Player Matchup

Danzaburou
Danzaburou
Diamond IV
IntoxicThreat
Danzaburou
Diamond IV
Level 123
God Stats
7W - 4L
1,659 SR
Queue Stats
64W - 67L
1,973 MMR
Solo
Thoth
Thoth
Platinum I
SoooMuchCarnage
Thoth
Platinum I
Level 82
God Stats
12W - 8L
1,647 SR
Queue Stats
123W - 77L
1,957 MMR
Party 1
Geb
Geb
Platinum IV
Tristandingess3
Geb
Platinum IV
Level 126
God Stats
17W - 12L
1,656 SR
Queue Stats
108W - 88L
1,797 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 110
1,654 SR
1,909 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,656 SR
1,909 MMR
Jormungandr
Jormungandr
Diamond V
WhiffTooOften
Jormungandr
Diamond V
Level 147
God Stats
1W - 4L
1,791 SR
Queue Stats
120W - 123L
2,170 MMR
Solo
Merlin
Merlin
Platinum II
cacasdsd
Merlin
Platinum II
Level 137
God Stats
113W - 124L
1,577 SR
Queue Stats
947W - 999L
1,880 MMR
Solo
Fenrir
Fenrir
Platinum IV
theDarkBriar
Fenrir
Platinum IV
Level 143
God Stats
11W - 12L
1,598 SR
Queue Stats
344W - 356L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IntoxicThreat
Danzaburou
14
6 / 1 / 4
9,882
706
9,569
8,924
4,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 0 / 7
8,887
635
12,875
8,807
4,350
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 7
9,622
687
3,681
8,685
9,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Morgan Le FayCabrakanAthenaAphroditeGilgamesh

VS

Bans
PersephoneHou YiGaneshaMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
WhiffTooOften
Jormungandr
11
0 / 4 / 1
7,498
536
6,806
13,619
10,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
cacasdsd
Merlin
12
1 / 3 / 0
8,167
583
7,414
7,644
2,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
0 / 3 / 1
7,452
532
3,897
9,540
7,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
IntoxicThreat
Danzaburou
6
1
4
8
W
2
0
7
5.5
W
2
0
7
5.5
L
Jormungandr
WhiffTooOften
Jormungandr
0
4
1
0.13
L
Merlin
cacasdsd
Merlin
1
3
0
0.33
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,125
Damage
18,117
26,416
Taken
30,803
18,284
Mitigated
20,428
9,767
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
IntoxicThreat
Danzaburou
9,569
3,784
0
2,657
8,924
4,032
1,566
5,960
2,838
0
44,116
W
12,875
982
0
3,888
8,807
4,350
602
4,873
3,686
41,630
0
W
3,681
401
0
3,222
8,685
9,902
213
4,187
4,455
14,920
0
L
Jormungandr
WhiffTooOften
Jormungandr
6,806
2,082
0
500
13,619
10,243
0
7,331
6,288
19,908
0
L
Merlin
cacasdsd
Merlin
7,414
61
0
1,979
7,644
2,794
0
4,620
3,024
39,344
0
L
Fenrir
3,897
588
0
1,779
9,540
7,391
0
5,020
4,520
522
11,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,391
Gold Earned
23,117
168
Minions Killed
145
7
Camps Cleared
5
799,065
Distance Traveled
724,280
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,882
706
85
6
3
254,723
2
W
Thoth
8,887
635
64
5
1
269,944
8
W
Geb
9,622
687
19
1
3
274,398
8
L
Jormungandr
7,498
536
34
2
0
242,256
3
L
Merlin
8,167
583
92
7
4
236,836
4
L
Fenrir
7,452
532
19
1
1
245,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role