693
7,623
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
Gogogor
Charybdis
13
5 / 3 / 10
8,429
602
6,449
6,568
2,085
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 0 / 14
9,275
663
10,446
9,465
9,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
уtochka
Olorun
15
8 / 2 / 9
9,577
684
8,253
11,338
4,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
80
6
Kills
35
35
Deaths
7
5
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
9
0
0.33
W
Zhong Kui
 
Zhong Kui
7
1
9
11.5
W
Nemesis
BN51Raven
Nemesis
8
1
3
9.5
W
Charybdis
Gogogor
Charybdis
5
3
10
3.33
L
Artemis
HyPerion17
Artemis
1
9
2
0.22
L
Achilles
Lacedaumun
Achilles
0
0
0
0
L
Cerberus
Redk91
Cerberus
1
8
1
0.19
L
Tiamat
Square5
Tiamat
1
9
2
0.22
W
7
0
14
14
W
Olorun
уtochka
Olorun
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,150
Damage
43,445
53,357
Taken
46,142
28,194
Mitigated
29,745
9,557
Healing
18,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,179
1,120
0
1,143
11,884
3,986
519
7,056
4,828
0
20,888
W
Zhong Kui
 
Zhong Kui
13,604
1,567
195
5,679
11,148
10,366
481
3,753
6,824
49,339
0
W
Nemesis
BN51Raven
Nemesis
4,693
2,020
0
2,282
7,623
3,421
581
736
6,777
0
70,072
W
Charybdis
Gogogor
Charybdis
6,449
3,724
0
0
6,568
2,085
3,273
1,885
4,683
0
34,616
L
Artemis
HyPerion17
Artemis
4,692
2,944
0
1,301
10,149
3,140
0
5,182
4,967
0
22,699
L
Achilles
Lacedaumun
Achilles
0
0
0
0
57
26
0
0
57
0
288
L
Cerberus
Redk91
Cerberus
4,591
784
0
4,018
17,682
12,150
0
9,402
8,280
16,446
0
L
Tiamat
Square5
Tiamat
8,688
960
0
3,095
13,585
8,892
679
10,663
2,922
41,808
0
W
10,446
1,272
508
3,355
9,465
9,317
614
2,697
6,426
25,145
0
W
Olorun
уtochka
Olorun
8,253
4,560
540
5,813
11,338
4,556
7,251
4,208
7,130
50,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,400
Gold Earned
46,357
196
Minions Killed
410
0
Camps Cleared
0
917,610
Distance Traveled
1,260,372
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,562
469
41
3
0
238,668
0
W
Zhong Kui
9,311
665
86
6
0
233,350
1
W
Nemesis
9,765
698
126
9
0
282,400
1
W
Charybdis
8,429
602
64
5
0
235,634
0
L
Artemis
6,105
436
45
3
0
207,025
0
L
Achilles
4,149
296
2
0
0
11,580
0
L
Cerberus
6,159
440
38
3
0
234,308
1
L
Tiamat
6,425
459
70
5
0
226,029
2
W
Athena
9,275
663
40
3
0
282,292
1
W
Olorun
9,577
684
94
7
0
226,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role